C ++从main()传递类函数的指针

时间:2013-10-13 18:41:16

标签: c++ class pointers

我知道指针是经常讨论的东西。我已经做了很多研究试图解决这个问题,但是一切都让我陷入了死胡同。

我的作业要求我创建一个记录单个考试成绩的课程。如果已经记录了测试分数并且新分数更高,则覆盖它。如果已记录并且新分数较低,则不执行任何操作。如果尚未录制,请进行录制。

这是我到目前为止所做的:

//  CIS 235 exercise 7

#include <iostream>


using namespace::std;

//   declare a class for recording a test score
//   the data will be pointer to an integer, rather than an integer
//
//   - this exercise is designed to show how to work with pointer memory
//   - of course, we would NOT normally use a pointer for just an integer
//   - to illustrate the concepts, but keep the implementation simple,
//             integer data was used.  The general case would be object data,
//             not integer data

class testScore
{
   public:
   //  declare a default constructor - the pointer should be set to NULL
   testScore();
   //  declare a function that returns a bool, indicating if the test has been taken
   bool hasTestTaken();
   //  declare a function to record the test score, the parameter will be an integer
   //  use the following rules
   //  -  if no test has been taken, allocate memory and record the score
   //  -  if a test has been taken and the parameter is less than or equal to
   //         the score, do nothing
   //  -  if the test has been taken and the parameter is  higher than the score,
   //         - release the old memory
   //         - allocate new memory
   //         - record the score
   void recordScore(int *myScore);
   //   declare a function to print the score to an ostream parameter
   //   if the test has not been taken, send an appropriate message to the ostream
   //         otherwise print the score
   void printScore(ostream &out);
   //   declare the destructor
   //   be CAREFUL, you will need an if statement in your destructor
   ~testScore();

   private:
   //  declare the data needed to implement the class
   bool testTaken;
   int *score;
 };

//  write the 5 member functions

testScore::testScore() : score(NULL)
{
//  declare a default constructor - the pointer should be set to NULL
}

bool testScore::hasTestTaken()
{
   //  declare a function that returns a bool, indicating if the test has been taken
   return testTaken;
}

void testScore::recordScore(int *myScore)
{
   if(testTaken == false)
   {
                testTaken = true;
                *score = *myScore;
   }
   else if(testTaken == true && *myScore > *score)
   {
                score = NULL;
                delete score;
                score = new int;
                *score = *myScore;
   }

}

void testScore::printScore(ostream& out)
{
      //   declare a function to print the score to an ostream parameter
   //   if the test has not been taken, send an appropriate message to the ostream
   //         otherwise print the score
     if(testTaken)
     {
                  out << *score << endl;
     }
     else
         out << "The test has not been taken!" << endl;
}

testScore::~testScore()
{
   //   declare the destructor
   //   be CAREFUL, you will need an if statement in your destructor
   if(score != NULL)
   {
             score = NULL;
             delete score;
   }
   else
       delete score;

}

//  test the class member functions
//    - declare an object, but do NOT record a score for the object

//    - declare a second object and record the scores of 83, 78, 92
//       use appropriate member print functions to verify your code
//int abc = 83;
int abc = 0;
int main()
{
//    int abc = 0;
//    int * score2;
//    myTestScore = new int;
//    *myTestScore = 83;

    testScore firstScore;
    firstScore.printScore(cout);

    testScore secondScore;
//    secondScore.recordScore(&abc);
      secondScore.recordScore(&abc);
//    secondScore.printScore(cout);
//    *myTestScore = 78;
//    secondScore.recordScore(myTestScore);
//    secondScore.printScore(cout);
//    *myTestScore = 92;
//    secondScore.recordScore(myTestScore);
//    secondScore.printScore(cout);


   system("PAUSE");
   return 0;
}

指针对我来说是一个相当新鲜的东西......我已经查找了它们,然后查了一下它们,再查看它们,但我似乎总是把它们弄错了。

知道了,我知道我的recordScore功能可能做错了,但我不知道是什么。

我现在的主要问题是,firstScore运行良好(是的!我得到了一些正确的......也许)但是,secondScore不会记录得分。我尝试了几种不同的方式。

  1. 我把int abc = 0;在int main()

