AS3 TypeError:错误#2007:参数hitTestObject必须为非null

时间:2013-09-19 20:26:55

标签: actionscript-3

TypeError:错误#2007:参数hitTestObject必须为非null。

我现在正在制作一款游戏并试图让游戏与地面相撞(他已经与桌子发生碰撞)

它说问题发生在playerOneCollisions

表格和地面只是具有链接到动画片段的基本类代码的类, 它们是扩展的动画片段(如果重要的话),并且它们已经导入了舞台和动画片段(再次,如果这很重要)

(我认为重要的部分)

Player.as

public var main:Main;
public var table:Table;
public var player:Player;
public var ground:Ground;

        public function playerOneCollisions(table, ground)
        {
            if(this.hitTestObject(table))
            {
                trace("tabled");
                animation = "kong";
            }
            if(this.hitTestObject(ground))
            {
                trace("grounded");
                animation = "idle";
            }
        }

在Main.as中调用playerOneCollisions函数

public function GameClock(timerEvent:TimerEvent):void
        {
            player.playerOnePress();
            player.playerOneKeyResults();
            player.playerOneCollisions(table, ground);
            player.playerAnimaitons();
        }

其余的代码包含了我对重要部分的错误

Player.as

package
{
    import flash.display.Stage;
    import flash.display.MovieClip;
    import flash.events.Event;
    import KeyObject;
    import Table;

    public class Player extends MovieClip
    {
        public var stageRef:Stage;
        public var key:KeyObject;
        public var main:Main;
        public var table:Table;
        public var player:Player;
        public var ground:Ground;       

        public var leftPressed:Boolean = false;
        public var rightPressed:Boolean = false;
        public var upPressed:Boolean = false;
        public var downPressed:Boolean = false;

        public var grounded:Boolean = false;

        public var animation:String = "idle";

        public var runSpeed:Number = 5;

        public var animationState:String = "idle";

        public function Player (stageRef:Stage, X:int, Y:int):void
        {
            this.stageRef = stageRef;
            this.x = X;
            this.y = Y;

            key = new KeyObject(stageRef);
        }
        public function playerOnePress()
        {
            if(key.isDown(37) || key.isDown(65)){ // if left arrow or A is pressed
                leftPressed = true;
                //trace("left pressed");
            } else {
                leftPressed = false;
            }

            if(key.isDown(38) || key.isDown(87)){ // if up arrow or W is pressed
                upPressed = true;
                //trace("up pressed");
            } else {
                upPressed = false;
            }

            if(key.isDown(39) || key.isDown(68)){ //if right arrow or D is pressed
                rightPressed = true;
                //trace("right pressed");
            } else {
                rightPressed = false;
            }

            if(key.isDown(40) || key.isDown(83)){ //if down arrow or S is pressed
                downPressed = true;
                //trace("down pressed");
            } else {
                downPressed = false;
            }
        }
        public function playerOneKeyResults()
        {
            if(leftPressed)
            {
//              trace("left");
                this.x -= runSpeed;
            }else if(rightPressed)
            {
//              trace("right");
                this.x += runSpeed;
            }
        }
        public function playerOneCollisions(table, ground)
        {
            if(this.hitTestObject(table))
            {
                trace("tabled");
                animation = "kong";
            }
            if(this.hitTestObject(ground))
            {
                trace("grounded");
                animation = "idle";
            }
        }
        public function playerAnimaitons()
        {
            if(animation == "kong")
            {
                this.gotoAndStop(2);
            }
            if(animation == "idle")
            {
                this.gotoAndStop(1);
            }
        }
    }
}

Main.as

package
{
    import flash.display.Stage;
    import flash.display.MovieClip;
    import flash.events.Event;
    import flash.events.TimerEvent;
    import flash.utils.Timer;

    public class Main extends MovieClip
    {
        public var gameTimer:Timer;
        public var player:Player;
        public var table:Table;
        public var ground:Ground;

        public function Main():void
        {
            gameTimer = new Timer (30);
            gameTimer.addEventListener(TimerEvent.TIMER, GameClock);
            gameTimer.start();

            player = new Player(stage, 80, 420);
            stage.addChild(player);
        }
        public function GameClock(timerEvent:TimerEvent):void
        {
            player.playerOnePress();
            player.playerOneKeyResults();
            player.playerOneCollisions(table, ground);
            player.playerAnimaitons();
        }   
    }
}

1 个答案:

答案 0 :(得分:0)

我注意到的一件事是tableground作为Player的类属性,它们也是您遇到问题的方法的参数。

您的Player类的table和/或ground属性可能为null,因为我没有看到设置它们的代码。

将方法参数命名为与您的类属性相同是不好的做法。

尝试删除Player类中的属性。 (我没有看到它们被设置或使用)

如果仍然出现错误,请在playerOneCollisions方法的开头跟踪其值,并确保它们不为空。

如果它们为null,则问题存在于此类之外,并且您传入的是空值。

我还应该注意,我没有在Main类中看到您设置tableground属性的任何位置,因此除非您没有向我们展示所有代码,否则它们都是null。如果它们为空,那肯定会导致您遇到的问题。