我正在从一个我已经定义过的数组中生成对象(它不仅限于这三个):
var links = [['Linkedin','img/linkedin.png','-300','-230', '600'],
['Google+', 'img/google.png', '0', '-230', '600'],
['Twitter', 'img/twitter.png', '300', '-230', '600']];
现在它通过每个循环来创建Three.JS并将对象添加到场景中,如下所示:
$.each(links, function(i, item) {
var thisItemTexture = THREE.ImageUtils.loadTexture(item[1]);
thisItemGeo = new THREE.CubeGeometry(60, 60, 60,1 ,1 , 1);
thisItemMat = new THREE.MeshBasicMaterial({map: thisItemTexture });
thisItem = new THREE.Mesh(thisItemGeo, thisItemMat);
scene.add(thisItem);
thisItem.position.x = item[2];
thisItem.position.y = item[3];
thisItem.position.z = item[4];
thisItem.castShadow = true;
thisItem.receiveShadow = true;
});
问题是:
如何访问我在上面每个循环中创建的对象?
答案 0 :(得分:51)
你可以这样做:
myObject.name = "objectName";
...
var object = scene.getObjectByName( "objectName" );
或以递归方式搜索场景图
var object = scene.getObjectByName( "objectName", true );
或者,您可以按ID搜索。
var object = scene.getObjectById( 4, true );
three.js r.61