    之上
    • 当我调用recordScore
    • 时编译并运行正常
    • 调用printScore时编译并崩溃
      • 输出显示:已经进行了此测试!按任意键继续......(崩溃)
  2. 我把int abc = 0;在int main()中,但在其他任何东西之前

    • 在将任何内容输出到控制台
    • 之前调用recordScore时崩溃
  3. 如果我的int main()看起来像这样,这也会崩溃:

    int main()
    {
        int abc = 0;
    
        testScore firstScore;
        firstScore.printScore(cout);
    
    
       system("PAUSE");
       return 0;
    }
    

    我不知道为什么T.T

    我也尝试过:

    声明

    int *myTestScore;
    myTestScore = new int;
    *myTestScore = 83;
    

    在main()内部,但在其他任何事情之前,并通过以下方式将myTestScore传递给recordScore:

    &myTestScore
    

    编译错误:没有匹配函数来调用'testScore :: recordScore(int **); 在secondScore.recordScore线上。

    *myTestScore
    

    编译错误:从“int”到“int *”的无效转换 在secondScore.recordScore线上。

    myTestScore
    

    没有编译错误,在将任何内容输出到控制台

    之前运行时崩溃

    我试过声明:

    int *myTestScore = 83; 
    

    在int main()之前的其他内容 编译错误:从“int”到“int *”的无效转换 在int * myTestScore = 83行。

    我还尝试了各种方法,将recordScore更改为使用&amp;和's',并且两者都没有变化。

    我现在已经没有尝试过的东西,即使在研究之后我也无法想出任何东西。我试着问我的教授(现在已经有一个星期了,这是在线课程),打电话给她,给她发电子邮件,但她没有回答我的任何问题,甚至没有回复会议的要求。

    我觉得有一些简单的事情我不会在这里抓住,我真的很感激任何人都可以帮助我解决这个问题。

    非常感谢您的时间。


    的变化:

    testScore::testScore() : score(NULL), testTaken(false) // didnt change because instructor instructions, but did move testTaken up cause that is where it should be
    {
        //  declare a default constructor - the pointer should be set to NULL
    }
    
    void testScore::recordScore(int myScore)
    {
       if(testTaken == false)
       {
                    testTaken = true;
                    score = &myScore;
                    cout << *score << endl; //this prints correctly, 0
       }
       else if(testTaken == true && myScore > *score)
       {
                    //removed the score = NULL to avoid a memory leak (I think this is correct now?)
                    delete score;
                    score = new int;
                    score = &myScore;
       }
    
    }
    
    void testScore::printScore(ostream& out)//no changes, just easier to access to you dont have to keep scrolling up
    {
          //   declare a function to print the score to an ostream parameter
       //   if the test has not been taken, send an appropriate message to the ostream
       //         otherwise print the score
         if(testTaken)
         {
                      out << *score << endl; //outputs incorrect 4469696
         }
         else
             out << "The test has not been taken!" << endl;
    }
    
    int main()
    {
        int abc = 0;
    
        testScore firstScore;
        firstScore.printScore(cout);
    
        testScore secondScore;
        secondScore.recordScore(abc);
        secondScore.printScore(cout);
    
       system("PAUSE");
       return 0;
    }
    

    输出: 此测试尚未进行! 0 4469696 按任意键继续......


