我在Windows 7中使用OpenCV 2.4.6和VS2010。我不能包括#include" X11 / Xlib.h"和#include" X11 / Xutil.h" Windows程序中的头文件。我认为#include" X11 / Xlib.h"和#include" X11 / Xutil.h"是linux或Mac头文件。我可以在windows中使用哪个头文件而不是#include" X11 / Xlib.h"和#include" X11 / Xutil.h"。任何人都可以帮我吗?
源代码链接: https://github.com/jujojujo2003/OpenCVHandGuesture/blob/master/main.cpp
#include<opencv2/opencv.hpp>
#include<iostream>
#include<vector>
#include<algorithm>
#include <X11/Xlib.h>
#include <X11/Xutil.h>
using namespace std;
using namespace cv;
//This function returns the square of the euclidean distance between 2 points.
double dist(Point x,Point y)
{
return (x.x-y.x)*(x.x-y.x)+(x.y-y.y)*(x.y-y.y);
}
//This function returns the radius and the center of the circle given 3 points
//If a circle cannot be formed , it returns a zero radius circle centered at (0,0)
pair<Point,double> circleFromPoints(Point p1, Point p2, Point p3)
{
double offset = pow(p2.x,2) +pow(p2.y,2);
double bc = ( pow(p1.x,2) + pow(p1.y,2) - offset )/2.0;
double cd = (offset - pow(p3.x, 2) - pow(p3.y, 2))/2.0;
double det = (p1.x - p2.x) * (p2.y - p3.y) - (p2.x - p3.x)* (p1.y - p2.y);
double TOL = 0.0000001;
if (abs(det) < TOL) { cout<<"POINTS TOO CLOSE"<<endl;return make_pair(Point(0,0),0); }
double idet = 1/det;
double centerx = (bc * (p2.y - p3.y) - cd * (p1.y - p2.y)) * idet;
double centery = (cd * (p1.x - p2.x) - bc * (p2.x - p3.x)) * idet;
double radius = sqrt( pow(p2.x - centerx,2) + pow(p2.y-centery,2));
return make_pair(Point(centerx,centery),radius);
}
//When called , it simulates a click at the curent mouse cursor location
void mouseClick()
{
int button=Button1;
Display *display = XOpenDisplay(NULL);
XEvent event;
if(display == NULL)
{
cout<<"Error connecting to display"<<endl;
exit(EXIT_FAILURE);
}
memset(&event, 0x00, sizeof(event));
event.type = ButtonPress;
event.xbutton.button = button;
event.xbutton.same_screen = True;
XQueryPointer(display, RootWindow(display, DefaultScreen(display)), &event.xbutton.root, &event.xbutton.window, &event.xbutton.x_root, &event.xbutton.y_root, &event.xbutton.x, &event.xbutton.y, &event.xbutton.state);
event.xbutton.subwindow = event.xbutton.window;
while(event.xbutton.subwindow)
{
event.xbutton.window = event.xbutton.subwindow;
XQueryPointer(display, event.xbutton.window, &event.xbutton.root, &event.xbutton.subwindow, &event.xbutton.x_root, &event.xbutton.y_root, &event.xbutton.x, &event.xbutton.y, &event.xbutton.state);
}
if(XSendEvent(display, PointerWindow, True, 0xfff, &event) == 0) cout<<"ERROR SENDING CLICK"<<endl;
XFlush(display);
XCloseDisplay(display);
}
//When called, it simulates a mouse release event at the current cursor location
void mouseRelease()
{
int button=Button1;
Display *display = XOpenDisplay(NULL);
XEvent event;
if(display == NULL)
{
cout<<"Error connecting to display"<<endl;
exit(EXIT_FAILURE);
}
memset(&event, 0x00, sizeof(event));
event.xbutton.button = button;
event.xbutton.same_screen = True;
XQueryPointer(display, RootWindow(display, DefaultScreen(display)), &event.xbutton.root, &event.xbutton.window, &event.xbutton.x_root, &event.xbutton.y_root, &event.xbutton.x, &event.xbutton.y, &event.xbutton.state);
