function loadAll() {
var zip64;
var zipURL = 'settings/Images.zip';
var xhr = new XMLHttpRequest();
xhr.open('GET', zipURL, true);
xhr.responseType = 'arraybuffer';
xhr.onload = function() {
if (this.status == 200) {
var responseArray = new Uint8Array(this.response);
var d = responseArray.length;
var binaryString = new Array(d);
while (d--) {
binaryString[d] = String.fromCharCode(responseArray[d]);
}
var data = binaryString.join("");
zip64 = window.btoa(data);
zip.createReader(new zip.Data64URIReader(zip64), function(reader) {
reader.getEntries(function(entries) {
z = 0;
zloopid = setInterval(function() {
if (z >= entries.length || !entries[z]) {
clearInterval(zloopid);
reader.close();
start();
return;
}
if (entries[z].filename.split("/")[0] == "__MACOSX") {
z++;
return;
}
$("#loadimg").html("Loading " + entries[z].filename + ".... (" + (z + 1) + " of " + entries.length + ")");
var isMask = (entries[z].filename.replace(/^.*[\\\/]/, '') == "mask.jpg");
entries[z].getData(new zip.Data64URIWriter(), function(uri) {
if (isMask) {
imgtemp = new Image();
imgtemp.src = uri;
}
else {
var lol = new Image();
lol.src = uri;
imageLibrary.push(lol);
}
});
z++;
}, 0);
});
}, function(error) {
window.location = "error.html?err=Error by unzipper: " + error + " (Problem in Images.zip)";
});
}
else {
window.location = "error.html?err=Error while retrieving zip file (" + zipURL + ") : " + this.status;
}
};
xhr.send();
}
function start() {
var image = imgtemp;
width = image.width;
height = image.height;
所以我有这段代码。我有一个名为imgtemp
的全局变量,但每当我在if (inMask)
块中设置它时,它会在调用start()
时恢复为未定义。这是为什么?
首先调用loadAll(),然后调用start()。我可以确认,当执行loadAll()中调用start()的代码时,imgtemp已经转回到undefined。
提前致谢!
答案 0 :(得分:0)
这是因为loadAll变为异步并在加载任何内容之前返回,因此当您调用start时,尚未设置图像。你需要“链接”它们而不是单独调用它们。
只调用loadAll(),然后在loadAll中添加一个事件处理程序,用于加载图像,加载时调用start()函数。
/* snip */
entries[z].getData(new zip.Data64URIWriter(), function(uri) {
if (isMask) {
imgtemp = new Image();
imgtemp.onload = function(event) {
start(); /* <--- HERE */
}
imgtemp.src = uri;
}
else {
/* snip */