using UnityEngine;
using System.Collections;
public class PlayerMovement : MonoBehaviour
{
public float speed = 3.0f;
public float jumpSpeed = 200.0f;
public bool grounded = true;
public float time = 4.0f;
// Use this for initialization
void Start ()
{
}
// Update is called once per frame
void FixedUpdate ()
{
Vector3 x = Input.GetAxis("Horizontal")* transform.right * Time.deltaTime * speed;
if (time <= 2)
{
if(Input.GetButtonDown("Jump"))
{
Jump();
}
}
transform.Translate(x);
//Restrict Rotation upon jumping of player object
transform.rotation = Quaternion.LookRotation(Vector3.forward);
}
void Jump()
{
if (grounded == true)
{
rigidbody.AddForce(Vector3.up* jumpSpeed);
grounded = false;
}
}
void OnCollisionEnter (Collision hit)
{
grounded = true;
// check message upon collition for functionality working of code.
Debug.Log ("I am colliding with something");
}
}
应该在哪里以及什么类型的编码可以让它在回到地面之前跳两次?
有一个带有精灵表的对象,我已经获得了基于物理引擎统一约束运动和正常跳跃。但是我希望机芯更加动态,只有在没有接地的情况下跳转两次,并且在某个时间范围之间跳跃,就像跳跃按钮在一些Milli秒间隔内被按下,然后在地面上休息时重置位置。
答案 0 :(得分:0)
这应该可以解决问题:
private bool dblJump = true;
void Jump()
{
if (grounded == true)
{
rigidbody.AddForce(Vector3.up* jumpSpeed);
grounded = false;
}
else if (!grounded && dblJump)
{
rigidbody.AddForce(Vector3.up* jumpSpeed);
dblJump = false;
}
}
void OnCollisionEnter (Collision hit)
{
grounded = true;
dblJump = true;
// check message upon collition for functionality working of code.
Debug.Log ("I am colliding with something");
}