我创建数据库的代码就是这个......
public class DatabaseHandler extends SQLiteOpenHelper {
// ====================== String Variables ======================
// The Android's default system path of your application database.
private static String DB_PATH = "/data/data/com.example/databases/";
private static final String DATABASE_NAME = "test.sqlite"; // Database Name
// ++++++++++++++++++++++ int Variables ++++++++++++++++++++++
private static final int DATABASE_VERSION = 1; // Database Version
// = = = = = = = = = = = Other Variables = = = = = = = = = = ==
private SQLiteDatabase myDataBase;
private final Context myContext;
SQLiteDatabase db;
@SuppressWarnings("unused")
private String privateDirectoryPath;
public DatabaseHandler(Context context) {
super(context, DATABASE_NAME, null, DATABASE_VERSION);
this.myContext = context;
// db = this.getWritableDatabase();
//this.privateDirectoryPath = privateDirectory;
}
public void db_open()
{
db = this.getWritableDatabase();
}
/**
* Creates a empty database on the system and rewrites it with your own
* database.
* */
public void createDataBase() throws IOException {
boolean dbExist = databaseExist();
if (dbExist) {
// do nothing - database already exist
} else {
// By calling this method and empty database will be created into
// the default system path
// of your application so we are gone a be able to overwrite that
// database with our database.
this.getReadableDatabase();
try {
copyDataBase(); // call method to copy database
db = this.getWritableDatabase();
} catch (IOException e) {
throw new Error("Error copying database");
}
}
}
/**
* Mrthod to check database is exist or not
* @return
*/
public boolean databaseExist()
{
File dbFile = new File(DB_PATH + DATABASE_NAME);
return dbFile.exists();
}
/**
* Copies your database from your local assets-folder to the just created
* empty database in the system folder, from where it can be accessed and
* handled. This is done by transfering bytestream.
* */
private void copyDataBase() throws IOException {
// Open your local db as the input stream
InputStream myInput = myContext.getAssets().open(DATABASE_NAME);
// Path to the just created empty db
String outFileName = DB_PATH + DATABASE_NAME;
// Open the empty db as the output stream
OutputStream myOutput = new FileOutputStream(outFileName);
// transfer bytes from the inputfile to the outputfile
byte[] buffer = new byte[1024];
int length;
while ((length = myInput.read(buffer)) > 0) {
myOutput.write(buffer, 0, length);
}
// Close the streams
myOutput.flush();
myOutput.close();
myInput.close();
}
/**
* Close Database
*/
@Override
public synchronized void close() {
if (myDataBase != null)
myDataBase.close();
super.close();
}
public void DB_close()
{
if(db!=null)
db.close();
}
@Override
public void onCreate(SQLiteDatabase db) {
}
@Override
public void onUpgrade(SQLiteDatabase db, int oldVersion, int newVersion) {
}
}
现在,当我从资产中更改数据库的新结构时...它将如何在应用程序中更新...而不会丢失旧数据.....
请给我适当的giudence ...
提前谢谢....
答案 0 :(得分:1)
DbHelper mDHelper = new DbHelper(context, DB_NAME, null, DB_VERSION)
please pass version when dbhelper is created.
答案 1 :(得分:0)
您必须覆盖onUpgrade
类的SQLiteOpenHelper
方法才能升级数据库。
onUpgrade基本上用于处理任何新版本应用的新数据库更改(可能是新列添加,表添加)。
答案 2 :(得分:0)