我正在尝试在AS3 Non-OOP中编写一个简单的程序(我直接编写到时间轴上)但我的函数“选择”并没有被调用。实际上它根本没有被调用,我没有收到编译器错误。这是我的代码:
//Black jack game
import flash.events.Event;
import flash.ui.Mouse;
import flash.events.KeyboardEvent;
import flash.ui.Keyboard;
addEventListener(Event.ENTER_FRAME,talk);
stop();
var yourHand1:Number = 0;
var cHand1:Number = 0;
var yourHand2:Number = 0;
var cHand2:Number = 0;
function talk(e:Event){
if(yourHand1 < 3){
yourHand1 +1;
}
if(cHand1 < 3){
cHand1 +1;
}
cHand1 = 1+Math.floor(Math.random() * 11);
yourHand1 = 1+Math.floor(Math.random()* 11);
trace(cHand1);
trace(yourHand1);
cHand.text = cHand1.toString();
yourHand.text = yourHand1.toString();
removeEventListener(Event.ENTER_FRAME, talk);
//choices();
}
addEventListener(KeyboardEvent.KEY_DOWN,choices);
function choices(event:KeyboardEvent){
trace("Would you like to hit or stay?");
trace("Press left arrow to hit, space bar to stay");
if(event.charCode == 65){
trace("You have chosen to stay");
}
if(event.charCode == 66){
letsDoItAllAgain();
}
}
function letsDoItAllAgain(){
if(yourHand2 <= 2){
yourHand2 +2;
}
if(cHand2 <= 2){
cHand2 +2;
}
cHand2 = 1+Math.floor(Math.random() * 11);
yourHand2 = 1+Math.floor(Math.random()* 11);
trace(cHand2);
trace(yourHand2);
cHand.text = (cHand2 + cHand1).toString();
yourHand.text = (yourHand1 + cHand2).toString();
removeEventListener(Event.ENTER_FRAME, letsDoItAllAgain);
}
答案 0 :(得分:3)
尝试在舞台上添加eventListener。
stage.addEventListener(KeyboardEvent.KEY_DOWN,choices);
答案 1 :(得分:0)
另外潘说:
stage.addEventListener(KeyboardEvent.KEY_DOWN,choices);
重要的是要知道您可能会失去主窗口的焦点。 我的项目中也有类似的东西(时间轴也是如此),我必须定期打电话(当我知道重点可能丢失时):
stage.focus = stage;