我正在阅读本教程“http://www.jamesmolloy.co.uk/tutorial_html/6.-Paging.html”关于kenrel编程,作者正在使用以下结构来构建页面目录
typedef struct page_directory
{
/**
Array of pointers to pagetables.
**/
page_table_t *tables[1024];
/**
Array of pointers to the pagetables above, but gives their *physical*
location, for loading into the CR3 register.
**/
u32int tablesPhysical[1024];
/**
The physical address of tablesPhysical. This comes into play
when we get our kernel heap allocated and the directory
may be in a different location in virtual memory.
**/
u32int physicalAddr;
} page_directory_t;
我的问题是他在函数void switch_page_directory(page_directory_t * new)中加载这样的页面目录的地址;
asm volatile("mov %0, %%cr3":: "r"(&dir->tablesPhysical));
而不喜欢这个
asm volatile("mov %0, %%cr3":: "r"(current_directory ));
我一直在测试,如下面的代码所示
#include<stdio.h>
#include<stdlib.h>
typedef struct page
{
unsigned int present : 1; // Page present in memory
unsigned int rw : 1; // Read-only if clear, readwrite if set
unsigned int user : 1; // Supervisor level only if clear
unsigned int accessed : 1; // Has the page been accessed since last refresh?
unsigned int dirty : 1; // Has the page been written to since last refresh?
unsigned int unused : 7; // Amalgamation of unused and reserved bits
unsigned int frame : 20; // Frame address (shifted right 12 bits)
} page_t;
typedef struct page_table
{
page_t pages[1024];
} page_table_t;
typedef struct page_directory
{
page_table_t *tables[1024];
unsigned int tablesPhysical[1024];
unsigned int physicalAddr;
} page_directory_t;
int main()
{
page_directory_t *n;
n = malloc(sizeof(page_directory_t));
printf("n=%p i=%p y=%p\n", n,&n->tablesPhysical, &n->tables);
}
结果在
之下n=0x833b008 i=0x833c008 y=0x833b008
我不确定为什么printf的地址总是一样的?
答案 0 :(得分:0)
您的功能编写不正确,并且您没有在问题中包含完整的相关代码。
那就是说,我会说文字不清楚,但我读过多任务部分,它涵盖了最终用于当前目录的内容。