如何计算在c ++中创建的对象数量
用一个简单的例子解释
答案 0 :(得分:29)
使用静态计数器创建模板类。
然后,应用程序中的每个对象都会扩展此模板类。
当构造函数被称为增量静态计数时(静态变量是每个类 - 由该类的所有对象共享)。
例如,请参阅使用Curiously recurring template pattern的对象计数器:
template <typename T>
struct counter
{
counter()
{
objects_created++;
objects_alive++;
}
virtual ~counter()
{
--objects_alive;
}
static int objects_created;
static int objects_alive;
};
template <typename T> int counter<T>::objects_created( 0 );
template <typename T> int counter<T>::objects_alive( 0 );
class X : counter<X>
{
// ...
};
class Y : counter<Y>
{
// ...
};
完整性用法:
int main()
{
X x1;
{
X x2;
X x3;
X x4;
X x5;
Y y1;
Y y2;
} // objects gone
Y y3;
cout << "created: "
<< " X:" << counter<X>::object_created
<< " Y:" << counter<Y>::object_created
<< endl;
cout << "alive: "
<< " X:" << counter<X>::object_alive
<< " Y:" << counter<Y>::object_alive
<< endl;
}
输出:
created: X:5 Y:3
alive: X:1 Y:1
答案 1 :(得分:12)
template <class T>
class Counter
{
private:
static int count;
public:
Counter()
{
count++;
}
Counter(const Counter &c)
{
count++;
}
~Counter()
{
count--;
}
static int GetCount() {
return count;
}
}
template<class T>
int Counter<T>::count = 0;
class MyClass : private Counter<MyClass>
{
public:
using Counter<MyClass>::GetCount;
}
此技术称为CRTP
答案 2 :(得分:4)
对象的数量是多少?如果要计算特定类的对象数,可以使用静态计数器。像下面的东西。在破坏时增加创造和减少的计数器..
class A
{
public:
static int counter;
A()
{
counter ++;
}
virtual ~A()
{
counter --;
}
};
int A :: counter = 0;
答案 3 :(得分:3)
您必须重载new和delete运算符 计算内存分配。
void * operator new (size_t size)
{
void * p = malloc (size);
num_allocations++;
return p;
}
void operator delete (void * p)
{
num_deletions++;
free (p);
}
答案 4 :(得分:0)
你可以在你的类的public:中创建一个计数器变量(假设你在这里谈论从你创建的类中计算对象)
class Widget {
public:
Widget() { ++count; }
Widget(const Widget&) { ++count; }
~Widget() { --count; }
static size_t howMany()
{ return count; }
private:
static size_t count;
};
// obligatory definition of count. This
// goes in an implementation file
size_t Widget::count = 0;
取自ddj.com
答案 5 :(得分:0)
更新代码而不是“ stefanB”解决方案,某些变量处于受保护的访问模式,将无法访问。
template <typename T>
struct counter
{
counter()
{
std::cout << "object created"<< endl;
this->objects_created++;
this->objects_alive++;
}
counter(const counter& test)
{
std::cout << "object created:" << test << endl;
this->objects_created++;
this->objects_alive++;
}
static int getObjectsAlive(){
return objects_alive;
}
static int getObjectsCreated(){
return objects_created;
}
protected:
virtual ~counter()
{
std::cout << "object destroyed"<< endl;
--objects_alive;
}
static int objects_created;
static int objects_alive;
};
template <typename T> int counter<T>::objects_created( 0 );
template <typename T> int counter<T>::objects_alive( 0 );
class X : counter<X>
{
// ...
};
class Y : counter<Y>
{
// ...
};
Usage for completeness:
int main()
{
X x1;
{
X x2;
X x3;
X x4;
X x5;
Y y1;
Y y2;
} // objects gone
Y y3;
cout << "created: "
<< " X:" << counter<X>::getObjectsCreated()
<< " Y:" << counter<Y>::getObjectsCreated() //well done
<< endl;
cout << "alive: "
<< " X:" << counter<X>::getObjectsAlive()
<< " Y:" << counter<Y>::getObjectsAlive()
<< endl;
}