event.xbutton.subwindow = event.xbutton.window;
while(event.xbutton.subwindow)
{
event.xbutton.window = event.xbutton.subwindow;
XQueryPointer(display, event.xbutton.window, &event.xbutton.root, &event.xbutton.subwindow, &event.xbutton.x_root, &event.xbutton.y_root, &event.xbutton.x, &event.xbutton.y, &event.xbutton.state);
}
event.type = ButtonRelease;
event.xbutton.state = 0x100;
if(XSendEvent(display, PointerWindow, True, 0xfff, &event) == 0) cout<<"ERROR RELEASING"<<endl;
XFlush(display);
XCloseDisplay(display);
}
//This function moves the mouse cursor to (x,y)
void mouseTo(int x,int y)
{
Display *display = XOpenDisplay(0);
Window root = DefaultRootWindow(display);
XWarpPointer(display, None, root, 0, 0, 0, 0, x, y);
XFlush(display);
XCloseDisplay(display);
}
//The main function :D
int main(int argc, char *argv[])
{
Mat frame;
Mat back;
Mat fore;
vector<pair<Point,double> > palm_centers;
VideoCapture cap(0);
BackgroundSubtractorMOG2 bg;
bg.set("nmixtures",3);
bg.set("detectShadows",false);
namedWindow("Frame");
namedWindow("Background");
int backgroundFrame=500;
for(;;)
{
vector<vector<Point> > contours;
//Get the frame
cap >> frame;
//Update the current background model and get the foreground
if(backgroundFrame>0)
{bg.operator ()(frame,fore);backgroundFrame--;}
else
{bg.operator()(frame,fore,0);}
//Get background image to display it
bg.getBackgroundImage(back);
//Enhance edges in the foreground by applying erosion and dilation
erode(fore,fore,Mat());
dilate(fore,fore,Mat());
//Find the contours in the foreground
findContours(fore,contours,CV_RETR_EXTERNAL,CV_CHAIN_APPROX_NONE);
for(int i=0;i<contours.size();i++)
//Ignore all small insignificant areas
if(contourArea(contours[i])>=5000)
{
//Draw contour
vector<vector<Point> > tcontours;
tcontours.push_back(contours[i]);
drawContours(frame,tcontours,-1,cv::Scalar(0,0,255),2);
//Detect Hull in current contour
vector<vector<Point> > hulls(1);
vector<vector<int> > hullsI(1);
convexHull(Mat(tcontours[0]),hulls[0],false);
convexHull(Mat(tcontours[0]),hullsI[0],false);
drawContours(frame,hulls,-1,cv::Scalar(0,255,0),2);
//Find minimum area rectangle to enclose hand
RotatedRect rect=minAreaRect(Mat(tcontours[0]));
//Find Convex Defects
vector<Vec4i> defects;
if(hullsI[0].size()>0)
{
Point2f rect_points[4]; rect.points( rect_points );
for( int j = 0; j < 4; j++ )
line( frame, rect_points[j], rect_points[(j+1)%4], Scalar(255,0,0), 1, 8 );
Point rough_palm_center;
convexityDefects(tcontours[0], hullsI[0], defects);
if(defects.size()>=3)
{
vector<Point> palm_points;
for(int j=0;j<defects.size();j++)
{
int startidx=defects[j][0]; Point ptStart( tcontours[0][startidx] );
int endidx=defects[j][1]; Point ptEnd( tcontours[0][endidx] );
int faridx=defects[j][2]; Point ptFar( tcontours[0][faridx] );
//Sum up all the hull and defect points to compute average
rough_palm_center+=ptFar+ptStart+ptEnd;
palm_points.push_back(ptFar);
palm_points.push_back(ptStart);
palm_points.push_back(ptEnd);
}
//Get palm center by 1st getting the average of all defect points, this is the rough palm center,
//Then U chose the closest 3 points ang get the circle radius and center formed from them which is the palm center.
