我想写一个Android程序,让用户设置一个倒数计时器。用户按下“开始 - 按钮”后,倒计时正在运行。倒计时正在运行时,手机应识别设备的加速度。
如果时间到了,或者设备被动摇了很多,那么应该加载一个新的活动..
在我的设备(S4)中,代码运行良好,只有倒数计时器在设备被抖动后才会关闭,因此运行方法将突然激活。在其他设备(S2)上,按下按钮后直接启动新活动。怎么会这样? 我认为我在运行方法上犯了一个错误,我不确定我是否理解正确设置线程的想法。
这是我的代码:
public class WaitingForBomb extends Activity {
float sensibility = 2.5f;
boolean isOver = false;
private SensorManager mSensorManager;
private float mAccel; // Beschleunigung
private float mAccelCurrent; // aktuelle Beschleunigung (in Verbindung mit
// Erdanziehung)?
private float mAccelLast; // letzte Beschleunigung (in Verbindung mit
// Erdanziehung)?
TextView anzeige;
@Override
protected void onCreate(Bundle savedInstanceState) {
// TODO Auto-generated method stub
super.onCreate(savedInstanceState);
setContentView(R.layout.waiting);
mSensorManager = (SensorManager) getSystemService(Context.SENSOR_SERVICE);
mSensorManager.registerListener(mSensorListener,
mSensorManager.getDefaultSensor(Sensor.TYPE_ACCELEROMETER),
SensorManager.SENSOR_DELAY_NORMAL);
mAccel = 0.00f;
mAccelCurrent = SensorManager.GRAVITY_EARTH;
mAccelLast = SensorManager.GRAVITY_EARTH;
// Sleep-Timer
Thread bombTimer = new Thread() {
public void run() {
while (isOver = false) {
try {
// Intent-Übergabe des Counters
Intent mIntent = getIntent();
int counterValue = mIntent
.getIntExtra("pushCounter", 0);
Vibrator v = (Vibrator) getSystemService(Context.VIBRATOR_SERVICE);
v.vibrate(counterValue);
sleep(counterValue);
isOver = true;
} catch (InterruptedException e) {
e.printStackTrace();
} finally {
isOver = true;
}
}
}
};
bombTimer.start();
}
// Verhindert, dass die "Back-Taste" erkannt wird und somit das Spiel
// vorzeitig beendet wird.
@Override
public void onBackPressed() {
}
private final SensorEventListener mSensorListener = new SensorEventListener() {
public void onSensorChanged(SensorEvent se) {
float x = se.values[0];
float y = se.values[1];
float z = se.values[2];
mAccelLast = mAccelCurrent;
mAccelCurrent = (float) Math.sqrt((double) (x * x + y * y + z * z));
float delta = mAccelCurrent - mAccelLast;
mAccel = mAccel * 0.9f + delta; // perform low-cut filter
SharedPreferences getPrefs = PreferenceManager
.getDefaultSharedPreferences(getBaseContext());
boolean checkSense1 = getPrefs.getBoolean("sensi1", true);
boolean checkSense2 = getPrefs.getBoolean("sensi2", false);
if (checkSense1 == true) {
sensibility = 1.25f;
}
if (checkSense2 == true) {
sensibility = 0.75f;
}
// Prüft die Beschleunigung
if (mAccel > sensibility) {
Intent gameOver = new Intent("android.intent.action.BOOM");
startActivity(gameOver);
}
if (isOver == true) {
Intent gameOver = new Intent("android.intent.action.BOOM");
startActivity(gameOver);
}
}
public void onAccuracyChanged(Sensor sensor, int accuracy) {
}
};
@Override
protected void onResume() {
super.onResume();
mSensorManager.registerListener(mSensorListener,
mSensorManager.getDefaultSensor(Sensor.TYPE_ACCELEROMETER),
SensorManager.SENSOR_DELAY_NORMAL);
}
@Override
protected void onPause() {
mSensorManager.unregisterListener(mSensorListener);
super.onPause();
finish();
}
}
答案 0 :(得分:1)
只需更新您的条件
while (!isOver) {
}