我已经实现了一个简单的应用程序,可以在屏幕上显示相机图片。我现在要做的是抓取一个帧并将其作为位图处理。 从我能找到的东西来看,这不是一件容易的事。
我已经尝试使用onPreviewFrame方法,您可以使用该方法将当前帧作为字节数组,并尝试使用BitmapFactory类对其进行解码,但它返回null。 帧的格式是无头YUV,可以转换为位图,但在手机上需要太长时间。另外我已经读过onPreviewFrame方法在运行时有约束,如果应用程序崩溃需要太长时间。
那么这样做的正确方法是什么?
答案 0 :(得分:34)
好的,我们最终做的是使用onPreviewFrame方法并使用可以在android帮助组中找到的方法在单独的线程中解码数据。
decodeYUV(argb8888, data, camSize.width, camSize.height);
Bitmap bitmap = Bitmap.createBitmap(argb8888, camSize.width,
camSize.height, Config.ARGB_8888);
...
// decode Y, U, and V values on the YUV 420 buffer described as YCbCr_422_SP by Android
// David Manpearl 081201
public void decodeYUV(int[] out, byte[] fg, int width, int height)
throws NullPointerException, IllegalArgumentException {
int sz = width * height;
if (out == null)
throw new NullPointerException("buffer out is null");
if (out.length < sz)
throw new IllegalArgumentException("buffer out size " + out.length
+ " < minimum " + sz);
if (fg == null)
throw new NullPointerException("buffer 'fg' is null");
if (fg.length < sz)
throw new IllegalArgumentException("buffer fg size " + fg.length
+ " < minimum " + sz * 3 / 2);
int i, j;
int Y, Cr = 0, Cb = 0;
for (j = 0; j < height; j++) {
int pixPtr = j * width;
final int jDiv2 = j >> 1;
for (i = 0; i < width; i++) {
Y = fg[pixPtr];
if (Y < 0)
Y += 255;
if ((i & 0x1) != 1) {
final int cOff = sz + jDiv2 * width + (i >> 1) * 2;
Cb = fg[cOff];
if (Cb < 0)
Cb += 127;
else
Cb -= 128;
Cr = fg[cOff + 1];
if (Cr < 0)
Cr += 127;
else
Cr -= 128;
}
int R = Y + Cr + (Cr >> 2) + (Cr >> 3) + (Cr >> 5);
if (R < 0)
R = 0;
else if (R > 255)
R = 255;
int G = Y - (Cb >> 2) + (Cb >> 4) + (Cb >> 5) - (Cr >> 1)
+ (Cr >> 3) + (Cr >> 4) + (Cr >> 5);
if (G < 0)
G = 0;
else if (G > 255)
G = 255;
int B = Y + Cb + (Cb >> 1) + (Cb >> 2) + (Cb >> 6);
if (B < 0)
B = 0;
else if (B > 255)
B = 255;
out[pixPtr++] = 0xff000000 + (B << 16) + (G << 8) + R;
}
}
}
答案 1 :(得分:10)
我实际上尝试了前面给出的代码,发现Colorvalues并不精确。我通过预览和直接返回JPEG数组的camera.takePicture检查了它。而且颜色非常不同。经过一点点搜索后,我找到了另一个将PreviewImage从YCrCb转换为RGB的示例:
static public void decodeYUV420SP(int[] rgb, byte[] yuv420sp, int width, int height) {
final int frameSize = width * height;
for (int j = 0, yp = 0; j < height; j++) {
int uvp = frameSize + (j >> 1) * width, u = 0, v = 0;
for (int i = 0; i < width; i++, yp++) {
int y = (0xff & ((int) yuv420sp[yp])) - 16;
if (y < 0) y = 0;
if ((i & 1) == 0) {
v = (0xff & yuv420sp[uvp++]) - 128;
u = (0xff & yuv420sp[uvp++]) - 128;
}
int y1192 = 1192 * y;
int r = (y1192 + 1634 * v);
int g = (y1192 - 833 * v - 400 * u);
int b = (y1192 + 2066 * u);
if (r < 0) r = 0; else if (r > 262143) r = 262143;
if (g < 0) g = 0; else if (g > 262143) g = 262143;
if (b < 0) b = 0; else if (b > 262143) b = 262143;
rgb[yp] = 0xff000000 | ((r << 6) & 0xff0000) | ((g >> 2) & 0xff00) | ((b >> 10) & 0xff);
}
}
}
由this和takePicture()给出的颜色值完全匹配。我想我应该在这里张贴。 This is where I got this code from. 希望这会有所帮助。
答案 2 :(得分:9)
In API 17+, you can do conversion to RGBA888 from NV21 with the 'ScriptIntrinsicYuvToRGB' RenderScript. This allows you to easily process preview frames without manually encoding/decoding frames:
@Override
public void onPreviewFrame(byte[] data, Camera camera) {
Bitmap bitmap = Bitmap.createBitmap(r.width(), r.height(), Bitmap.Config.ARGB_8888);
Allocation bmData = renderScriptNV21ToRGBA888(
mContext,
r.width(),
r.height(),
data);
bmData.copyTo(bitmap);
}
public Allocation renderScriptNV21ToRGBA888(Context context, int width, int height, byte[] nv21) {
RenderScript rs = RenderScript.create(context);
ScriptIntrinsicYuvToRGB yuvToRgbIntrinsic = ScriptIntrinsicYuvToRGB.create(rs, Element.U8_4(rs));
Type.Builder yuvType = new Type.Builder(rs, Element.U8(rs)).setX(nv21.length);
Allocation in = Allocation.createTyped(rs, yuvType.create(), Allocation.USAGE_SCRIPT);
Type.Builder rgbaType = new Type.Builder(rs, Element.RGBA_8888(rs)).setX(width).setY(height);
Allocation out = Allocation.createTyped(rs, rgbaType.create(), Allocation.USAGE_SCRIPT);
in.copyFrom(nv21);
yuvToRgbIntrinsic.setInput(in);
yuvToRgbIntrinsic.forEach(out);
return out;
}
答案 3 :(得分:2)
RenderScript rs
和Allocation in, out
。每一帧都创建它们会损害性能。答案 4 :(得分:0)
我看不到任何比性能更好的答案。 您可以使用此位图。
Camera.Parameters params = camera.getParameters();
Camera.Size previewsize = params.getPreviewSize();
YuvImage yuv = new YuvImage(data, ImageFormat.NV21, previewsize.width, previewsize.height, null);
ByteArrayOutputStream stream = new ByteArrayOutputStream();
yuv.compressToJpeg(new Rect(0,0,previewsize.width, previewsize.height), 100, stream);
byte[] buf = stream.toByteArray();
Bitmap bitmap = BitmapFactory.decodeByteArray(buf, 0, buf.length);