我正在编写一个类,它将大型遗留应用程序的TMainMenu
层次结构映射到TActionMainMenuBar
个项目。
最重要的方法是Steve Trevethen撰写的EDN CodeCentralC文章,它看起来像这样。我为长度道歉,但这可能是我在这种情况下可以有意义地展示的最短代码:
procedure TMainMenuSkin.DoLoadMenu(
ActionList: TCustomActionList;
Clients: TActionClients;
AMenu: TMenuItem;
SetActionList: Boolean = True;
bRecurseFlag:Boolean = False);
var
I: Integer;
J: Integer;
AC: TActionClientItem;
ca : TCustomAction;
newAction : TSkinnedMenuAction;
aci:TActionClientItem;
submenuitem : TMEnuItem;
procedure PopulateNodeFromMenuItem(menuitem:TMenuItem);
begin
newAction := TSkinnedMenuAction.Create(Application.MainForm);
menuitem.FreeNotification(newAction);
newAction.FMenuItem := menuitem;
newAction.Name := 'action_'+newAction.FMenuItem.Name;
FNewMenuActions.Add(newAction);
newAction.ActionList := ActionManager;
newAction.Tag := menuitem.Tag;
ca := newAction;
ca.ImageIndex := menuitem.ImageIndex;
ca.HelpContext := menuitem.HelpContext;
ca.Visible := menuitem.Visible;
ca.Checked := menuitem.Checked;
ca.Caption := menuitem.Caption;
ca.ShortCut := menuitem.ShortCut;
ca.Enabled := menuitem.Enabled;
ca.AutoCheck := menuitem.AutoCheck;
ca.Checked := menuitem.Checked;
ca.GroupIndex := menuitem.GroupIndex;
AC.ImageIndex := menuitem.ImageIndex;
AC.ShortCut := menuitem.ShortCut;
AC.Action := newAction;
end;
begin
if not Assigned(AMenu) then
exit;
AMenu.RethinkHotkeys;
AMenu.RethinkLines;
Clients.AutoHotKeys := False;
for I := 0 to AMenu.Count - 1 do
begin
AC := Clients.Add;
AC.Caption := AMenu.Items[I].Caption;
// Assign the Tag property to the TMenuItem for reference
AC.Tag := Integer(AMenu.Items[I]);
AC.Action := TContainedAction(AMenu.Items[I].Action);
AC.Visible := AMenu.Items[I].Visible;
// original sample code only created placeholders for submenus. I want to populate
// fully because I need the actions and their keyboard shortcuts to exist.
submenuitem := AMenu.Items[I];
if submenuitem.Count > 0 then
begin
if not bRecurseFlag then
AC.Items.Add // old busted way to work
else
begin
// How do I recursively populate the Action Clients menu?
DoLoadMenu(ActionList, AC.ActionClients, submenuitem, true);
end;
end
else
if ((AMenu.Items[I].Caption <> '') and (AMenu.Items[I].Action = nil) and
(AMenu.Items[I].Caption <> '-')) then
begin
PopulateNodeFromMenuItem( AMenu.Items[I] );
end;
AC.Caption := AMenu.Items[I].Caption;
AC.ImageIndex := AMenu.Items[I].ImageIndex;
AC.HelpContext := AMenu.Items[I].HelpContext;
AC.ShortCut := AMenu.Items[I].ShortCut;
AC.Visible := AMenu.Items[I].Visible;
end;
end;
上面最重要的一行是这一行,它也是一行 那是错的:
DoLoadMenu(ActionList, AC.ActionClients, submenuitem, true);
如果代码是这样编写的,那么我将以扁平形式显示所有菜单项。所以我在上面的行中需要AC.GetMeSubItems.ActionClients
之类的东西,
但我无法弄清楚它是什么。 AC
的类型为TActionClientItem
,是一个工具栏按钮,也是在运行时创建的。
对于我的生活我无法理解的是,如果我需要一次又一次地填充动作列表和菜单项,我该怎么做?也许我的想法受到我在这里开始的示例代码的限制。看起来我不知道如何做到这一点。
我有一种感觉,我只是不太了解我在这里弄乱的各种类的复杂的层次关系。
更新:以下SEEMS可以使用,但我不相信自己。
aci := AC.Items.Add;
DoLoadMenu(ActionList, aci.Items, submenuitem, true);
答案 0 :(得分:5)
以下是我曾经在某处编写或找到的代码,它们似乎可以实现您想要实现的目标:它是一个转换器类,它将Mainmenu的项目复制到ActionMainMenubar。它有一些问题,但希望你能指出它是如何工作的。
该组件假定您在表单上有完整的MainMenu。您还需要一个TActionManager和一个空的TActionMainMenubar。您在MainForm的OnCreate事件中创建TActionbarConverter的实例,并相应地分配其属性,如下所示:
procedure TForm1.FormCreate(Sender: TObject);
begin
with TActionbarConverter.Create(self) do begin
Form := self;
ActionManager := Actionmanager1;
ActionMainMenubar := ActionMainmenubar1;
end;
end;
您可以更改ActionManager的属性,或使用您自己的ColorMap修改外观。
我希望我不会在这里发布近400行代码(不知道如何上传文件......)。
unit ActnbarCnv;
interface
uses
Classes, Menus, Forms, ComCtrls, ActnList, ActnMan, ActnMenus,
StdStyleActnCtrls, XPStyleActnCtrls;
type
TActionbarConverter = class(TComponent)
private
FForm : TCustomForm;
FMainMenu : TMainMenu;
FMainMenuToolbar : TToolbar;
FActionManager : TActionManager;