rough_palm_center.x/=defects.size()*3;
rough_palm_center.y/=defects.size()*3;
Point closest_pt=palm_points[0];
vector<pair<double,int> > distvec;
for(int i=0;i<palm_points.size();i++)
distvec.push_back(make_pair(dist(rough_palm_center,palm_points[i]),i));
sort(distvec.begin(),distvec.end());
//Keep choosing 3 points till you find a circle with a valid radius
//As there is a high chance that the closes points might be in a linear line or too close that it forms a very large circle
pair<Point,double> soln_circle;
for(int i=0;i+2<distvec.size();i++)
{
Point p1=palm_points[distvec[i+0].second];
Point p2=palm_points[distvec[i+1].second];
Point p3=palm_points[distvec[i+2].second];
soln_circle=circleFromPoints(p1,p2,p3);//Final palm center,radius
if(soln_circle.second!=0)
break;
}
//Find avg palm centers for the last few frames to stabilize its centers, also find the avg radius
palm_centers.push_back(soln_circle);
if(palm_centers.size()>10)
palm_centers.erase(palm_centers.begin());
Point palm_center;
double radius=0;
for(int i=0;i<palm_centers.size();i++)
{
palm_center+=palm_centers[i].first;
radius+=palm_centers[i].second;
}
palm_center.x/=palm_centers.size();
palm_center.y/=palm_centers.size();
radius/=palm_centers.size();
//Draw the palm center and the palm circle
//The size of the palm gives the depth of the hand
circle(frame,palm_center,5,Scalar(144,144,255),3);
circle(frame,palm_center,radius,Scalar(144,144,255),2);
//Detect fingers by finding points that form an almost isosceles triangle with certain thesholds
int no_of_fingers=0;
for(int j=0;j<defects.size();j++)
{
int startidx=defects[j][0]; Point ptStart( tcontours[0][startidx] );
int endidx=defects[j][1]; Point ptEnd( tcontours[0][endidx] );
int faridx=defects[j][2]; Point ptFar( tcontours[0][faridx] );
//X o--------------------------o Y
double Xdist=sqrt(dist(palm_center,ptFar));
double Ydist=sqrt(dist(palm_center,ptStart));
double length=sqrt(dist(ptFar,ptStart));
double retLength=sqrt(dist(ptEnd,ptFar));
//Play with these thresholds to improve performance
if(length<=3*radius&&Ydist>=0.4*radius&&length>=10&&retLength>=10&&max(length,retLength)/min(length,retLength)>=0.8)
if(min(Xdist,Ydist)/max(Xdist,Ydist)<=0.8)
{
if((Xdist>=0.1*radius&&Xdist<=1.3*radius&&Xdist<Ydist)||(Ydist>=0.1*radius&&Ydist<=1.3*radius&&Xdist>Ydist))
line( frame, ptEnd, ptFar, Scalar(0,255,0), 1 ),no_of_fingers++;
}
}
no_of_fingers=min(5,no_of_fingers);
cout<<"NO OF FINGERS: "<<no_of_fingers<<endl;
mouseTo(palm_center.x,palm_center.y);//Move the cursor corresponding to the palm
if(no_of_fingers<4)//If no of fingers is <4 , click , else release
mouseClick();
else
mouseRelease();
}
}
}
if(backgroundFrame>0)
putText(frame, "Recording Background", cvPoint(30,30), FONT_HERSHEY_COMPLEX_SMALL, 0.8, cvScalar(200,200,250), 1, CV_AA);
imshow("Frame",frame);
imshow("Background",back);
if(waitKey(10) >= 0) break;
}
return 0;
}
答案 0 :(得分:2)
呃......你无法转换代码,你必须完全重写它。你有一个X11应用程序,Windows没有X11,它使用完全不同的GUI模型。
或者,如果你没有注意Visual Studio(你为什么会这样?),那么编译cygwin的X就不那么容易了。你必须在分发你的应用程序时捆绑它,它不会'看起来像“原生”。
答案 1 :(得分:0)
也许这个资源可以帮助你(我用过一次): http://docs.opencv.org/doc/tutorials/introduction/windows_visual_studio_Opencv/windows_visual_studio_Opencv.html
移植代码通常是某一天必须面对的艰巨任务:D