我正在使用libgdx在java中进行我的第一场比赛。这是一个射击游戏,我的敌人AI有一个问题:我不能让他们移动或射击子弹,他们只是随机产生并留在那里。这就是我在Enemy
课程中的内容:
import java.util.Random;
import View.World;
import com.badlogic.gdx.math.Vector2;
public class Enemy {
private static final Random r = new Random();
float ROTATION_SPEED = 500;
int x = r.nextInt(36); //top x
int y = r.nextInt(24); //top y
Vector2 vect = new Vector2(x,y);
public Follower(float SPEED, float rotation, float width, float height,
Vector2 position) {
super(SPEED, rotation, width, height, position);
}
public void move (Vector2 position){
getPosition().x =+ 5;
getPosition().y =+ 5;
}
@Override
public void advance(float delta, Esfera ship) {
position.lerp(vect, delta);
rotation += delta * ROTATION_SPEED;
if(rotation > 360)
rotation -= 360;
super.update(ship);
if(vect.equals(this.getPosition())){
x = r.nextInt(36);
y = r.nextInt(24);
}
}
在我的世界级中,我得到了它来产生敌人:
public class World {
//More variable declarations
Iterator<Follower> eIter;
int Timer = 0;
int counter;
float x = 0;
float y = 0;
public float randFloat(float Min, float Max) {
return Min + (float)(Math.random() * (Max - Min + 1));
}
public void update(){
Timer++;
if(counter < 40){
if(Timer % 100 == 0){
float x = randFloat(0, 50.0f);
float y = randFloat(0, 50.0f);
enemies.add(new Follower(5f, 0, 1, 1, new Vector2(x, y)));
counter++;
}
}
}
我应该如何实施以至少不断地移动我的敌人?