如何使用相机API并将图片设置为canvas标签

时间:2013-10-09 22:11:51

标签: javascript html html5 canvas phonegap-build

我需要编写在phonegap中使用相机API的html代码,并将图像设置为定义的画布。我在网上发现了一些应该有效的代码(也包括水印),但它不会向画布返回任何内容。有人能告诉我我错过了什么吗?我是html和javascript的新手,只是试图弄清楚这个特定的部分是如何工作的,然后再扩展它以包含其他图像叠加在从相机拍摄的照片的顶部。

由于

<!DOCTYPE html>
<head>
<script type="text/javascript" charset="utf-8" src="cordova-2.7.0.js"></script>
<link rel="stylesheet" href="http://code.jquery.com/mobile/1.3.2/jquery.mobile-    1.3.2.min.css" />
<script src="http://code.jquery.com/jquery-1.9.1.min.js"></script>
<script src="http://code.jquery.com/mobile/1.3.2/jquery.mobile-1.3.2.min.js"></script>
<script src="phonegap.js"></script>
<script type="text/javascript" charset="utf-8">

var canvas;
var watermark;

document.addEventListener("deviceready",onDeviceReady,false);  

function onDeviceReady() {
    canvasDOM = $("myCanvas")[0];
    canvas = canvasDOM.getContext("2d");

    watermark = new Image();
    watermark.src = "q1.jpg";    
} 

function cybershot() {
    navigator.camera.getPicture(camSuccess, camError, {quality: 75, targetWidth: 400,     targetHeight: 400, destinationType: Camera.DestinationType.FILE_URI});
}

function camError(e) {
    console.log("Camera Error");
    console.log(JSON.stringify(e));
}


function camSuccess(picuri) {
    console.log("Camera Success");

    var img = new Image();
    img.src = picuri;

    img.onload = function(e) {
        canvas.drawImage(img, 0, 0);
        canvas.drawImage(watermark, canvasDOM.width-watermark.width, canvasDOM.height - watermark.height);
    }  
} </script>


<style>
#myCanvas {
    width: 400px;
    height: 400px;
}
</style>


</head>
<body>
<h1>Watermark Camera</h1>


<button onclick="cybershot();">Capture Photo</button> <br>


<p>Canvas:</p>"

<canvas id="myCanvas"></canvas>
</body>
</html>

1 个答案:

答案 0 :(得分:3)

如果你的代码不需要画布,你可以使用这个fiddle中概述的简单干净的方法:

function onSuccess(imageData) {
    var image = document.getElementById('myImage');
    image.src = "data:image/jpeg;base64," + imageData;
}

或者,如果你确实需要使用画布,请参考this fiddle,这表明你可以拍摄一个程序化的图像元素并将其绘制到画布上:

function onSuccess(imageData) {
    var image = new Image();
    image.src = "data:image/jpeg;base64," + imageData;
    image.onload = function () {
        var height = 100;
        var width = 100;
        context.drawImage(image, width, height);
    }
}

让我知道你如何继续:)