Debug Assertion Failed:字符串下标超出范围

时间:2013-10-14 14:23:26

标签: string if-statement vector visual-studio-debugging outofrangeexception

我的下标超出了范围错误。 这是它发生的功能:

//Load Object Function
int loadObejct(const char *fileName)
{
cout<<"soos";
vector<string*> coord;
vector<coordinate*> vertex;
vector<face*> faces;
vector<coordinate*> normals;
ifstream in(fileName);

if(!in.is_open())
{
    cout<<"no file";
    return 5;
}

char buf[400];

while(!in.eof())
{
    in.getline(buf, 400);
    coord.push_back(new string(buf));
    cout<<"loading";
}
////////////////////////////////////////////where error starts
for(int i = 0; i<coord.size(); i++)
{
    if((*coord[i])[0] =='#' || (*coord[i])[0] == 'g')
    {
        continue;
    }
    else if((*coord[i])[0]=='v' && (*coord[i])[1]==' ' )
    {
        float tmpx, tmpy, tmpz;
        sscanf(coord[i]->c_str(), "v  %f %f %f", &tmpx, &tmpy, &tmpz);
        vertex.push_back(new coordinate(tmpx, tmpy, tmpz));
    }else if((*coord[i])[0]=='v' && (*coord[i])[1]=='n' )
    {
        float tmpx, tmpy, tmpz;
        sscanf(coord[i]->c_str(), "vn %f %f %f", &tmpx, &tmpy, &tmpz);
        normals.push_back(new coordinate(tmpx, tmpy, tmpz));
    }else if((*coord[i])[0]=='f')
    {
        int a, b, c, d, e;
        if(count(coord[i]->begin(), coord[i]->end(), ' ') == 4)
        {
            sscanf(coord[i]->c_str(), "f %d//%d %d//%d %d//%d %d//%d", &a, &b, &c, &b, &d, &b, &e, &b);
            faces.push_back(new face(b, a, c, d, e));
        }else
        {
            sscanf(coord[i]->c_str(), "f %d//%d %d//%d %d//%d", &a, &b, &c, &b, &d, &b);
            faces.push_back(new face(b, a, c, d));

        }
    }
}///////////////////////////////where error ends
//draw

int num;
num = GL::GenLists(1);
GL::NewList(num, ListMode::Compile);

for(int i = 0; i<faces.size(); i++)
{
    if(faces[i]->four == true)
    {
        GL::Begin(BeginMode::Quads);
        GL::Normal3(normals[faces[i]->faceNum-1]->x, normals[faces[i]->faceNum-1]->y, normals[faces[i]->faceNum-1]->z);
        GL::Vertex3(vertex[faces[i]->faces[0]-1]->x, vertex[faces[i]->faces[0]-1]->y, vertex[faces[i]->faces[0]-1]->z);
        GL::Vertex3(vertex[faces[i]->faces[1]-1]->x, vertex[faces[i]->faces[1]-1]->y, vertex[faces[i]->faces[1]-1]->z);
        GL::Vertex3(vertex[faces[i]->faces[2]-1]->x, vertex[faces[i]->faces[2]-1]->y, vertex[faces[i]->faces[2]-1]->z);
        GL::Vertex3(vertex[faces[i]->faces[3]-1]->x, vertex[faces[i]->faces[3]-1]->y, vertex[faces[i]->faces[3]-1]->z);
        GL::End();
    }else
    {
        GL::Begin(BeginMode::Triangles);
        GL::Normal3(normals[faces[i]->faceNum-1]->x, normals[faces[i]->faceNum-1]->y, normals[faces[i]->faceNum-1]->z);
        GL::Vertex3(vertex[faces[i]->faces[0]-1]->x, vertex[faces[i]->faces[0]-1]->y, vertex[faces[i]->faces[0]-1]->z);
        GL::Vertex3(vertex[faces[i]->faces[1]-1]->x, vertex[faces[i]->faces[1]-1]->y, vertex[faces[i]->faces[1]-1]->z);
        GL::Vertex3(vertex[faces[i]->faces[2]-1]->x, vertex[faces[i]->faces[2]-1]->y, vertex[faces[i]->faces[2]-1]->z);
        GL::End();
    }
}
GL::EndList();

//end draw
for(int i = 0; i<coord.size(); i++)
{
    delete coord[i];
}
for(int i = 0; i<faces.size(); i++)
{
    delete normals[i];
}
for(int i = 0; i<normals.size(); i++)
{
    delete faces[i];
}
for(int i = 0; i<vertex.size(); i++)
{
    delete vertex[i];
}


return 6;
}

我标记了将其缩小到问题发生位置的区域。 我的编码是VS2012和c ++ / cli。 如您所见,我正在尝试从.obj文件加载数据以呈现3D模型。 这不是完整的计划。 如果你看到我遗漏的东西,请告诉我。 : - )

0 个答案:

没有答案