FActionMainMenubar : TActionMainMenubar;
FNewMenuActions : TList;
procedure ActionMainMenuBar_ExitMenuLoop(Sender:TCustomActionMenuBar;
Cancelled: Boolean);
procedure ActionMainMenubar_Popup(Sender:TObject; Item:TCustomActionControl);
procedure SetActionMainMenubar(Value:TActionMainMenubar);
procedure SetActionManager(Value:TActionManager);
procedure SetForm(Value:TCustomForm);
protected
procedure AnalyzeForm;
procedure Loaded; override;
procedure LoadMenu(ActionList: TCustomActionList; Clients: TActionClients;
AMenu: TMenuItem; SetActionList: Boolean = True);
procedure Notification(AComponent: TComponent; Operation: TOperation); override;
procedure ProcessMenu;
procedure UpdateActionMainMenuBar(Menu: TMenu);
public
constructor Create(AOwner:TComponent); override;
destructor Destroy; override;
procedure Update;
published
property Form : TCustomForm read FForm write SetForm;
property ActionManager : TActionManager read FActionManager write SetActionManager;
property ActionMainMenubar : TActionMainMenubar read FActionMainMenubar write SetActionMainMenubar;
end;
//==============================================================================
implementation
//==============================================================================
uses
SysUtils;
//==============================================================================
{ TABMenuAction -
This class is a special ActionBand menu action that stores the TMenuItem
that it is associated with so that if it is executed it can actually call the
TMenuItem.Click method simulating an actual click on the TMenuItem itself. }
type
TABMenuAction = class(TCustomAction)
private
FMenuItem: TMenuItem;
protected
procedure Notification(AComponent: TComponent; Operation: TOperation); override;
public
destructor Destroy; override;
procedure ExecuteTarget(Target: TObject); override;
function HandlesTarget(Target: TObject): Boolean; override;
end;
//------------------------------------------------------------------------------
destructor TABMenuAction.Destroy;
begin
if Assigned(FMenuItem) then FMenuItem.RemoveFreeNotification(Self);
inherited;
end;
//------------------------------------------------------------------------------
procedure TABMenuAction.ExecuteTarget(Target: TObject);
begin
if Assigned(FMenuItem) then FMenuItem.Click;
end;
//------------------------------------------------------------------------------
function TABMenuAction.HandlesTarget(Target: TObject): Boolean;
begin
Result := True;
end;
//------------------------------------------------------------------------------
procedure TABMenuAction.Notification(AComponent: TComponent; Operation: TOperation);
begin
if (Operation = opRemove) and (AComponent = FMenuItem)
then FMenuItem := nil;
end;
//------------------------------------------------------------------------------
// TActionbarConverter
//------------------------------------------------------------------------------
constructor TActionbarConverter.Create(AOwner:TComponent);
begin
inherited Create(AOwner);
FNewMenuActions := TList.Create;
if (AOwner is TCustomForm) then SetForm(TCustomForm(AOwner));
end;
//------------------------------------------------------------------------------
destructor TActionbarConverter.Destroy;
begin
FNewMenuActions.Free;
inherited Destroy;
end;
//------------------------------------------------------------------------------
procedure TActionbarConverter.ActionMainMenuBar_ExitMenuLoop(Sender:TCustomActionMenuBar;
Cancelled: Boolean);
var
I: Integer;
AnAction: TObject;
begin
// Clear the top level menu sub item and add a single dummy item which
// will cause them to be regenerated on the next menu loop. This is done
// because the IDE's menus can be very dynamic and this ensures that the
// menus will always be up-to-date.
