有没有办法在QPainter
居中对齐上绘制图像?我看到QPainter::drawText
为我们提供了此条款,但drawImage
没有。我有一个源矩形,目标矩形和图像。当源大小较小时,图像将在页面左侧绘制。我希望它是印刷中心对齐的。
答案 0 :(得分:2)
我会尝试执行以下操作(请按照源代码注释):
应绘制的样本图像
// The image to draw - blue rectangle 100x100.
QImage img(100, 100, QImage::Format_ARGB32);
img.fill(Qt::blue);
在paint事件处理程序
中[..]
QRect source(0, 0, 100, 100);
QRect target(0, 0, 400, 400);
// Calculate the point, where the image should be displayed.
// The center of source rect. should be in the center of target rect.
int deltaX = target.width() - source.width();
int deltaY = target.height() - source.height();
// Just apply coordinates transformation to draw where we need.
painter.translate(deltaX / 2, deltaY / 2);
painter.drawImage(source, img);
当然,在应用此方法之前,您应该检查源矩形是否小于目标。为简单起见,我省略了代码,只是为了演示如何使图像居中。
答案 1 :(得分:2)
画家没有大小,但是它上面的device()
画了。您可以使用QRect(painter.device()->width(), painter.device()->height())
作为要将图像居中的矩形。
然后你将图像绘制为中心:
QImage source;
QPainter painter(...);
...
QRect rect(source.rect());
QRect devRect(0, 0, painter.device()->width(), painter.device()->height());
rect.moveCenter(devRect.center());
painter.drawImage(rect.topLeft(), source);
答案 2 :(得分:1)
我想展示一个更完整的示例,其中可变图像大小保持在提供的区域范围内,以添加到其他好的答案中。
void ImageView::paintEvent(QPaintEvent*)
{
if (this->imageBuffer.empty()){ return; }
double widgetWidth = this->width();
double widgetHeight = this->height();
QRectF target(0, 0, widgetWidth, widgetHeight);
QImage tempQImage = *this->imageBuffer.at(this->imageBuffer.count()-1);
tempQImage = tempQImage.scaled(rect().size(), Qt::KeepAspectRatio, Qt::SmoothTransformation);
double imageSizeWidth = static_cast<double>(tempQImage.width());
double imageSizeHeight = static_cast<double>(tempQImage.height());
QRectF source(0.0, 0.0, imageSizeWidth, imageSizeHeight);
int deltaX = 0;
int deltaY = 0;
if(source.width() < target.width())
deltaX = target.width() - source.width();
else
deltaX = source.width() - target.width();
if(source.height() < target.height())
deltaY = target.height() - source.height();
else
deltaY = source.height() - target.height();
QPainter painter(this);
painter.translate(deltaX / 2, deltaY / 2);
painter.drawImage(source, tempQImage);
}