我正在制作一款3D游戏,而我现在正在步行,但当我走一步时,我就会遇到运行时错误
'表达式:矢量迭代器不兼容'
这里首先叫走路:
void Packets::handleMoving(Player* p, Stream* s)
{
printf("handling movement for player: %s\n", p->getUsername());
int newWalkCmdSteps = (p->packetSize - 5) / 2;
if(newWalkCmdSteps > WALKING_QUEUE_SIZE)
{
printWarning("Warning: walkTo(%d) command contains too many steps (%d).\n", p->packetType, newWalkCmdSteps);
return;
}
PlayerHandler::resetWalkingQueue(p);
Pos temp;
vector<Pos> tempPathWaypoints;
int firstStepX = s->readSignedWordBigEndianA();
for(int i = 0; i < newWalkCmdSteps; i++) {
temp.x = s->readSignedByte();
temp.y = s->readSignedByte();
tempPathWaypoints.push_back(temp);
}
int firstStepY = s->readSignedWordBigEndian(); //absPos
int isRunning = s->readSignedByteC() == 1; //seems always be 0 so useless..
PlayerHandler::addToWalkingQueue(p, firstStepX, firstStepY);
for(int i = 0; i < newWalkCmdSteps; i++) {
tempPathWaypoints[i].x += firstStepX;
tempPathWaypoints[i].y += firstStepY;
PlayerHandler::addToWalkingQueue(p, tempPathWaypoints[i].x, tempPathWaypoints[i].y);
}
}
我通过使用断点找到的是底部forloop似乎是问题所在。
当我在以下
添加断点时tempPathWaypoints[i].x += firstStepX;
我得到了运行时错误,但在此之前我没有。
以下是我的其余步行功能。 (把这个帖子放在pastebin中太久了)
我很确定错误是基于addToWalkingQueue,但我不确定