我是动手脚本的新手,在使用FlashDevelop显示对象的单个实例时遇到了麻烦。
我有一个main.as,其中我将图像显示为背景。然后我显示一个矩形,其中包含一些文本,当鼠标悬停目标(在舞台上出现/消失)时补间。矩形在TextBox.as类中。
我知道我的代码非常混乱,因为它每次到达目标时都会创建一个新的矩形实例(调用补间)。但如果我试图切换它,它会给我带来错误。此外,我似乎无法删除我的矩形(使用removeChild())一旦创建它,它找不到孩子。
有人能指出我应该使用的架构是什么,只创建一个矩形实例?
这是我的一些代码:
//IMPORT LIBRARIES
import Classes.TextBox;
import flash.display.Bitmap;
import flash.display.Sprite;
import flash.events.Event;
import flash.events.MouseEvent;
import com.greensock.TweenLite;
// Setup SWF Render Settings
[SWF(width = "620", height = "650")]
public class Main extends Sprite
{
//DEFINING VARIABLES
[Embed(source="../lib/myimage.jpg")]
private var picture:Class;
private var myTween:TweenLite;
//CONSTRUCTOR
public function Main():void
{
addChild(new TextBox);
addChild(new picture);
addEventListener(MouseEvent.MOUSE_OVER, appear);
}
//ROLLDOWN FUNCTION
public function appear(e:MouseEvent):void
{
trace("Appear");
var text:TextBox = new TextBox();
addChild(text);
addChild(new picture);
if (picture) {
removeEventListener(MouseEvent.MOUSE_OVER, appear);
//addEventListener(Event.COMPLETE, appearComplete);
myTween = new TweenLite(text, 1, { y:340 , onComplete:appearComplete, onReverseComplete:disappearComplete} );
}
}
提前致谢。
答案 0 :(得分:1)
我不知道你想要实现什么补间,但是你应该重用你的文本框实例,例如:
import Classes.TextBox;
import com.greensock.TweenLite;
import flash.display.Bitmap;
import flash.display.Sprite;
import flash.events.Event;
import flash.events.MouseEvent;
[SWF(width = "620", height = "650")]
public class Main extends Sprite {
[Embed(source="../lib/myimage.jpg")]
private var pictureClass:Class;
private var picture:Bitmap;
private var textbox:TextBox;
public function Main():void {
if (stage)
init();
else
addEventListener(Event.ADDED_TO_STAGE, init);
}
private function init(e:Event = null):void {
removeEventListener(Event.ADDED_TO_STAGE, init);
picture = new pictureClass();
textbox = new TextBox();
addChild(picture);
addChild(textbox);
addEventListener(MouseEvent.MOUSE_OVER, tween);
}
public function tween(e:MouseEvent):void {
removeEventListener(MouseEvent.MOUSE_OVER, tween);
TweenLite.to(textbox, 1, { y:340, onComplete:reverse } );
}
private function reverse():void {
TweenLite.to(textbox, 1, { y:0, onComplete:tweenComplete } );
}
private function tweenComplete():void {
addEventListener(MouseEvent.MOUSE_OVER, tween);
}
}