for I := 0 to FActionManager.ActionBars[0].Items.Count - 1 do begin
FActionManager.ActionBars[0].Items[I].Items.Clear;
FActionManager.ActionBars[0].Items[I].Items.Add;
end;
// Any menuitems not linked to an action had one dynamically created for them
// during the menu loop so now we need to destroy them
while FNewMenuActions.Count > 0 do begin
AnAction := TObject(FNewMenuActions.Items[0]);
AnAction.Free;
FNewMenuActions.Delete(0);
end;
end;
//------------------------------------------------------------------------------
procedure TActionbarConverter.ActionMainMenubar_Popup(Sender:TObject;
Item: TCustomActionControl);
begin
// If the tag is not zero then we've already populated this submenu...
if Item.ActionClient.Items[0].Tag <> 0 then exit;
// ...otherwise this is the first visit to this submenu and we need to
// populate the actual ActionClients collection.
if Assigned(TMenuItem(Item.ActionClient.Tag).OnClick) then
TMenuItem(Item.ActionClient.Tag).OnClick(TMenuItem(Item.ActionClient.Tag));
Item.ActionClient.Items.Clear;
TMenuItem(Item.ActionClient.Tag).RethinkHotkeys;
LoadMenu(FActionManager, Item.ActionClient.Items, TMenuItem(Item.ActionClient.Tag), False);
end;
//------------------------------------------------------------------------------
procedure TActionbarConverter.AnalyzeForm;
var
i : integer;
begin
FMainMenu := nil;
FMainMenuToolbar := nil;
if Assigned(FForm) then begin
for i:=0 to FForm.ComponentCount-1 do
if (FForm.Components[i] is TMainMenu) then begin
FMainMenu := FForm.Components[i] as TMainMenu;
break;
end;
for i:=0 to FForm.ComponentCount-1 do
if (FForm.Components[i] is TToolbar) then begin
FMainMenuToolbar := FForm.Components[i] as TToolbar;
if FMainMenuToolbar.Menu = FMainMenu
then break
else FMainMenuToolbar := nil;
end;
end;
ProcessMenu;
end;
//------------------------------------------------------------------------------
procedure TActionbarConverter.Loaded;
begin
AnalyzeForm;
end;
//------------------------------------------------------------------------------
procedure TActionbarConverter.LoadMenu(ActionList: TCustomActionList;
Clients: TActionClients; AMenu: TMenuItem; SetActionList: Boolean = True);
{ This method dynamically builds the ActionBand menu from an existing
TMenuItem. }
var
I: Integer;
AC: TActionClientItem;
begin
AMenu.RethinkHotkeys;
AMenu.RethinkLines;
// Use the existing hotkeys from the TMenuItem
Clients.AutoHotKeys := False;
for I := 0 to AMenu.Count - 1 do begin
AC := Clients.Add;
AC.Caption := AMenu.Items[I].Caption;
// Assign the Tag property to the TMenuItem for reference
AC.Tag := Integer(AMenu.Items[I]);
AC.Action := TContainedAction(AMenu.Items[I].Action);
AC.Visible := AMenu.Items[I].Visible;
// If the TMenuItem has subitems add an ActionClient placeholder.
// Submenus are only populated when the user selects the parent item of the
// submenu.
if AMenu.Items[I].Count > 0 then
AC.Items.Add // Add a dummy indicating this item can/should be dynamically built
else
if (AMenu.Items[I].Caption <> '')
and (AMenu.Items[I].Action = nil)
and (AMenu.Items[I].Caption <> '-')
then begin
// The TMenuItem is not connected to an action so dynamically create
// an action.
