之前我有这个脚本工作,但现在它不起作用。早些时候,图像在屏幕上移动很好,但现在它甚至都不会移动,当我向上或向下或向左或向右键按下时,图像只是停留在角落里根本不移动
import pygame, sys
from pygame.locals import *
pygame.init()
bifl = 'screeing.jpg'
milf = 'char_fowed_walk1.png'
screen = pygame.display.set_mode((640, 480))
background = pygame.image.load(bifl).convert()
mouse_c = pygame.image.load(milf).convert_alpha()
x, y = 0, 0
movex, movey = 0, 0
while True:
for event in pygame.event.get():
if event.type == QUIT:
pygame.quit()
sys.exit()
if event.type == KEYDOWN:
if event.key == K_LEFT:
movex =- 0.3
elif event.key == K_RIGHT:
movex =+ 0.3
elif event.key == K_UP:
movey =- 0.3
elif event.key == K_DOWN:
movey =+ 0.3
if event.type == KEYDOWN:
if event.key == K_LEFT:
movex = 0
elif event.key == K_RIGHT:
movex = 0
elif event.key == K_UP:
movey = 0
elif event.key == K_DOWN:
movey = 0
x += movex
y += movey
screen.blit(background, (0, 0))
screen.blit(mouse_c, (x, y))
pygame.display.update()
我正在使用python 2.7
答案 0 :(得分:1)
您需要做的就是将第二个KEYDOWN
更改为KEYUP
,这样只要您按一个键,您的移动速度就不会设置为0.
编辑:此外,您的代码中有一些奇怪的语法。 =-
和=+
不是Python运算符。我认为你的意思是+=
和-=
。还要记住尽可能使用elif
语句而不是if
语句。这不仅可以优化您的代码,还可以使您更容易理解和调试。
import pygame, sys
from pygame.locals import *
pygame.init()
bifl = 'screeing.jpg'
milf = 'char_fowed_walk1.png'
screen = pygame.display.set_mode((640, 480))
background = pygame.image.load(bifl).convert()
mouse_c = pygame.image.load(milf).convert_alpha()
x, y = 0, 0
movex, movey = 0, 0
while True:
for event in pygame.event.get():
if event.type == QUIT:
pygame.quit()
sys.exit()
if event.type == KEYDOWN:
if event.key == K_LEFT:
movex -= 0.3
elif event.key == K_RIGHT:
movex += 0.3
elif event.key == K_UP:
movey -= 0.3
elif event.key == K_DOWN:
movey += 0.3
elif event.type == KEYUP:
if event.key == K_LEFT:
movex = 0
elif event.key == K_RIGHT:
movex = 0
elif event.key == K_UP:
movey = 0
elif event.key == K_DOWN:
movey = 0
x += movex
y += movey
screen.blit(background, (0, 0))
screen.blit(mouse_c, (x, y))
pygame.display.update()