我很难使用带有羽毛ui的Starling来投降。
这是我的代码:
function begin(){
var quadx = squareSize/4 + squareSize/8;
var quady = 20;
var quadcounter = 0;
for(var f=0;f<totalsquares;f++){
var sprite:Sprite = new Sprite();
var quad:Quad = new Quad(squareSize, squareSize);
sprite.name = "" + f;
spriteunder.name = "" + f * 1000;
quad.setVertexColor(0, 0x3683ed);
quad.setVertexColor(1, 0x3683ed);
quad.setVertexColor(2, 0x3683ed);
quad.setVertexColor(3, 0x3683ed);
sprite.x=quadx;
sprite.y = quady;
var lv3 = new TextField(squareSize, squareSize, f,"Corpid", 14,0xf1f1f1);
sprite.touchable = true;
quad.touchable = true;
lv3.touchable = false;
sprite.addChild(quad);
sprite.addChild(lv3);
addChild(sprite);
sprite.addEventListener(TouchEvent.TOUCH, touchHandler);
quadx = quadx + squareSize + 1;
quadcounter++;
if(quadcounter == boardWidth){
quadx = squareSize/4 + squareSize/8;
quady = quady + squareSize + 1;
quadcounter = 0;
}
}
}
function touchHandler(e : TouchEvent) : void
{
var touch:Touch = e.getTouch(stage);
var position:Point = touch.getLocation(stage);
var target:Quad = e.target as Quad;
if(touch.phase == TouchPhase.MOVED ){
target.x = position.x - target.width/2;
target.y = position.y - target.height/2;
}
}
问题在于每当我运行它时,它的QUAD子被拖动,而不是父精灵。
为了让它正确拖动我会改变什么。
答案 0 :(得分:0)
也许你必须从
开始var touch:Touch = event.getTouch(this, TouchPhase.BEGAN);
if (touch)
{
//get and lock your target, maybe a trace of your actual target, just to be sure!
}
然后在MOVED阶段,实际拖动它。