选中时更改UIBezierPath颜色

时间:2013-10-14 05:22:52

标签: ios xcode ios7 uibezierpath

我在 - LayoutView

中绘制了3个方块
- (void)drawRect:(CGRect)rect

    self.room1 = [UIBezierPath bezierPathWithRect:CGRectMake(81, 10, 60, 60)];
    [self.normalColor setFill];
    [self.room1 fill];
    [[UIColor blackColor]setStroke];
    self.room1.lineWidth = 1;
    [self.room1 stroke];

然后我找到了正确的UIBezierPath

- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event
{
    NSLog(@"touch here");

    UITouch *touch = [touches anyObject];
    CGPoint touchPoint = [touch locationInView:self];
    if ([self.room1 containsPoint:touchPoint])
    {
        // do stuff
        NSLog(@"room1 %@" , self.room1);

        [[UIColor redColor] setFill];
        [self.room1 fill];
        [self setNeedsDisplay];
    } 
}

这是工作我触摸房间1和日志打印“room1”

但是如何更改房间1的颜色?

目前我收到错误

:CGContextSetFillColorWithColor:无效的上下文0x0。这是一个严重的错误。 ...

感谢您的帮助。

1 个答案:

答案 0 :(得分:4)

实现此目的的一种方法是在touchesBegan方法中跟踪所选状态,并将所有fill和setFill语句保留在drawRect中。在下面的示例中,我在方块内每次触摸切换选定的状态,在蓝色和红色之间交替显示颜色。

@interface RDView ()
@property (strong,nonatomic) UIBezierPath *room1;
@property (strong,nonatomic) UIColor *normalColor;
@property (strong,nonatomic) UIColor *selectedColor;
@property (nonatomic) BOOL isSelected;
@end

@implementation RDView

-(id)initWithCoder:(NSCoder *)aDecoder {
    if (self = [super initWithCoder:aDecoder]) {
        self.normalColor = [UIColor blueColor];
        self.selectedColor = [UIColor redColor];
        self.isSelected = NO;
    }
    return self;
}

- (void)drawRect:(CGRect)rect {

    self.room1 = [UIBezierPath bezierPathWithRect:CGRectMake(81, 10, 60, 60)];
    UIColor *colorToUse = (self.isSelected)? self.selectedColor : self.normalColor;
    [colorToUse setFill];
    [self.room1 fill];
    [[UIColor blackColor]setStroke];
    self.room1.lineWidth = 1;
    [self.room1 stroke];
}


- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event {
    CGPoint touchPoint = [touches.anyObject locationInView:self];
    if ([self.room1 containsPoint:touchPoint]){
        self.isSelected = ! self.isSelected;
        [self setNeedsDisplay];
    }
}