我有一个具有大量属性的displayobject。我想要做的是克隆这个类。我理解不可能在AS3中对自定义类进行深层复制,因此我只需要复制属性,然后通过克隆方法创建一个与原始属性具有相同精确属性的新实例。
我在获取displayobject的所有属性时遇到了一些麻烦。当然,我可以逐个调用每个var并将其放入一个数组中,并将该数组返回到克隆中,如下所示:
function clone():Array
array.push(displayObject.x);
array.push(displayObject.y);
array.push(displayObject.price);
return array;
但那并不是面向对象的。所以我正在寻找获取所有对象属性的方法,然后我将这些属性放在一个新对象中。
哦,我在AS3上运行Air not Flex,所以我不能使用mx.utils.ObjectUtil,这是一种方法。
答案 0 :(得分:1)
您无法复制私人财产。您可以使用ByteArray复制属性
Dog是要克隆的目标类
public class Dog {
public function Dog()
{
}
public function setName($name:String):void {
name = $name;
}
public var subDogs:Array = [];
public var age:int;
private var name:String;
}
以下是如何克隆
var dog:Dog = new Dog();
dog.subDogs.push(new Dog());
dog.setName("puppy");
dog.age = 15;
registerClassAlias("vo.Dog", vo.Dog);
var dogA:Object = CloneUtil.copy(dog);
var d:Dog = copy(dog) as Dog;
private function copy(source:Object):* {
var ba:ByteArray = new ByteArray();
ba.writeObject(source);
ba.position = 0;
return ba.readObject();
}
答案 1 :(得分:0)
package
{
import flash.display.Sprite;
import flash.utils.Dictionary;
import flash.utils.describeType;
import flash.utils.getQualifiedClassName;
public class DynamicClone extends Sprite
{
public function DynamicClone()
{
var p1 : Player = new Player;
p1.name = "Simsoft";
p1.hiddenAccessor = 10;
var p2 : * = clone( p1 );
// p2 is a Player instance
trace(getQualifiedClassName( p2 )); // Player
// p1 and p2 are not the same instance
trace(p1 == p2); // False
// But public properties are cloned
trace(p2.name); // Simsoft
trace(p2.hiddenAccessor); // 10
}
public function clone( source : Object, cloneGetSet : Boolean = true) : *
{
if( !source)
return null;
if( source is Array || source is Vector.<*> || source is Vector.<uint> || source is Vector.<int> || source is Vector.<Number> || source is Vector.<Boolean>)
return source.concat();
var newInstance : Object = new ( source.constructor );
// Copy dynamic var
for(var dynamicVar : String in source)
newInstance[ dynamicVar ] = source[ dynamicVar ];
var typeDescription : XML = describeType( source );
// Copy variables
for each(var variable : String in typeDescription..variable.@name)
newInstance[ variable ] = source[ variable ];
// Copy getter / setter
if(cloneGetSet)
for each(var getset : String in typeDescription..accessor.(@access == "readwrite").@name)
newInstance[ getset ] = source[ getset ];
return newInstance;
}
}
}
internal class Player {
// Will be clone
public var name : String;
// Won't be clone
private var _score : uint;
// Will be clone throught getter/setter
private var _hidden : uint;
// Can be clone because we have a getter and a setter
public function get hiddenAccessor():uint
{
return _hidden;
}
public function set hiddenAccessor(value:uint):void
{
_hidden = value;
}
}