在我的iOS游戏中,我希望英雄继续运行直到触摸屏幕并且英雄应该跳跃。所以我写道:
在.h文件中:
@interface Hero : CCSprite {
CCSprite *_hero;
id _keepRunning;
}
@property(nonatomic,retain) id keepRunning;
在.m文件中:
@synthesize keepRunning = _keepRunning;
-(id) init {
_keepRunning = [CCRepeatForever actionWithAction:[CCAnimate actionWithSpriteSequence:@"heroRun%04d.png"
numFrames:30
delay:0.02f
restoreOriginalFrame:NO]];
}
然后当游戏开始时,我调用run()方法:
-(void) run {
[_hero stopAllActions];
[_hero runAction:_keepRunning];
_heroState = RUNNING;
}
然后我发现在cocos2d v2.0中不推荐使用CCAnimate actionWithSpriteSequence: numFrames: delay: restoreOriginalFrame:
。所以我的问题是,在cocos2d v2.0中,我该如何实现这个动画呢?也就是说,让我的英雄继续奔跑?谢谢!
编辑:
我试过这个:
-(CCAnimation*) getMyAnimationWithFramesName:(NSString*)nameFormat numFrames:(int)numFrames delay:(float)delay {
NSMutableArray *frames = [[NSMutableArray alloc] init];
for (int i = 1; i <= numFrames; i++) {
NSString *frameName = [NSString stringWithFormat:nameFormat,i];
[frames addObject:[[CCSpriteFrameCache sharedSpriteFrameCache] spriteFrameByName:frameName]];
}
CCAnimation *ani = [CCAnimation animationWithSpriteFrames:frames delay:delay];
return ani;
}
然后在init():
_keepRunning = [self getMyAnimationWithFramesName:@"heroRun%04d.png" numFrames:30 delay:0.02f];
并在run()中:
[_hero runAction:[CCAnimate actionWithAnimation:_keepRunning]];
但它仍然无效。我该怎么办?
答案 0 :(得分:2)
首先,您从&#39; http://www.codeandweb.com/texturepacker/download&#39;下载纹理。 并制作p-List并在代码
下使用它[[CCSpriteFrameCache sharedSpriteFrameCache] addSpriteFramesWithFile:@"AnimatedMan.plist"];
CCSpriteBatchNode *spriteSheet = [CCSpriteBatchNode batchNodeWithFile:@"AnimatedMan.png"];
[self addChild:spriteSheet];
收集帧列表(精灵)
NSMutableArray *walkAnimFrames = [NSMutableArray array];
for (int i=1; i<=6; i++) {
[walkAnimFrames addObject:
[[CCSpriteFrameCache sharedSpriteFrameCache] spriteFrameByName:
[NSString stringWithFormat:@"step0%d.png",i]]];
}
将动作交给精灵
CCAnimation *walkAnim = [CCAnimation animationWithSpriteFrames:walkAnimFrames delay:0.1f];
manSprite=[CCSprite spriteWithSpriteFrameName:@"step01.png"];
manSprite.position=ccp(winsize.width/2, winsize.height/2-40);
manSprite的Sprite RepeaetForever
id first=[CCSequence actions:[CCRepeatForever actionWithAction:
[CCAnimate actionWithAnimation:walkAnim]],nil];
[manSprite runAction:first];