我的应用程序在IMGSGX543GLDriver中崩溃,最困难的是崩溃日志中没有我的应用程序的任何代码,我无法重现它。这个问题花了我好几天,我仍然不知道。你们提供的任何想法,我都会尝试。谢谢你的帮助。
Thread 12 name: Dispatch queue: CA::CG::Queue
Thread 12 Crashed:
0 IMGSGX543GLDriver 0x31cb4ff0 glrRetainVendCtxPipeProg + 0
1 IMGSGX543GLDriver 0x31caf8d8 gpusLoadCurrentPipelinePrograms + 1664
2 IMGSGX543GLDriver 0x31cb948c gldUpdateDispatch + 396
3 GLEngine 0x34184a0a gleDoDrawDispatchCoreES2 + 562
4 GLEngine 0x3412ef72 glDrawElements_IMM_ES2Exec + 190
5 QuartzCore 0x331bffc4 CA::OGL::GLContext::draw_elements(CA::OGL::PrimitiveMode, unsigned int, unsigned short const*, CA::OGL::Vertex const*, unsigned int, unsigned int, CA::OGL::ClipPlane const*) + 272
6 QuartzCore 0x331bfe7c CA::OGL::Context::array_flush() + 48
7 QuartzCore 0x331ef8ae CA::OGL::emit_combine_(CA::OGL::Context&, CA::OGL::TextureFunction, CA::OGL::Surface*, int, CA::OGL::Surface*, int, CA::OGL::Surface*, int, CA::Shape const*, CA::Vec4<float> const&) + 1114
8 QuartzCore 0x331ef444 CA::OGL::emit_combine(CA::OGL::Context&, CA::OGL::TextureFunction, CA::OGL::Surface*, int, CA::OGL::Surface*, int, CA::OGL::Surface*, int, CA::Shape const*, CA::Vec4<float> const&) + 112
9 QuartzCore 0x331e3560 CA::CG::DrawOp::render(CA::CG::Renderer&) const + 1940
10 QuartzCore 0x331e1854 CA::CG::Queue::render_callback(void*) + 116
11 libdispatch.dylib 0x346e4d08 _dispatch_queue_drain + 268
12 libdispatch.dylib 0x346e4b6e _dispatch_queue_invoke$VARIANT$mp + 34
13 libdispatch.dylib 0x346e57e0 _dispatch_worker_thread2 + 204
14 libsystem_c.dylib 0x32f67df4 _pthread_wqthread + 288
15 libsystem_c.dylib 0x32f67cc8 start_wqthread + 0