我很难用Code :: Blocks设置SDL2 我尝试了在谷歌上找到的一些教程,我试图通过在这个网站上搜索来解决问题,但我没有解决它,每次我在编译一个简单的程序时遇到错误 所以我希望有人能够给我一个简单的一步一步的指导来帮助我 首先让我知道code :: blocks和sdl 2是否一起工作?
然后我不得不说,我正在使用惠普便携式Windows 7 - 64 BITS 我在Code :: Blocks 12.11上安装了嵌入式Mingw32 4.7.1 我想我将libs和包含文件正确地链接到我的设置上,但仍然没有工作,我即将放弃
答案 0 :(得分:3)
SDL2.cbp:
注意:根据需要编辑驱动器的字母和路径X:\ CodeBlocks
<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<CodeBlocks_project_file>
<FileVersion major="1" minor="6" />
<Project>
<Option title="SDL2" />
<Option pch_mode="2" />
<Option compiler="gcc" />
<Build>
<Target title="Debug">
<Option output="bin/Debug/SDL2" prefix_auto="1" extension_auto="1" />
<Option object_output="obj/Debug/" />
<Option type="1" />
<Option compiler="gcc" />
<Compiler>
<Add option="-g" />
</Compiler>
</Target>
<Target title="Release">
<Option output="bin/Release/SDL2" prefix_auto="1" extension_auto="1" />
<Option object_output="obj/Release/" />
<Option type="0" />
<Option compiler="gcc" />
<Compiler>
<Add option="-O2" />
</Compiler>
<Linker>
<Add option="-s" />
</Linker>
</Target>
</Build>
<Compiler>
<Add option="-Wall" />
<Add directory="X:/CodeBlocks/MinGW/include" />
</Compiler>
<Linker>
<Add library="mingw32" />
<Add library="SDL2main" />
<Add library="SDL2.dll" />
<Add library="user32" />
<Add library="gdi32" />
<Add library="winmm" />
<Add library="dxguid" />
<Add directory="X:/CodeBlocks/MinGW/lib" />
</Linker>
<Unit filename="cb.bmp" />
<Unit filename="main.cpp" />
<Extensions>
<code_completion />
<envvars />
<debugger />
<lib_finder disable_auto="1" />
</Extensions>
</Project>
</CodeBlocks_project_file>
的main.cpp
#include <iostream>
#include <SDL2/SDL.h>
int main ( int argc, char** argv )
{
// initialize SDL video
if (SDL_Init(SDL_INIT_VIDEO) == -1)
{
std::cout << "Unable to init SDL video: "<< SDL_GetError() << std::endl;
return 1;
}
// make sure SDL cleans up before exit
atexit(SDL_Quit);
// create a new window
SDL_Window* screen = NULL;
screen = SDL_CreateWindow("CodeBlocs Logo Window",
SDL_WINDOWPOS_CENTERED,
SDL_WINDOWPOS_CENTERED,
150,120,
/* SDL_WINDOW_FULLSCREEN | */
SDL_WINDOW_OPENGL);
if ( NULL == screen )
{
std::cout << "Unable to create window: "<< SDL_GetError() << std::endl;
return 1;
}
// Create a new renderer
SDL_Renderer* renderer = NULL;
renderer = SDL_CreateRenderer(screen, -1, 0);
if ( NULL == renderer )
{
std::cout << "Unable to create renderer: "<< SDL_GetError() << std::endl;
return 1;
}
// load an image
SDL_Surface* bitmap = NULL;
bitmap = SDL_LoadBMP("cb.bmp");
if ( NULL == bitmap )
{
std::cout << "Unable to load bitmap: "<< SDL_GetError() << std::endl;
return 1;
}
SDL_Texture* texture = NULL;
texture = SDL_CreateTextureFromSurface(renderer, bitmap);
SDL_FreeSurface(bitmap);
// program main loop
bool done = false;
while (!done)
{
// drawing
SDL_RenderClear(renderer);
SDL_RenderCopy(renderer, texture, NULL, NULL);
SDL_RenderPresent(renderer);
// message processing loop
SDL_Event event;
while (SDL_PollEvent(&event))
{
// check for messages
switch (event.type)
{
// exit if the window is closed
case SDL_QUIT:
done = true;
break;
// check for keypresses
case SDL_KEYDOWN:
{
// exit if ESCAPE is pressed
if (event.key.keysym.sym == SDLK_ESCAPE)
done = true;
break;
}
} // end switch
} // end of message processing
} // end main loop
SDL_DestroyTexture(texture);
SDL_DestroyRenderer(renderer);
SDL_DestroyWindow(screen);
SDL_Quit();
return 0;
}
cb.bmp任何位图文件150x120
运行CodeBlocks和File-&gt; New-&gt;来自模板...-&gt;用户模板 - &gt; SDL2