iOS 7中对UITableView的半透明效果

时间:2013-09-23 06:45:24

标签: ios uiview uitableview ios7

您好我需要您的帮助,我是iOS开发的新手,我在iOS 6中启动了我的应用程序,所以我正在尝试在我的UITableView中实现新的半透明效果。

问题在于我无法做到,我很可能是因为新射灯的行为是可能的。

我试图设置UITableView,alpha,opaque,bacground的特性,似乎没什么用。

你能指出我正确的方向。

提前致谢。

3 个答案:

答案 0 :(得分:3)

行!!这就是我想要的,第一个解决方案是好的,但它没有产生正确的效果,这是高斯模糊,所以你要做的第一件事是添加一个新的.m和.h文件与代码我正在写这里,然后你必须制作和屏幕拍摄,使用所需的效果并将其添加到你的视图,然后你的UITable必须是透明的(如上一个答案),你可以使用applyBlurWithRadius和[UIColor] colorWithWhite:1.0 alpha:0.5],要存档所需的效果,此调用适用于任何UIImage。

要使其工作,您必须添加下一个库:

Acelerate.framework,UIKit.framework,CoreGraphics.framework

我希望你喜欢它。

快乐的编码。

<强>用法:

UIGraphicsBeginImageContext(self.view.bounds.size);

CGContextRef c = UIGraphicsGetCurrentContext();
CGContextTranslateCTM(c, 0, 0);
[self.view.layer renderInContext:c];

UIImage* viewImage = UIGraphicsGetImageFromCurrentImageContext();
viewImage = [viewImage applyLightEffect];

UIGraphicsEndImageContext();

<强>的UIImage + ImageEffects.h

#import <UIKit/UIKit.h>

@interface UIImage (ImageEffects)

- (UIImage *)applyLightEffect;
- (UIImage *)applyExtraLightEffect;
- (UIImage *)applyDarkEffect;
- (UIImage *)applyTintEffectWithColor:(UIColor *)tintColor;

- (UIImage *)applyBlurWithRadius:(CGFloat)blurRadius tintColor:(UIColor *)tintColor saturationDeltaFactor:(CGFloat)saturationDeltaFactor maskImage:(UIImage *)maskImage;

@end

<强>的UIImage + ImageEffects.m

#import "cGaussianEffect.h"
#import <Accelerate/Accelerate.h>
#import <float.h>


@implementation UIImage (ImageEffects)


- (UIImage *)applyLightEffect
{
    UIColor *tintColor = [UIColor colorWithWhite:1.0 alpha:0.3];
    return [self applyBlurWithRadius:1 tintColor:tintColor saturationDeltaFactor:1.8 maskImage:nil];
}


- (UIImage *)applyExtraLightEffect
{
    UIColor *tintColor = [UIColor colorWithWhite:0.97 alpha:0.82];
    return [self applyBlurWithRadius:1 tintColor:tintColor saturationDeltaFactor:1.8 maskImage:nil];
}


- (UIImage *)applyDarkEffect
{
    UIColor *tintColor = [UIColor colorWithWhite:0.11 alpha:0.73];
    return [self applyBlurWithRadius:1 tintColor:tintColor saturationDeltaFactor:1.8 maskImage:nil];
}


- (UIImage *)applyTintEffectWithColor:(UIColor *)tintColor
{
    const CGFloat EffectColorAlpha = 0.6;
    UIColor *effectColor = tintColor;
    int componentCount = CGColorGetNumberOfComponents(tintColor.CGColor);
    if (componentCount == 2) {
        CGFloat b;
        if ([tintColor getWhite:&b alpha:NULL]) {
            effectColor = [UIColor colorWithWhite:b alpha:EffectColorAlpha];
        }
    }
    else {
        CGFloat r, g, b;
        if ([tintColor getRed:&r green:&g blue:&b alpha:NULL]) {
            effectColor = [UIColor colorWithRed:r green:g blue:b alpha:EffectColorAlpha];
        }
    }
    return [self applyBlurWithRadius:10 tintColor:effectColor saturationDeltaFactor:-1.0 maskImage:nil];
}


