如何在JavaScript或GWT中进行类似GoogleMaps的导航?

时间:2013-10-14 18:16:45

标签: javascript jquery html google-maps gwt

我想实现一个使用类似于谷歌地图实现的导航的应用程序。

用户应该在尺寸远大于浏览器尺寸的窗口上导航。

导航应该通过以下方式完成:

  • 鼠标按下并鼠标移动以移动窗口位置
  • 鼠标滚轮上/下放大/缩小
  • 左上角的导航元素

我想在窗口上显示html元素。同样重要的是,当您滚动到窗口内容的边缘时,必须加载新内容。

下图显示了一个示例:

enter image description here

是否有框架,JavaScript库,JQuery库或GWT库来实现这一目标?我该如何实现?

1 个答案:

答案 0 :(得分:1)

是的,您可以使用纯javascript / css实现该行为,这个概念被称为“可滚动的div”,您需要两个重叠的div,顶部的一个小于背景中的一个。顶部的那个就像一个窗口,背景上的div是使用顶部/左侧或底部/右侧属性实际移动的那个。

这是一个名为sprymap.js的流行脚本,我会链接到原始来源但看起来有人忘记续订域名look at the live demo

/*
<beginLegalBanter>
The MIT License (MIT)
Copyright (c) 2011 Charlie Andrews
Small fixes made by Slawomir Jasinski - now is working on IE

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
</endLegalBanter>

Usage:
var map = new SpryMap({
   // The ID of the element being transformed into a map
   id : "",
   // The width of the map (in px)
   width: 800,
   // The height of the map (in px)
   height: 800,
   // The X value of the starting map position
   startX: 0,
   // The Y value of the starting map position
   startY: 0,
   // Boolean true if the map should animate to a stop
   scrolling: true,
   // The time (in ms) that the above scrolling lasts
   scrollTime: 300,
   // Boolean true if the map disallows moving past its edges
   lockEdges: true,
   // The CSS class attached to the wrapping map div
   cssClass: ""
   // The cursor CSS style rule to apply when the mouse hovers the map
   hoverCursor: "auto"
   // The cursor CSS style rule to apply when the mouse is dragged on the map
   dragCursor: "[closed hand cursor]"
});
*/
function SpryMap(param) {
    /**
     * Name:        MoveMap()
     * Description: Function that moves the map to a given X and Y offset.
     *              Note that the function takes into account locked edges in the
     *              map.
     * Parameters:  x - The new x offset of the map
     *              y - The new y offset of the map
     */
    function MoveMap(x, y) {
        var newX = x, newY = y;
        if(m.lockEdges) {
            var rightEdge = -m.map.offsetWidth + m.viewingBox.offsetWidth,
                topEdge = -m.map.offsetHeight + m.viewingBox.offsetHeight;
            newX = newX < rightEdge ? rightEdge : newX;
            newY = newY < topEdge ? topEdge : newY;
            newX = newX > 0 ? 0 : newX;
            newY = newY > 0 ? 0 : newY;
        }
        m.map.style.left = newX + "px";
        m.map.style.top = newY + "px";
    }

    /**
     * Name:        AddListener()
     * Description: Adds an event listener to the specified element.
     * Parameters:  element - The element for which the listener is being added
     *              event - The event for which the listener is being added
     *              f - The function being called each time that the event occurs
     */
    function AddListener(element, event, f) {
        if(element.attachEvent) {
            element["e" + event + f] = f;
            element[event + f] = function () {
                element["e" + event + f](window.event)
            };
            element.attachEvent("on" + event, element[event + f])
        } else element.addEventListener(event, f, false)
    }

    function Coordinate(startX, startY) {
        this.x = startX;
        this.y = startY;
    }

