我在我的测验游戏中使用倒数计时器,我想要在时间到了时减少分数。如果有人在分数增加之前回答它。所以我在timers onFinsh()方法中添加了对currentGame.decrementScore()方法的调用。但是当我在时间之前正确地回答我的问题时,它的时间仍在下降,加上正确答案的增量分数。我还在onFinsih()方法中添加了对一个方法的调用,以便在时间上设置下一个问题并再次启动计时器,但它不起作用。可以告诉我如何编码这个问题吗?
代码: -
public class QuestionActivity extends Activity implements OnClickListener{
private Question currentQ;
private GamePlay currentGame;
@Override
public void onResume() {
setTimer();
super.onResume();
}
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.question);
/**
* Configure current game and get question
*/
currentGame = ((CYKApplication)getApplication()).getCurrentGame();
currentQ = currentGame.getNextQuestion();
Button nextBtn1 = (Button) findViewById(R.id.answer1);
nextBtn1.setOnClickListener(this);
Button nextBtn2 = (Button) findViewById(R.id.answer2);
nextBtn2.setOnClickListener(this);
Button nextBtn3 = (Button) findViewById(R.id.answer3);
nextBtn3.setOnClickListener(this);
Button nextBtn4 = (Button) findViewById(R.id.answer4);
nextBtn4.setOnClickListener(this);
Button nextBtn5 = (Button) findViewById(R.id.answer5);
nextBtn5.setOnClickListener(this);
/**
* Update the question and answer options..
*/
setQuestions();
}
/**
* Method to set the text for the question and answers from the current games
* current question
*/
private void setQuestions() {
//set the question text from current question
String question = Utility.capitalise(currentQ.getQuestion());
TextView qText = (TextView) findViewById(R.id.question);
qText.setText(question);
//set the available options
List<String> answers = currentQ.getQuestionOptions();
TextView option1 = (TextView) findViewById(R.id.answer1);
option1.setText(Utility.capitalise(answers.get(0)));
TextView option2 = (TextView) findViewById(R.id.answer2);
option2.setText(Utility.capitalise(answers.get(1)));
TextView option3 = (TextView) findViewById(R.id.answer3);
option3.setText(Utility.capitalise(answers.get(2)));
TextView option4 = (TextView) findViewById(R.id.answer4);
option4.setText(Utility.capitalise(answers.get(3)));
int score = currentGame.getScore();
String scr = String.valueOf(score);
TextView score1 = (TextView) findViewById(R.id.score);
score1.setText(scr);
}
public void setTimer() {
final long finishTime = 15;
// NOTE: use the member, instead of a local
CountDownTimer counterTimer = new CountDownTimer(finishTime * 1000, 1000) {
public void onFinish() {
currentGame.decrementScore();
setQuestions();
}
public void onTick(long millisUntilFinished) {
TextView time = (TextView) findViewById(R.id.timers);
time.setText( " "+millisUntilFinished/1000);
}
};
counterTimer.start();
}
@Override
public void onClick(View arg0) {
//Log.d("Questions", "Moving to next question");
if(arg0.getId()==R.id.answer5)
{
new AlertDialog.Builder(this)
.setMessage("Are you sure?")
.setCancelable(true)
.setPositiveButton("Yes",
new DialogInterface.OnClickListener() {
public void onClick(DialogInterface dialog,
int id) {
finish();
}
}).setNegativeButton("No", null).show();
}
else
{
if(!checkAnswer(arg0)) return;
/**
* check if end of game
*/
if (currentGame.isGameOver()){
//Log.d("Questions", "End of game! lets add up the scores..");
//Log.d("Questions", "Questions Correct: " + currentGame.getRight());
//Log.d("Questions", "Questions Wrong: " + currentGame.getWrong());
Intent i = new Intent(this, EndgameActivity.class);
startActivity(i);
finish();
}
else{
Intent i = new Intent(this, QuestionActivity.class);
finish();
startActivity(i);
}
}
}
@Override
public boolean onKeyDown(int keyCode, KeyEvent event)
{
switch (keyCode)
{
case KeyEvent.KEYCODE_BACK :
return true;
}
return super.onKeyDown(keyCode, event);
}
/**
* Check if a checkbox has been selected, and if it
* has then check if its correct and update gamescore
*/
private boolean checkAnswer(View v) {
Button b=(Button) v;
String answer = b.getText().toString();
//Log.d("Questions", "Valid Checkbox selection made - check if correct");
if (currentQ.getAnswer().equalsIgnoreCase(answer))
{
b.setBackgroundResource(R.drawable.answercolor);
//Log.d("Questions", "Correct Answer!");
currentGame.incrementScore();
}
else{
b.setBackgroundResource(R.drawable.answercolorr);
//Log.d("Questions", "Incorrect Answer!");
currentGame.decrementScore();
}
return true;
}
}
答案 0 :(得分:2)
您需要使用
CountDownTimer.cancel();
只要您希望计时器停止递增或递减。
<强> http://developer.android.com/reference/android/os/CountDownTimer.html#cancel%28%29 强>
另外,我建议您将CountDownTimer作为成员变量,以便您可以从任何地方取消它:
public class QuestionActivity extends Activity implements OnClickListener {
private CountDownTimer counterTimer;
// ...
public void setTimer() {
final long finishTime = 15;
counterTimer = new CountDownTimer(finishTime * 1000, 1000) {
public void onFinish() {
currentGame.decrementScore();
setQuestions();
}
public void onTick(long millisUntilFinished) {
TextView time = (TextView) findViewById(R.id.timers);
time.setText( " "+millisUntilFinished/1000);
}
};
counterTimer.start();
}
}
答案 1 :(得分:1)
在方法checkAnswer()中,应取消计时器。否则,当计时器到期时,将调用#onFinish(),导致额外的减量()。(