- (UIImage *)applyBlurWithRadius:(CGFloat)blurRadius tintColor:(UIColor *)tintColor saturationDeltaFactor:(CGFloat)saturationDeltaFactor maskImage:(UIImage *)maskImage
{
    if (self.size.width < 1 || self.size.height < 1) {
        NSLog (@"*** error: invalid size: (%.2f x %.2f). Both dimensions must be >= 1: %@", self.size.width, self.size.height, self);
        return nil;
    }
    if (!self.CGImage) {
        NSLog (@"*** error: image must be backed by a CGImage: %@", self);
        return nil;
    }
    if (maskImage && !maskImage.CGImage) {
        NSLog (@"*** error: maskImage must be backed by a CGImage: %@", maskImage);
        return nil;
    }

    CGRect imageRect = { CGPointZero, self.size };
    UIImage *effectImage = self;

    BOOL hasBlur = blurRadius > __FLT_EPSILON__;
    BOOL hasSaturationChange = fabs(saturationDeltaFactor - 1.) > __FLT_EPSILON__;
    if (hasBlur || hasSaturationChange) {
        UIGraphicsBeginImageContextWithOptions(self.size, NO, [[UIScreen mainScreen] scale]);
        CGContextRef effectInContext = UIGraphicsGetCurrentContext();
        CGContextScaleCTM(effectInContext, 1.0, -1.0);
        CGContextTranslateCTM(effectInContext, 0, -self.size.height);
        CGContextDrawImage(effectInContext, imageRect, self.CGImage);

        vImage_Buffer effectInBuffer;
        effectInBuffer.data     = CGBitmapContextGetData(effectInContext);
        effectInBuffer.width    = CGBitmapContextGetWidth(effectInContext);
        effectInBuffer.height   = CGBitmapContextGetHeight(effectInContext);
        effectInBuffer.rowBytes = CGBitmapContextGetBytesPerRow(effectInContext);

        UIGraphicsBeginImageContextWithOptions(self.size, NO, [[UIScreen mainScreen] scale]);
        CGContextRef effectOutContext = UIGraphicsGetCurrentContext();
        vImage_Buffer effectOutBuffer;
        effectOutBuffer.data     = CGBitmapContextGetData(effectOutContext);
        effectOutBuffer.width    = CGBitmapContextGetWidth(effectOutContext);
        effectOutBuffer.height   = CGBitmapContextGetHeight(effectOutContext);
        effectOutBuffer.rowBytes = CGBitmapContextGetBytesPerRow(effectOutContext);

        if (hasBlur) {
            CGFloat inputRadius = blurRadius * [[UIScreen mainScreen] scale];
            NSUInteger radius = floor(inputRadius * 3. * sqrt(2 * M_PI) / 4 + 0.5);
            if (radius % 2 != 1) {
                radius += 1;
            }
            vImageBoxConvolve_ARGB8888(&effectInBuffer, &effectOutBuffer, NULL, 0, 0, radius, radius, 0, kvImageEdgeExtend);
            vImageBoxConvolve_ARGB8888(&effectOutBuffer, &effectInBuffer, NULL, 0, 0, radius, radius, 0, kvImageEdgeExtend);
            vImageBoxConvolve_ARGB8888(&effectInBuffer, &effectOutBuffer, NULL, 0, 0, radius, radius, 0, kvImageEdgeExtend);
        }
        BOOL effectImageBuffersAreSwapped = NO;
        if (hasSaturationChange) {
            CGFloat s = saturationDeltaFactor;
            CGFloat floatingPointSaturationMatrix[] = {
                    0.0722 + 0.9278 * s,  0.0722 - 0.0722 * s,  0.0722 - 0.0722 * s,  0,
                    0.7152 - 0.7152 * s,  0.7152 + 0.2848 * s,  0.7152 - 0.7152 * s,  0,
                    0.2126 - 0.2126 * s,  0.2126 - 0.2126 * s,  0.2126 + 0.7873 * s,  0,
                                  0,                    0,                    0,  1,
            };
            const int32_t divisor = 256;
            NSUInteger matrixSize = sizeof(floatingPointSaturationMatrix)/sizeof(floatingPointSaturationMatrix[0]);
            int16_t saturationMatrix[matrixSize];
            for (NSUInteger i = 0; i < matrixSize; ++i) {
                saturationMatrix[i] = (int16_t)roundf(floatingPointSaturationMatrix[i] * divisor);
            }
            if (hasBlur) {
                vImageMatrixMultiply_ARGB8888(&effectOutBuffer, &effectInBuffer, saturationMatrix, divisor, NULL, NULL, kvImageNoFlags);
                effectImageBuffersAreSwapped = YES;
            }
            else {
                vImageMatrixMultiply_ARGB8888(&effectInBuffer, &effectOutBuffer, saturationMatrix, divisor, NULL, NULL, kvImageNoFlags);
            }
        }
        if (!effectImageBuffersAreSwapped)
            effectImage = UIGraphicsGetImageFromCurrentImageContext();
        UIGraphicsEndImageContext();

