获取所有本机类的列表

时间:2013-10-10 14:27:40

标签: ios objective-c nsobject dladdr

我想获取已加载到iOS项目中的所有本机类(NSString,NSNumber,int,float,NSSet,NSDictionary)。

即,如果我创建了一个名为“TestClass”的自定义类,我不希望它列出...

我已经有了一个代码,但是它返回了所有类的名称,我可以修改代码,只将列表限制为Native类吗?

#import <objc/runtime.h>
#import <dlfcn.h>
#import <mach-o/ldsyms.h>


unsigned int count;
const char **classes;
Dl_info info;

dladdr(&_mh_execute_header, &info);
classes = objc_copyClassNamesForImage(info.dli_fname, &count);

for (int i = 0; i < count; i++) {
  NSLog(@"Class name: %s", classes[i]);
  Class class = NSClassFromString ([NSString stringWithCString:classes[i] encoding:NSUTF8StringEncoding]);
  // Do something with class

}

3 个答案:

答案 0 :(得分:6)

您将使用

获取所有加载的类
int numClasses;
Class * classes = NULL;

classes = NULL;
numClasses = objc_getClassList(NULL, 0);

if (numClasses > 0 )
{
    classes = (__unsafe_unretained Class *)malloc(sizeof(Class) * numClasses);
    numClasses = objc_getClassList(classes, numClasses);
    for (int i = 0; i < numClasses; i++) {
        Class c = classes[i];
        NSLog(@"%s", class_getName(c));
    }
    free(classes);
}

(来自objc_getClassList文档的代码。)

要限制列表,您可以检查加载类的,例如。

Class c = classes[i];
NSBundle *b = [NSBundle bundleForClass:c];
if (b != [NSBundle mainBundle])
    ...

表示未从您的应用程序加载的所有类。

答案 1 :(得分:5)

这是一个使用Swift 3的纯Swift解决方案:

var numClasses: Int32 = 0
var allClasses: AutoreleasingUnsafeMutablePointer<AnyClass?>? = nil
defer {
    allClasses = nil
}

numClasses = objc_getClassList(nil, 0)

if numClasses > 0 {
    var ptr = UnsafeMutablePointer<AnyClass?>.allocate(capacity: Int(numClasses))
    defer {
        ptr.deinitialize()
        ptr.deallocate(capacity: Int(numClasses))
    }
    allClasses = AutoreleasingUnsafeMutablePointer<AnyClass?>(ptr)
    numClasses = objc_getClassList(allClasses, numClasses)

    for i in 0 ..< numClasses {
        if let currentClass: AnyClass = allClasses?[Int(i)] {
            print("\(currentClass)")
        }
    }
}

使用Swift 2.2 / Xcode 7.3的原始解决方案:

var numClasses: Int32 = 0
var allClasses: AutoreleasingUnsafeMutablePointer<AnyClass?> = nil
defer {
    allClasses = nil
}

numClasses = objc_getClassList(nil, 0)

if numClasses > 0 {
    var ptr = UnsafeMutablePointer<AnyClass>.alloc(Int(numClasses))
    defer {
        ptr.destroy()
        ptr.dealloc(Int(numClasses))
        ptr = nil
    }
    allClasses = AutoreleasingUnsafeMutablePointer<AnyClass?>.init(ptr)
    numClasses = objc_getClassList(allClasses, numClasses)

    for i in 0 ..< numClasses {
        if let currentClass: AnyClass = allClasses[Int(i)] {
            print("\(currentClass)")
        }
    }
}

请注意,由于Swift处理弱指针的方式(protip:它没有),你的类将被这个代码过度释放。我已经打开了SR-1068关于桥接__weak__unsafe_unretained指向Swift的指针。 __weak指针被桥接为UnsafeMutablePointer,而__unsafe_unretained指针被桥接为AutoreleasingUnsafeMutablePointer,这会导致过度反应。

幸运的是,Classes don't do anything on release,所以这段代码相对安全,至少目前是这样。

答案 2 :(得分:0)

Objective-C

#import <objc/runtime.h>

- (void) printClassNames {
    int amountClasses = objc_getClassList(NULL, 0);
    printf("Amount of classes: %d", amountClasses);

    Class *classes = (__unsafe_unretained Class *)malloc(sizeof(Class) * amountClasses);
    amountClasses = objc_getClassList(classes, amountClasses);

    for (int i = 0; i < amountClasses; i++) {
        Class class = classes[i];

        if ([NSBundle bundleForClass:class] != [NSBundle mainBundle]) { // restriction that pass classes from main bundle
            continue;
        }

        printf("Class name: %s", class_getName(class));

        [self printPropertyNamesForClass:class];
        [self printMethodNamesForClass:class];

    }

    free(classes);
}

- (void) printPropertyNamesForClass:(Class) class {
    uint count;
    objc_property_t* properties = class_copyPropertyList(class, &count);

    for (int i = 0; i < count ; i++) {

        const char* propertyName = property_getName(properties[i]);
        printf("\t Property name: %s \n", propertyName);
    }
    free(properties);
}

- (void) printMethodNamesForClass:(Class) class {
    //List of all methods
    unsigned int amountMethod = 0;
    Method *methods = class_copyMethodList(class, &amountMethod);

    for (unsigned int i = 0; i < amountMethod; i++) {
        Method method = methods[i];

        printf("\t method named:'%s' \n", sel_getName(method_getName(method)));
    }

    free(methods);
}

迅速

func printClassNames() {

    let amountClasses = objc_getClassList(nil, 0)
    print("Amount of classes: \(amountClasses)")

    var classes = [AnyClass](repeating: NSObject.self, count: Int(amountClasses))
    classes.withUnsafeMutableBufferPointer { buffer in
        let autoreleasingPointer = AutoreleasingUnsafeMutablePointer<AnyClass>(buffer.baseAddress)
        objc_getClassList(autoreleasingPointer, amountClasses)
    }

    for currentClass in classes {

        guard Bundle(for: currentClass) == Bundle.main else {continue}
        print("Class name:\(currentClass)")

        printPropertyNamesForClass(currentClass)
        printMethodNamesForClass(currentClass)
    }

}

func printPropertyNamesForClass(_ currentClass : AnyClass) {
    var count = UInt32()
    let propertyList = class_copyPropertyList(currentClass, &count)
    let intCount = Int(count)

    guard let properties = propertyList, intCount > 0 else {return}

    for i in 0 ..< intCount {
        let property : objc_property_t = properties[i]

        let nameCString = property_getName(property)
        print("\t Property name:\(String(cString: nameCString))");

    }

    free(properties)
}

func printMethodNamesForClass(_ currentClass: AnyClass) {
    var methodCount: UInt32 = 0
    let methodList = class_copyMethodList(currentClass, &methodCount)

    guard let methods = methodList, methodCount > 0 else {return}

    var ptr = methods
    for _ in 0 ..< methodCount {

        let sel = method_getName(ptr.pointee)
        ptr = ptr.successor()

        let nameCString = sel_getName(sel)

        print("\t method named:\(String(cString: nameCString))");
    }

}