AC.Action := TABMenuAction.Create(self); //Application.MainForm);
AMenu.Items[I].FreeNotification(AC.Action);
TABMenuAction(AC.Action).FMenuItem := AMenu.Items[I];
FNewMenuActions.Add(AC.Action);
AC.Action.ActionList := FActionManager;
AC.Action.Tag := AMenu.Items[I].Tag;
TCustomAction(AC.Action).ImageIndex := AMenu.Items[I].ImageIndex;
TCustomAction(AC.Action).HelpContext := AMenu.Items[I].HelpContext;
TCustomAction(AC.Action).Visible := AMenu.Items[I].Visible;
TCustomAction(AC.Action).Checked := AMenu.Items[I].Checked;
TCustomAction(AC.Action).Caption := AMenu.Items[I].Caption;
TCustomAction(AC.Action).ShortCut := AMenu.Items[I].ShortCut;
TCustomAction(AC.Action).Enabled := AMenu.Items[I].Enabled;
TCustomAction(AC.Action).AutoCheck := AMenu.Items[I].AutoCheck;
TCustomAction(AC.Action).Checked := AMenu.Items[I].Checked;
TCustomAction(AC.Action).GroupIndex := AMenu.Items[I].GroupIndex;
AC.ImageIndex := AMenu.Items[I].ImageIndex;
AC.ShortCut := AMenu.Items[I].ShortCut;
end;
AC.Caption := AMenu.Items[I].Caption;
AC.ImageIndex := AMenu.Items[I].ImageIndex;
AC.HelpContext := AMenu.Items[I].HelpContext;
AC.ShortCut := AMenu.Items[I].ShortCut;
AC.Visible := AMenu.Items[I].Visible;
end;
end;
//------------------------------------------------------------------------------
procedure TActionbarConverter.Notification(AComponent: TComponent;
Operation: TOperation);
begin
inherited;
if (Operation = opRemove) then
if (AComponent=FForm) then SetForm(nil);
end;
//------------------------------------------------------------------------------
procedure TActionbarConverter.ProcessMenu;
begin
if FMainMenu <> nil then begin
if FMainMenutoolbar <> nil then begin
FMainMenutoolbar.Menu := nil;
FMainMenutoolbar.Visible := false;
end;
FForm.Menu := nil;
if FActionManager=nil then begin
FActionManager := TActionManager.Create(self);
// FActionManager.Style := XPStyle;
end else
FActionManager.Actionbars.Clear;
FActionManager.Images := FMainMenu.Images;
FActionManager.Actionbars.Add;
if FActionMainMenubar=nil then begin
FActionMainMenubar := TActionMainMenubar.Create(self);
if (FMainMenuToolbar <> nil)
then FActionMainMenubar.Parent := FMainMenuToolbar.Parent
else FActionMainMenubar.Parent := FForm;
end;
FActionMainMenubar.ActionManager := FActionManager;
FActionMainMenubar.OnPopup := ActionMainMenubar_Popup;
FActionMainMenubar.OnExitMenuLoop := ActionMainMenubar_ExitMenuLoop;
UpdateActionMainMenubar(FMainMenu);
end;
end;
//------------------------------------------------------------------------------
procedure TActionbarConverter.SetActionMainmenubar(Value:TActionMainMenubar);
begin
if Value=nil then begin
FActionMainMenubar := TActionMainMenubar.Create(self);
if FMainmenuToolbar <> nil
then FActionMainMenubar.Parent := FMainMenuToolbar.Parent
else FActionMainMenubar.Parent := FForm;
end else begin
FActionMainMenubar.Free;
FActionMainMenubar := value;
end;
Update;
end;
//------------------------------------------------------------------------------
procedure TActionbarConverter.SetActionManager(value:TActionManager);
begin
if Value = nil then begin
FActionManager := TActionManager.Create(self);
FActionManager.Style := XPStyle;
end else begin
FActionManager := value;
// if FMainMenu <> nil then FActionManager.Images := FMainMenu.Images;
end;
Update;
end;
//------------------------------------------------------------------------------
procedure TActionbarConverter.SetForm(value:TCustomForm);
begin
if FForm <> Value then begin
FForm := Value;
AnalyzeForm;
end;
end;
//------------------------------------------------------------------------------
procedure TActionbarConverter.Update;
begin
AnalyzeForm;
end;
//------------------------------------------------------------------------------
procedure TActionbarConverter.UpdateActionMainMenuBar(Menu: TMenu);
{ This routine should probably also check for Enabled state although it would
be very wierd to have a top level menu disabled. }
function RefreshItems: Boolean;
var
I: Integer;
begin
Result := FMainMenu.Items.Count <> FActionManager.ActionBars[0].Items.Count;
if not Result then
for I := 0 to FMainMenu.Items.Count - 1 do
if AnsiCompareText(
FMainMenu.Items[I].Caption,
FActionManager.ActionBars[0].Items[I].Caption ) <> 0
then begin
Result := True;
break;
end;
end;
begin
if not (csLoading in FActionManager.ComponentState) and RefreshItems
then begin
// Clear any existing items and repopulate the TActionMainMenuBar
FActionManager.ActionBars[0].Items.Clear;
FActionManager.ActionBars[0].ActionBar := nil;
LoadMenu(FActionManager, FActionManager.ActionBars[0].Items, FMainMenu.Items);
FActionManager.ActionBars[0].ActionBar := FActionMainMenuBar;
// Update the size of the main menu
with FActionMainMenuBar do
SetBounds(
0,
0,
Controls[ControlCount-1].BoundsRect.Right + 2 + FActionMainMenuBar.HorzMargin,
Height
);
end;
end;
end.