    最终工作产品:

    //  CIS 235 exercise 7
    
    #include <iostream>
    
    
    using namespace::std;
    
    //   declare a class for recording a test score
    //   the data will be pointer to an integer, rather than an integer
    //
    //   - this exercise is designed to show how to work with pointer memory
    //   - of course, we would NOT normally use a pointer for just an integer
    //   - to illustrate the concepts, but keep the implementation simple,
    //             integer data was used.  The general case would be object data,
    //             not integer data
    
    class testScore
    {
       public:
       //  declare a default constructor - the pointer should be set to NULL
       testScore();
       //  declare a function that returns a bool, indicating if the test has been taken
       bool hasTestTaken();
       //  declare a function to record the test score, the parameter will be an integer
       //  use the following rules
       //  -  if no test has been taken, allocate memory and record the score
       //  -  if a test has been taken and the parameter is less than or equal to
       //         the score, do nothing
       //  -  if the test has been taken and the parameter is  higher than the score,
       //         - release the old memory
       //         - allocate new memory
       //         - record the score
       void recordScore(int * myScore);
       //   declare a function to print the score to an ostream parameter
       //   if the test has not been taken, send an appropriate message to the ostream
       //         otherwise print the score
       void printScore(ostream &out);
       //   declare the destructor
       //   be CAREFUL, you will need an if statement in your destructor
       ~testScore();
    
       private:
       //  declare the data needed to implement the class
       bool testTaken;
       int *score;
     };
    
    //  write the 5 member functions
    
    testScore::testScore() : score(NULL), testTaken(false)
    {
        //  declare a default constructor - the pointer should be set to NULL
    }
    
    bool testScore::hasTestTaken()
    {
       //  declare a function that returns a bool, indicating if the test has been taken
       return testTaken;
    }
    
    void testScore::recordScore(int * myScore)
    {
       if(testTaken == false)
       {
                    score = new int;
                    testTaken = true;
                    *score = *myScore;
       }
       else if(testTaken == true && *myScore > *score)
       {
                    delete score;
                    score = new int;
                    *score = *myScore;
       }
    
    }
    
    void testScore::printScore(ostream& out)
    {
          //   declare a function to print the score to an ostream parameter
       //   if the test has not been taken, send an appropriate message to the ostream
       //         otherwise print the score
         if(testTaken)
         {
                      out << *score << endl;
         }
         else
             out << "The test has not been taken!" << endl;
    }
    
    testScore::~testScore()
    {
       //   declare the destructor
       //   be CAREFUL, you will need an if statement in your destructor
       if(score != NULL)
       {
                 delete score;
       }
    
    }
    
    //  test the class member functions
    //    - declare an object, but do NOT record a score for the object
    
    //    - declare a second object and record the scores of 83, 78, 92
    //       use appropriate member print functions to verify your code
    int main()
    {
        int abc = 83;
    
        testScore firstScore;
        firstScore.printScore(cout);
    
        testScore secondScore;
        secondScore.recordScore(&abc);
        secondScore.printScore(cout);
    
        abc = 78;
        secondScore.recordScore(&abc);
        secondScore.printScore(cout);
    
        abc = 92;
        secondScore.recordScore(&abc);
        secondScore.printScore(cout);
    
       system("PAUSE");
       return 0;
    }
    

    非常感谢你,我实际上从中学到了很多东西,还有一些新的术语:)

1 个答案:

答案 0 :(得分:1)

主要问题是在默认构造函数中指定NULL得分,因此指针将指向无效内存。所以,当你调用recordStore时,当程序来到这个指令时:

 *score = *myScore;

导致分段错误,当您尝试覆盖程序未使用的部分内存时会发生错误。

程序不会在printScore中崩溃,因为读取无效指针不是错误,但它会读取垃圾数据。

编辑:根据你的作业,如果没有进行测试,必须在recordStore中分配指针,所以在recordStore中,改变这一部分:

if(testTaken == false)
{
                testTaken = true;
                *score = *myScore;
}

到此:

if(testTaken == false)
{
                score = new int;
                testTaken = true;
                *score = *myScore;
}

当你执行delete部分时,首先将指针指定为NULL,然后将其删除;因此程序将尝试删除NULL指针(这不会导致错误),并且score使用的内存不会释放,导致内存泄漏