PHP没有从$ _POST返回字符串上的所有变量

时间:2013-09-07 05:51:14

标签: php html variables post

我的问题是,我的获取字符串函数没有返回所有变量,只返回前16个。这对我来说很好,但是我不确定我改变了什么使它无法正常工作。

您可以访问http://gen.emudevs.com/index.php?p=tc_creature和viewsource查看我的表单输入。

以下是表单提交给PHP的操作:

<?php
session_start();
include('tc_func.php');
$trinityFunc = new TrinityCoreFunc();

$trinityFunc->entry = $_POST['entryId'];
$trinityFunc->name = $_POST['name_val'];
$trinityFunc->subname = $_POST['subname'];
$trinityFunc->modelid1 = $_POST['DisplayId1'];
$trinityFunc->modelid2 = $_POST['DisplayId2'];
$trinityFunc->modelid3 = $_POST['DisplayId3'];
$trinityFunc->modelid4 = $_POST['DisplayId4'];
$trinityFunc->minLevel = $_POST['minlevel'];
$trinityFunc->maxLevel = $_POST['maxlevel'];
$trinityFunc->faction_A = $_POST['alliance'];
$trinityFunc->faction_H = $_POST['horde'];
$trinityFunc->scale = $_POST['scale'];
$trinityFunc->rank = $_POST['ranks'];
$trinityFunc->dmg_multiplier = $_POST['dmgmultiplier'];
$trinityFunc->mindmg = $_POST['mindamage'];
$trinityFunc->maxdmg = $_POST['maxdamage'];
$trinityFunc->attacktime = $_POST['attacktime'];
$trinityFunc->health = $_POST['health'];
$trinityFunc->mana = $_POST['mana'];
$trinityFunc->armor = $_POST['armor'];
$trinityFunc->movementId = $_POST['movementid'];
$trinityFunc->lootid = $_POST['lootid'];
$trinityFunc->movementtype = $_POST['movementtype'];
$trinityFunc->vehicleId = $_POST['vehicleid'];
$trinityFunc->mingold = $_POST['mingold'];
$trinityFunc->maxgold = $_POST['maxgold'];
$trinityFunc->equipmentId = $_POST['equipmentid'];
$trinityFunc->resistance = $_POST['resistance1'];
$trinityFunc->resistance2 = $_POST['resistance2'];
$trinityFunc->resistance3 = $_POST['resistance3'];
$trinityFunc->resistance4 = $_POST['resistance4'];
$trinityFunc->resistance5 = $_POST['resistance5'];
$trinityFunc->resistance6 = $_POST['resistance6'];
$trinityFunc->scriptname = $_POST['scriptname'];
$trinityFunc->AIName = $_POST['ainame'];
/* TYPE */
switch ($_POST['tctype_option'])
{
    case "None":
        $trinityFunc->type = 0;
        break;
    case "Beast":
        $trinityFunc->type = 1;
        break;
    case "Dragonkin":
        $trinityFunc->type = 2;
        break;
    case "Demon":
        $trinityFunc->type = 3;
        break;
    case "Elemental":
        $trinityFunc->type = 4;
        break;
    case "Giant":
        $trinityFunc->type = 5;
        break;
    case "Undead":
        $trinityFunc->type = 6;
        break;
    case "Humanoid":
        $trinityFunc->type = 7;
        break;
    case "Critter":
        $trinityFunc->type = 8;
        break;
    case "Mechanical":
        $trinityFunc->type = 9;
        break;
    case "Not Specified":
        $trinityFunc->type = 10;
        break;
    case "Totem":
        $trinityFunc->type = 11;
        break;
    case "Non-Combat Pet":
        $trinityFunc->type = 12;
        break;
    case "Gas Cloud":
        $trinityFunc->type = 13;
        break;
}
/* FAMILY */
switch ($_POST['tcfamily_option']) // $trinityFunc->family
{
    case "None":
        $trinityFunc->family = 0;
        break;
    case "Wolf":
        $trinityFunc->family = 1;
        break;
    case "Cat":
        $trinityFunc->family = 2;
        break;
    case "Spider":
        $trinityFunc->family = 3;
        break;
    case "Bear":
        $trinityFunc->family = 4;
        break;
    case "Boar":
        $trinityFunc->family = 5;
        break;
    case "Crocolisk":
        $trinityFunc->family = 6;
        break;
    case "Carrion Bird":
        $trinityFunc->family = 7;
        break;
    case "Crab":
        $trinityFunc->family = 8;
        break;
    case "Gorilla":
        $trinityFunc->family = 9;
        break;
    case "Raptor":
        $trinityFunc->family = 11;
        break;
    case "Tallstrider":
        $trinityFunc->family = 12;
        break;
    case "Felhunter":
        $trinityFunc->family = 15;
        break;
    case "Voidwalker":
        $trinityFunc->family = 16;
        break;
    case "Succubus":
        $trinityFunc->family = 17;
        break;
    case "Doomguard":
        $trinityFunc->family = 19;
        break;
    case "Scorpid":
        $trinityFunc->family = 20;