    var m = this;
    m.map = document.getElementById(param.id);
    m.width = typeof param.width == "undefined" ? 800 : param.width;
    m.height = typeof param.height == "undefined" ? 800 : param.height;
    m.scrolling = typeof param.scrolling == "undefined" ? true : param.scrolling;
    m.hoverCursor = param.hoverCursor || "auto";    // If you prefer, the "open hand" style is: "url(data:image/vnd.microsoft.icon;base64,AAACAAEAICACAAgACAAwAQAAFgAAACgAAAAgAAAAQAAAAAEAAQAAAAAAAAEAAAAAAAAAAAAAAgAAAAAAAAAAAAAA////AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAD8AAAA/AAAAfwAAAP+AAAH/gAAB/8AAA//AAAd/wAAGf+AAAH9gAADbYAAA2yAAAZsAAAGbAAAAGAAAAAAAAA//////////////////////////////////////////////////////////////////////////////////////gH///4B///8Af//+AD///AA///wAH//4AB//8AAf//AAD//5AA///gAP//4AD//8AF///AB///5A////5///8=), default"
    m.dragCursor = param.dragCursor || "url(data:image/vnd.microsoft.icon;base64,AAACAAEAICACAAcABQAwAQAAFgAAACgAAAAgAAAAQAAAAAEAAQAAAAAAAAEAAAAAAAAAAAAAAgAAAAAAAAAAAAAA////AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAD8AAAA/AAAAfwAAAP+AAAH/gAAB/8AAAH/AAAB/wAAA/0AAANsAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA//////////////////////////////////////////////////////////////////////////////////////gH///4B///8Af//+AD///AA///wAH//+AB///wAf//4AH//+AD///yT/////////////////////////////8=), default";
    m.scrollTime = typeof param.scrollTime == "undefined" ? 300 : param.scrollTime;
    m.lockEdges = typeof param.lockEdges == "undefined" ? true : param.lockEdges;
    m.viewingBox = document.createElement("div");
    if (typeof param.cssClass != "undefined") m.viewingBox.className = param.cssClass;
    m.viewingBox.style.cursor = m.hoverCursor;
    m.mousePosition = new Coordinate;
    m.mouseLocations = [];
    m.velocity = new Coordinate;
    m.mouseDown = false;
    m.timerId = -1;
    m.timerCount = 0;
    m.map.parentNode.replaceChild(m.viewingBox, m.map);
    m.viewingBox.appendChild(m.map);
    m.viewingBox.style.overflow = "hidden";
    m.viewingBox.style.width = m.width + "px";
    m.viewingBox.style.height = m.height + "px";
    m.viewingBox.style.position = "relative";
    m.map.style.position = "absolute";
    MoveMap(typeof param.startX == "undefined" ? 0 : -param.startX, typeof param.startY == "undefined" ? 0 : -param.startY);

    /**
     * Name:        MouseMove()
     * Description: Function called every time that the mouse moves
     */
    var MouseMove = function (b) {
        var e = b.clientX - m.mousePosition.x + parseInt(m.map.style.left),
            d = b.clientY - m.mousePosition.y + parseInt(m.map.style.top);
        MoveMap(e, d);
        m.mousePosition.x = b.clientX;
        m.mousePosition.y = b.clientY
    };

    /**
     * Name:        OnScrollTimer()
     * Description: Function called every time that the scroll timer fires
     */
    var OnScrollTimer = function () {
        if(m.mouseDown) {
            // Keep track of where the latest mouse location is
            m.mouseLocations.unshift(new Coordinate(m.mousePosition.x,
                                                    m.mousePosition.y));

            // Make sure that we're only keeping track of the last 10 mouse
            // clicks (just for efficiency)
            if(m.mouseLocations.length > 10)
                m.mouseLocations.pop();
        } else {

            var totalTics = m.scrollTime / 20;

            var fractionRemaining = (totalTics - m.timerCount) / totalTics;

            var xVelocity = m.velocity.x * fractionRemaining;
            var yVelocity = m.velocity.y * fractionRemaining;

            MoveMap(-xVelocity + parseInt(m.map.style.left),
                    -yVelocity + parseInt(m.map.style.top));

            // Only scroll for 20 calls of this function
            if(m.timerCount == totalTics) {
                clearInterval(m.timerId);
                m.timerId = -1
            }

            ++m.timerCount;
        }
    };

    /**
     * mousedown event handler
     */
    AddListener(m.viewingBox, "mousedown", function (e) {
        m.viewingBox.style.cursor = m.dragCursor;

        // Save the current mouse position so we can later find how far the
        // mouse has moved in order to scroll that distance
        m.mousePosition.x = e.clientX;
        m.mousePosition.y = e.clientY;

        // Start paying attention to when the mouse moves
        AddListener(document, "mousemove", MouseMove);
        m.mouseDown = true;

        // If the map is set to continue scrolling after the mouse is released,
        // start a timer for that animation
        if(m.scrolling) {
            m.timerCount = 0;

            if(m.timerId != 0)
            {
                clearInterval(m.timerId);
                m.timerId = 0;
            }

            m.timerId = setInterval(OnScrollTimer, 20);
        }

        event.preventDefault ? event.preventDefault() : event.returnValue = false;
    });

    /**
     * mouseup event handler
     */
    AddListener(document, "mouseup", function () {
        if(m.mouseDown) {
            var handler = MouseMove;
            if(document.detachEvent) {
                document.detachEvent("onmousemove", document["mousemove" + handler]);
                document["mousemove" + handler] = null;
            } else {
                document.removeEventListener("mousemove", handler, false);
            }

            m.mouseDown = false;

            if(m.mouseLocations.length > 0) {
                var clickCount = m.mouseLocations.length;
                m.velocity.x = (m.mouseLocations[clickCount - 1].x - m.mouseLocations[0].x) / clickCount;
                m.velocity.y = (m.mouseLocations[clickCount - 1].y - m.mouseLocations[0].y) / clickCount;
                m.mouseLocations.length = 0;
            }
        }

        m.viewingBox.style.cursor = m.hoverCursor;
    });
};