        if (effectImageBuffersAreSwapped)
            effectImage = UIGraphicsGetImageFromCurrentImageContext();
        UIGraphicsEndImageContext();
    }

    UIGraphicsBeginImageContextWithOptions(self.size, NO, [[UIScreen mainScreen] scale]);
    CGContextRef outputContext = UIGraphicsGetCurrentContext();
    CGContextScaleCTM(outputContext, 1.0, -1.0);
    CGContextTranslateCTM(outputContext, 0, -self.size.height);

    CGContextDrawImage(outputContext, imageRect, self.CGImage);

    if (hasBlur) {
        CGContextSaveGState(outputContext);
        if (maskImage) {
            CGContextClipToMask(outputContext, imageRect, maskImage.CGImage);
        }
        CGContextDrawImage(outputContext, imageRect, effectImage.CGImage);
        CGContextRestoreGState(outputContext);
    }

    if (tintColor) {
        CGContextSaveGState(outputContext);
        CGContextSetFillColorWithColor(outputContext, tintColor.CGColor);
        CGContextFillRect(outputContext, imageRect);
        CGContextRestoreGState(outputContext);
    }

    UIImage *outputImage = UIGraphicsGetImageFromCurrentImageContext();
    UIGraphicsEndImageContext();

    return outputImage;
}

答案 1 :(得分:1)

试试此代码段

cell.contentView.backgroundColor = [UIColor clearColor];
cell.backgroundColor = [UIColor colorWithWhite:1.0 alpha:0.5];

答案 2 :(得分:0)

这解决了我的所有问题,dValue是JSON从我得到的数量(所有填充UITable的东西),所以当我少于7项时我只是将自定义单元格的值更改为Nil和保持背景模糊效果。

您可以通过更改颜色来更改效果。

我希望这会有所帮助。

快乐的编码。

(NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section{
    //Change the number of rows.
    return (dValue.count <= 7) ? 7 : dValue.count;
}

(BOOL)tableView:(UITableView *)tableView canEditRowAtIndexPath:(NSIndexPath *)indexPath {
    //To avoid editing.
    return NO;
}

(UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{

    //Get JSON data.
    NSString *jsonPath = [[NSBundle mainBundle] pathForResource:_JsonConfigFile ofType:@"json"];
    NSData *data = [NSData dataWithContentsOfFile:jsonPath];

    NSDictionary *dConfiguration =[NSJSONSerialization JSONObjectWithData:data options:kNilOptions error:nil];

    //Get custom cell.
    vcCellEventsController *cCell = [tableView dequeueReusableCellWithIdentifier:@"Cell"];

    if (dValue.count > indexPath.row) {
        dValue = [[dConfiguration objectForKey:sButtonType] objectAtIndex:indexPath.row];

        //Change color and set transparency.
        cCell.contentView.backgroundColor = [UIColor clearColor];
        cCell.backgroundColor = [UIColor colorWithWhite:1.0 alpha:0.5];
        //Fill all the custom stuff.
        cCell.ivImage.image = [UIImage imageNamed:[dValue objectForKey:@"Image"]];
        cCell.tcText.text = [dValue objectForKey:@"Label"];
    }
    else {
        //Avoid user interaction and change the accessory. 
        [cCell setUserInteractionEnabled:NO];
        [cCell setAccessoryType:UITableViewCellAccessoryNone];
        //Change color and set transparency.
        cCell.contentView.backgroundColor = [UIColor clearColor];
        cCell.backgroundColor = [UIColor colorWithWhite:1.0 alpha:0.5];
        //Set all the custom stuff to nil.
        cCell.ivImage.image = Nil;
        cCell.tcText.text = Nil;
    }

   return cCell;
}