标签: three.js mipmaps
如何确定是否为纹理生成了mipmap? " mipmap"纹理的属性仅用于手动mipmapping,默认为空,对吧?
我的纹理是2的力量,这就是我对它们所做的事情:
texture.minFilter = THREE.LinearMipMapLinearFilter; texture.magFilter = THREE.LinearFilter; texture.needsUpdate = true;
感谢您的提示!