我正在制作一个程序,特定的游戏,所以我从基本的东西开始,但是当我尝试测试它时,它会删除代码中没有出现的奇怪错误,所以我想我的代码很好,但是我不知道是什么原因引起的。 :(
这是错误:
Exception in thread "main" java.lang.NullPointerException
at java.awt.image.BufferedImage.<init>(Unknown Source)
at ca.hawk.game.Game.<init>(Game.java:33)
at ca.hawk.game.Game.main(Game.java:126)
这是代码(包):
package ca.hawk.game;
import java.awt.BorderLayout;
import java.awt.Canvas;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.Graphics;
import java.awt.image.BufferStrategy;
import java.awt.image.BufferedImage;
import java.awt.image.DataBufferInt;
import java.awt.image.IndexColorModel;
import javax.swing.JFrame;
public class Game extends Canvas implements Runnable{
private static final long serialVersionUID = 1L;
public static final int WIDTH = 160;
public static final int HEIGHT = WIDTH / 12 * 9;
public static final int SCALE = 3;
public static final String NAME = "Game";
private static final int BufferedImage = 0;
private static final IndexColorModel TYPE_INT_RGB = null;
private JFrame frame;
public boolean running = false;
public int tickCount = 0;
private BufferedImage image = new BufferedImage(WIDTH, HEIGHT, BufferedImage, TYPE_INT_RGB);
private int[] pixels = ((DataBufferInt) image.getRaster().getDataBuffer()).getData();
public Game(){
setMinimumSize(new Dimension(WIDTH * SCALE, HEIGHT * SCALE));
setMaximumSize(new Dimension(WIDTH * SCALE, HEIGHT * SCALE));
setPreferredSize(new Dimension(WIDTH * SCALE, HEIGHT * SCALE));
frame = new JFrame(NAME);
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setLayout(new BorderLayout());
frame.add(this, BorderLayout.CENTER);
frame.pack();
frame.setResizable(false);
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
public synchronized void start() {
running = true;
new Thread(this).start();
}
private synchronized void stop(){
running = false;
}
public void run() {
long lastTime = System.nanoTime();
double nsPerTick = 1000000000D/60D;
int ticks = 0;
int frames = 0;
long lastTimer = System.currentTimeMillis();
double delta = 0;
while (running){
long now = System.nanoTime();
delta += (now - lastTime) / nsPerTick;
lastTime = now;
boolean shouldRender = true;
while (delta >= 1){
ticks++;
tick();
delta -= 1;
shouldRender = true;
}
try {
Thread.sleep(2);
} catch (InterruptedException e) {
e.printStackTrace();
}
if (shouldRender){
frames++;
render();
}
if (System.currentTimeMillis() - lastTimer > 1000){
lastTimer += 1000;
System.out.println(frames +", "+ ticks);
frames = 0;
ticks = 0;
}
}
}
public void tick(){
tickCount++;
}
public void render(){
BufferStrategy bs = getBufferStrategy();
if (bs == null){
createBufferStrategy(3);
return;
}
Graphics g = bs.getDrawGraphics();
g.setColor(Color.BLACK);
g.fillRect(0, 0, getWidth(), getHeight());
g.drawImage(image, 0, 0, getWidth(), getHeight(), null);
g.dispose();
bs.show();
}
public static void main(String[] args){
new Game().start();
}
}
答案 0 :(得分:0)
改变:
private BufferedImage image = new BufferedImage(WIDTH, HEIGHT, BufferedImage, TYPE_INT_RGB);
为:
private BufferedImage image = new BufferedImage(WIDTH, HEIGHT, BufferedImage, BufferedImage.TYPE_INT_ARGB);
您设置的变量TYPE_INT_RGB
为null
,因此当您创建缓冲图像时,它会抛出空指针异常。
TYPE_INT_RGB
是public static final
上的BufferedImage
变量。 Public
表示您可以在object
中访问它,static
表示其class
变量不是object
变量而final
表示其始终为{}相同的值,例如,如果它的10将始终为10.
BufferedImage.TYPE_INT_RGB
您可以访问它。