在Ubuntu中链接未编译的着色器

时间:2013-10-03 20:39:37

标签: opengl ubuntu shader

我需要加载一个* .glsl来绘制一些东西。我的环境是Ubuntu 13.04,因此它不存在GLuint InitShader(GLuint,GLuint)。它是我的对象创建,预链接步骤和链接的配置。不幸的是,它仍然会出现错误,即与未编译的着色器链接。我怎么了?

    glewExperimental = GL_TRUE;
    glewInit ();

    glGenVertexArrays (1, &_vao_vertex_array[_vao_index++]);
    glBindVertexArray (_vao_vertex_array [_vao_index - 1]);

    GLuint buffer;
    glGenBuffers (1, &buffer);
    glBindBuffer (GL_ARRAY_BUFFER, buffer);
    glBufferData (GL_ARRAY_BUFFER,
        sizeof (GLfloat) * 2 * NumPoints + sizeof (GLfloat) * 4 * NumPoints, 0, GL_STATIC_DRAW);

    GLuint program_object = glCreateProgram ();
    GLuint vertex_shader = glCreateShader (GL_VERTEX_SHADER);
    GLuint fragment_shader = glCreateShader (GL_FRAGMENT_SHADER);

    const char *vertex_source = "./shader/vshader21.glsl";
    glShaderSource (vertex_shader, 1, &vertex_source, NULL);
    printProgramInfoLog (vertex_shader);

    const char *fragment_source = "./shader/fshader21.glsl";
    glShaderSource (fragment_shader, 1, &fragment_source, NULL);
    printProgramInfoLog (fragment_shader);

    GLuint loc = glGetAttribLocation (program_object, "vPosition");
    glEnableVertexAttribArray (loc);
    glVertexAttribPointer (loc, 2, GL_FLOAT, GL_FALSE, 0, BUFFER_OFFSET (0));
    glBufferSubData (GL_ARRAY_BUFFER, 0, sizeof (GLfloat) * 2 * NumPoints, points);

    GLuint loc1 = glGetAttribLocation (program_object, "vColor");
    glEnableVertexAttribArray (loc1);
    glVertexAttribPointer (loc1, 4, GL_FLOAT, GL_FALSE, 0, BUFFER_OFFSET (sizeof (GLfloat) * 2 * NumPoints));
    glBufferSubData (GL_ARRAY_BUFFER, sizeof (GLfloat) * 2 * NumPoints, sizeof (GLfloat) * 4 * NumPoints, colors);

    glCompileShader (vertex_shader);
    glAttachShader (program_object, vertex_shader);
    printProgramInfoLog (program_object);

    glCompileShader (fragment_shader);
    glAttachShader (program_object, fragment_shader);
    printProgramInfoLog (program_object);

    glLinkProgram (program_object);
    printProgramInfoLog (program_object);

1 个答案:

答案 0 :(得分:2)

const char *vertex_source = "./shader/vshader21.glsl";
                             ^^^^^^^^^^^^^^^^^^^^^^^ wat
glShaderSource (vertex_shader, 1, &vertex_source, NULL);

glShaderSource() does not work that way!

  

string:指定一个指向字符串的指针数组,其中包含要加载到着色器中的源代码。

string解释为文件系统路径时,绝对没有没有

您需要自己从文件加载着色器,然后将包含着色器代码的字符串传递给glShaderSource()