如何禁用其他按钮,直到在Android中选择第一个按钮延迟?

时间:2013-09-30 08:30:58

标签: android button

当我点击我的第一个“应答”按钮时有一些延迟,但在延迟时,当我点击其他按钮时,它们都被选中了。所以需要禁用其他按钮,直到我点击第一个答案按钮,当用户返回时,需要启用所有按钮。我怎么解决这个问题?请帮忙!!

这是我的代码: -

public class QuestionActivity extends Activity implements OnClickListener{
    private Question currentQ;
    private GamePlay currentGame;
    private CountDownTimer counterTimer;

            @Override
            public void onCreate(Bundle savedInstanceState) {
                super.onCreate(savedInstanceState);
                setContentView(R.layout.question);
                processScreen();
         }
                /**
         * Configure current game and get question
         */
         private void processScreen()
         {
        currentGame = ((CYKApplication)getApplication()).getCurrentGame();
        currentQ = currentGame.getNextQuestion();
        Button nextBtn1 = (Button) findViewById(R.id.answer1);
        nextBtn1.setOnClickListener(this);
        Button nextBtn2 = (Button) findViewById(R.id.answer2);
        nextBtn2.setOnClickListener(this);
        Button nextBtn3 = (Button) findViewById(R.id.answer3);
        nextBtn3.setOnClickListener(this);
        Button nextBtn4 = (Button) findViewById(R.id.answer4);
        nextBtn4.setOnClickListener(this);
        Button nextBtn5 = (Button) findViewById(R.id.answer5);
        nextBtn5.setOnClickListener(this);
        /**
         * Update the question and answer options..
         */
        setQuestions();

    }


    /**
     * Method to set the text for the question and answers from the current games
     * current question
     */
    private void setQuestions() {
        //set the question text from current question
        String question = Utility.capitalise(currentQ.getQuestion());
        TextView qText = (TextView) findViewById(R.id.question);
        qText.setText(question);

        //set the available options
        List<String> answers = currentQ.getQuestionOptions();
        TextView option1 = (TextView) findViewById(R.id.answer1);
        option1.setText(Utility.capitalise(answers.get(0)));

        TextView option2 = (TextView) findViewById(R.id.answer2);
        option2.setText(Utility.capitalise(answers.get(1)));

        TextView option3 = (TextView) findViewById(R.id.answer3);
        option3.setText(Utility.capitalise(answers.get(2)));

        TextView option4 = (TextView) findViewById(R.id.answer4);
        option4.setText(Utility.capitalise(answers.get(3)));

        int score = currentGame.getScore();
        String scr = String.valueOf(score);
        TextView score1 = (TextView) findViewById(R.id.score);
        score1.setText(scr);

        counterTimer=new CountDownTimer(15000, 1000) {
            public void onFinish() {                
                if(currentGame.getRound()==20)
                System.exit(0);
                Toast.makeText(QuestionActivity.this, "Time's up", Toast.LENGTH_SHORT).show();
                currentGame.decrementScore();
                final Handler handle = new Handler();
                Runnable delay = new Runnable() {
                    public void run() {
                        processScreen();
                    }
                };
                handle.postDelayed(delay,3000);
                 }

            public void onTick(long millisUntilFinished) {
                TextView time = (TextView) findViewById(R.id.timers);
                time.setText( ""+millisUntilFinished/1000);
                                }
        };
        counterTimer.start();
    }


    @Override
    public void onResume() {
        super.onResume();
    }


    @Override
    public void onClick(View arg0) {
        //Log.d("Questions", "Moving to next question");
        if(arg0.getId()==R.id.answer5)
        {
        new AlertDialog.Builder(this)
        .setMessage("Are you sure?")
        .setCancelable(true)
        .setPositiveButton("Yes",
         new DialogInterface.OnClickListener() {
        public void onClick(DialogInterface dialog,
         int id) {
                finish();
                 }
             }).setNegativeButton("No", null).show();

                }

        else
        {

            if(!checkAnswer(arg0)) return;  

        /**
         * check if end of game
         */
        if (currentGame.isGameOver()){
            //Log.d("Questions", "End of game! lets add up the scores..");
            //Log.d("Questions", "Questions Correct: " + currentGame.getRight());
            //Log.d("Questions", "Questions Wrong: " + currentGame.getWrong());
            final Handler handle = new Handler();
            Runnable delay = new Runnable() {
                public void run() {
                    startActivity(new Intent(QuestionActivity.this, EndgameActivity.class));
                    finish();
                }
            };
            handle.postDelayed(delay,2000);

        }
            else
            {
                final Handler handle = new Handler();
                Runnable delay = new Runnable() {
                    public void run() {
                   startActivity(new Intent(QuestionActivity.this, QuestionActivity.class));
                   finish();
                    }
                };
                handle.postDelayed(delay,2000);
                      }
                  }
              }



    @Override
    public boolean onKeyDown(int keyCode, KeyEvent event)
    {
        switch (keyCode)
        {
        case KeyEvent.KEYCODE_BACK :
            return true;
        }

        return super.onKeyDown(keyCode, event);
    }


    /**
     * Check if a checkbox has been selected, and if it
     * has then check if its correct and update gamescore
     */
    private boolean checkAnswer(View v) {
        final Button b = (Button) v;
        String answer = b.getText().toString();
         counterTimer.cancel();
         b.setBackgroundResource(R.drawable.ans);
         b.setEnabled(false);
        //Log.d("Questions", "Valid Checkbox selection made - check if correct");
            if (currentQ.getAnswer().equalsIgnoreCase(answer))
                {
                b.setBackgroundResource(R.drawable.ansgreen);
                //Log.d("Questions", "Correct Answer!");
                Toast.makeText(QuestionActivity.this, "Correct Answer", Toast.LENGTH_SHORT).show();
                currentGame.incrementScore();
                }

            else{
                b.setBackgroundResource(R.drawable.ansred);
                //Log.d("Questions", "Incorrect Answer!");
                Toast.makeText(QuestionActivity.this, "Incorrect Answer", Toast.LENGTH_SHORT).show();
                currentGame.decrementScore1();
                            }
            return true;
        }

}

2 个答案:

答案 0 :(得分:0)

将按钮声明从onCreate移动到活动成员

private Button nextBtn1;
private Button nextBtn2;
private Button nextBtn3;
private Button nextBtn4;
private Button nextBtn5;

将代码放在onClick方法

的开头
nextBtn1.setEnabled(false);
nextBtn2.setEnabled(false);
nextBtn3.setEnabled(false);
nextBtn4.setEnabled(false);
nextBtn5.setEnabled(false);
arg0.setEnabled(true);

希望它有所帮助。

答案 1 :(得分:0)

Disable all other buttons other than button1 initially with button.setEnabled(false).

Eg: button2.setEnabled(false);
    button3.setEnabled(false);
    button.setEnabled(false);

Then in the onClick() method of first button enable all the buttons which u disabled at the first usingg button.setEnabled(true);

button1.setOnClickListener(new onClickListener(){

public void onClick()
{
 button2.setEnabled(true);
    button3.setEnabled(true);
    button.setEnabled(true);
}
};