我想绘制一个自定义视图,我这样做:
#import <UIKit/UIKit.h>
@interface CustomView : UIView
/** The color used to fill the background view */
@property (nonatomic, strong) UIColor *drawingColor;
@end
#import "TocCustomView.h"
#import "UIView+ChangeSize.h"
@interface CustomView()
@property (nonatomic, strong) UIBezierPath *bookmarkPath;
@end
static CGFloat const bookmarkWidth = 20.0;
@implementation CustomView
- (id)initWithFrame:(CGRect)frame
{
self = [super initWithFrame:frame];
if (self) {
// Initialization code
}
return self;
}
- (void)drawRect:(CGRect)rect{
[[UIColor blueColor] setFill];
[[self bookmarkPath] fill];
}
- (UIBezierPath *)bookmarkPath{
if (_bookmarkPath) {
return _bookmarkPath;
}
UIBezierPath *aPath = [UIBezierPath bezierPath];
[aPath moveToPoint:CGPointMake(self.width, self.y)];
[aPath moveToPoint:CGPointMake(self.width, self.height)];
[aPath moveToPoint:CGPointMake(self.width/2, self.height-bookmarkWidth)];
[aPath moveToPoint:CGPointMake(self.x, self.height)];
[aPath closePath];
return aPath;
}
@end
我在这样的控制器中使用视图:
CGRect frame = CGRectMake(984, 0, 40, 243);
CustomView *view = [[CustomView alloc] initWithFrame:frame];
view.drawingColor = [UIColor redColor];
[self.view addSubview:view];
绘制矩形不起作用的问题!!结果是一个黑色矩形。我做错了什么?
答案 0 :(得分:1)
您正在错误地创建贝塞尔曲线路径。您不必添加线条就可以不断移动到新的点。移动到第一个点后,您需要在连续点上添加线条。
试试这个:
- (UIBezierPath *)bookmarkPath{
if (_bookmarkPath) {
return _bookmarkPath;
}
UIBezierPath *aPath = [UIBezierPath bezierPath];
[aPath moveToPoint:CGPointMake(self.width, self.y)];
[aPath lineToPoint:CGPointMake(self.width, self.height)];
[aPath lineToPoint:CGPointMake(self.width/2, self.height-bookmarkWidth)];
[aPath lineToPoint:CGPointMake(self.x, self.height)];
[aPath closePath];
_bookmarkPath = aPath; // You forgot to add this as well
return aPath;
}