我正在用html5学习box2dweb,而我正试图在圆圈和方形几乎靠近地面时使用applyforce来对象,该怎么做?
<!DOCTYPE html>
<html>
<head>
<meta charset="UTF-8">
<title>test</title>
<script type="text/javascript" src="box2d/Box2dWeb-2.1.a.3.min.js"></script>
<script type="text/javascript">
var world;
function init() {
var b2Vec2 = Box2D.Common.Math.b2Vec2
, b2BodyDef = Box2D.Dynamics.b2BodyDef
, b2Body = Box2D.Dynamics.b2Body
, b2FixtureDef = Box2D.Dynamics.b2FixtureDef
, b2Fixture = Box2D.Dynamics.b2Fixture
, b2World = Box2D.Dynamics.b2World
, b2MassData = Box2D.Collision.Shapes.b2MassData
, b2PolygonShape = Box2D.Collision.Shapes.b2PolygonShape
, b2CircleShape = Box2D.Collision.Shapes.b2CircleShape
, b2DebugDraw = Box2D.Dynamics.b2DebugDraw
;
world = new b2World(
new b2Vec2(0, 10) //gravity
, true //allow sleep
);
var fixDef = new b2FixtureDef;
fixDef.density = 1.0;
fixDef.friction = 0.5;
fixDef.restitution = 0.2;
var bodyDef = new b2BodyDef;
//create ground
bodyDef.type = b2Body.b2_staticBody;
bodyDef.position.x = 9;
bodyDef.position.y = 13;
fixDef.shape = new b2PolygonShape;
fixDef.shape.SetAsBox(10, 0.5);
world.CreateBody(bodyDef).CreateFixture(fixDef);
//create some objects
bodyDef.type = b2Body.b2_dynamicBody;
for(var i = 0; i < 10; ++i) {
if(Math.random() > 0.5) {
fixDef.shape = new b2PolygonShape;
fixDef.shape.SetAsBox(
Math.random() + 0.1 //half width
, Math.random() + 0.1 //half height
);
} else {
fixDef.shape = new b2CircleShape(
Math.random() + 0.1 //radius
);
}
bodyDef.position.x = Math.random() * 10;
bodyDef.position.y = Math.random() * 30;
var direction = new b2Vec2(-5,0);
world.ApplyForce( direction , world.GetPosition() );
world.CreateBody(bodyDef).CreateFixture(fixDef);
}
//setup debug draw
var debugDraw = new b2DebugDraw();
debugDraw.SetSprite(document.getElementById("canvas").getContext("2d"));
debugDraw.SetDrawScale(30.0);
debugDraw.SetFillAlpha(0.3);
debugDraw.SetLineThickness(1.0);
debugDraw.SetFlags(b2DebugDraw.e_shapeBit | b2DebugDraw.e_jointBit);
world.SetDebugDraw(debugDraw);
window.setInterval(update, 1000 / 60);
};
function update() {
world.Step(
1 / 60 //frame-rate
, 10 //velocity iterations
, 10 //position iterations
);
world.DrawDebugData();
world.ClearForces();
};
</script>
</head>
<body onLoad="init();">
<canvas id="canvas" width="600" height="400"></canvas>
</body>
</html>
以上代码是来自官方网站的示例,我添加了
var direction = new b2Vec2(-5,0);
world.ApplyForce( direction , world.GetPosition() );
出现错误
未捕获的TypeError:对象#没有方法'GetPosition'
答案 0 :(得分:1)
您将力量应用于bodies
,而不是world
,因此您需要的第一件事就是对body
本身的引用。试试这个.-
var body = world.CreateBody(bodyDef);
body.CreateFixture(fixDef);
body.ApplyForce(direction, body.GetWorldCenter());