C ++堆栈分配的变量没有被破坏(/被破坏?)

时间:2013-10-15 16:08:17

标签: c++ destructor

我对C ++很陌生,但我认为我说得对,说堆栈中声明的对象在超出范围时应该自动销毁/销毁?在我目前正在处理的小型项目中,情况并非如此。

void MainWindow::clickTest() {
    FunkyNumber num = 4;
    FunkyNumber num2 = 6;

    num += num2;
    std::cout << num << std::endl; // This works okay!

    // Should be destroyed here!
}

我的析构函数应该这样做:

virtual FunkyNumber::~FunkyNumber() {
    std::cout << "goodbye cruel world! (" << m_intValue << ")" << std::endl;
    // m_intValue is just the int value of this "FunkyNumber"
}

但没有任何标准出来!

应该提一下我正在使用Qt - 但这只是一个简单的C ++类,所以这应该不是我能说的真正重要...

编辑: funkynumber.cpp:

#include "funkynumber.h"

FunkyNumber::FunkyNumber(int num)
     : m_intValue(num) {
     std::cout << "made a funkynumber " << num << std::endl;
}

FunkyNumber::~FunkyNumber() {
    std::cout << "goodbye cruel world! (" << m_intValue << ")" << std::endl;
}

int FunkyNumber::intValue() const {
    return m_intValue;
}

void FunkyNumber::operator+=(const FunkyNumber &other) {
    m_intValue += other.intValue();
}

void FunkyNumber::operator=(const FunkyNumber &other) {
    m_intValue = other.intValue();
}

bool FunkyNumber::operator==(const FunkyNumber &other) {
    return other.intValue() == m_intValue;
}

std::ostream &operator<<(std::ostream &outStream, const FunkyNumber &num) {
    outStream << "FunkyNumber (" << num.intValue() << ")";

    return outStream;
}

2 个答案:

答案 0 :(得分:0)

这是在Windows GUI应用程序(具有WinMain入口点的Windows应用程序)中吗?

如果是,则从命令行运行标准输出时不会自动显示。我不知道为什么会这样,但是IIRC正在运行:

myapp | cat

应该使标准输出正确设置。

答案 1 :(得分:0)

我无法重现这种行为。

#include<iostream>

struct FunkyNumber{
    int m_intValue;
    FunkyNumber::FunkyNumber(int num)
        : m_intValue(num) {
            std::cout << "made a funkynumber " << num << std::endl;
    }

    FunkyNumber::~FunkyNumber() {
        std::cout << "goodbye cruel world! (" << m_intValue << ")" << std::endl;
    }

    int FunkyNumber::intValue() const {
        return m_intValue;
    }

    void FunkyNumber::operator+=(const FunkyNumber &other) {
        m_intValue += other.intValue();
    }

    void FunkyNumber::operator=(const FunkyNumber &other) {
        m_intValue = other.intValue();
    }

    bool FunkyNumber::operator==(const FunkyNumber &other) {
        return other.intValue() == m_intValue;
    }
};

std::ostream &operator<<(std::ostream &outStream, const FunkyNumber &num) {
    outStream << "FunkyNumber (" << num.intValue() << ")";

    return outStream;
}

void call(){
    FunkyNumber num = 4;
    FunkyNumber num2 = 6;

    num += num2;
    std::cout << num << std::endl; // This works okay!

    // Should be destroyed here!
}

int main(int argc, char **argv){
    call();
    std::cout << "call ended" << std::endl;
}

这很好用。人们推广SSCCE的原因不仅在于帮助您更轻松地帮助您,还因为它可以帮助您找到问题所在的位置(显然不在您发布的代码中)。

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