        break;
    case "Turtle":
        $trinityFunc->family = 21;
        break;
    case "Imp":
        $trinityFunc->family = 23;
        break;
    case "Bat":
        $trinityFunc->family = 24;
        break;
    case "Hyena":
        $trinityFunc->family = 25;
        break;
    case "Owl":
        $trinityFunc->family = 26;
        break;
    case "Wind Serpent":
        $trinityFunc->family = 27;
        break;
    case "Remote Control":
        $trinityFunc->family = 28;
        break;
    case "Felguard":
        $trinityFunc->family = 29;
        break;
    case "Dragonhawk":
        $trinityFunc->family = 30;
        break;
    case "Ravager":
        $trinityFunc->family = 31;
        break;
    case "Warp Stalker":
        $trinityFunc->family = 32;
        break;
    case "Sporebat":
        $trinityFunc->family = 33;
        break;
    case "Nether Ray":
        $trinityFunc->family = 34;
        break;
    case "Serpent":
        $trinityFunc->family = 35;
        break;
    case "Moth":
        $trinityFunc->family = 37;
        break;
    case "Chimaera":
        $trinityFunc->family = 38;
        break;
    case "Devilsaur":
        $trinityFunc->family = 39;
        break;
    case "Ghoul":
        $trinityFunc->family = 40;
        break;
    case "Silithid":
        $trinityFunc->family = 41;
        break;
    case "Worm":
        $trinityFunc->family = 42;
        break;
    case "Rhino":
        $trinityFunc->family = 43;
        break;
    case "Wasp":
        $trinityFunc->family = 44;
        break;
    case "Core Hound":
        $trinityFunc->family = 45;
        break;
    case "Spirit Beast":
        $trinityFunc->family = 46;
        break;
}
/* UNIT CLASS */
switch ($_POST['tcclass_option']) // $trinityFunc->unit_class
{
    case "None":
        $trinityFunc->unit_class = 0;
        break;
    case "Warrior":
        $trinityFunc->unit_class = 1;
        break;
    case "Paladin":
        $trinityFunc->unit_class = 2;
        break;
    case "Rogue":
        $trinityFunc->unit_class = 4;
        break;
    case "Mage":
        $trinityFunc->unit_class = 8;
        break;
}
/* NPC FLAG */
switch ($_POST['tcflag_option']) // $trinityFunc->npcflag
{
    case "None":
        $trinityFunc->npcflag = 0;
        break;
    case "Gossip":
        $trinityFunc->npcflag = 1;
        break;
    case "Quest Giver":
        $trinityFunc->npcflag = 2;
        break;
    case "Trainer":
        $trinityFunc->npcflag = 16;
        break;
    case "Profession Trainer":
        $trinityFunc->npcflag = 64;
        break;
    case "Vendor":
        $trinityFunc->npcflag = 128;
        break;
    case "Gossip & Vendor":
        $trinityFunc->npcflag = 129;
        break;
    case "Vendor Ammo":
        $trinityFunc->npcflag = 256;
        break;
    case "Vendor Food":
        $trinityFunc->npcflag = 512;
        break;
    case "Vendor Poison":
        $trinityFunc->npcflag = 1024;
        break;
    case "Vendor Reagent":
        $trinityFunc->npcflag = 2048;
        break;
    case "Repairer":
        $trinityFunc->npcflag = 4096;
        break;
    case "Flight Master":
        $trinityFunc->npcflag = 8192;
        break;
    case "Spirit Healer":
        $trinityFunc->npcflag = 16384;
        break;
    case "Spirit Guide":
        $trinityFunc->npcflag = 32768;
        break;
    case "Innkeeper":
        $trinityFunc->npcflag = 65536;
        break;
    case "Banker":
        $trinityFunc->npcflag = 131072;
        break;
    case "Petitioner":
        $trinityFunc->npcflag = 262144;
        break;
    case "Tabard Designer":
        $trinityFunc->npcflag = 524288;
        break;
    case "Battlemaster":
        $trinityFunc->npcflag = 1048576;
        break;
    case "Auctioneer":
        $trinityFunc->npcflag = 2097152;
        break;
    case "Stable Master":
        $trinityFunc->npcflag = 4194304;
        break;
    case "Guild Banker":
        $trinityFunc->npcflag = 8388608;
        break;
    case "Spellclick":
        $trinityFunc->npcflag = 16777216;
        break;
    case "Mailbox":
        $trinityFunc->npcflag = 67108864;
        break;
}
/* UNIT FLAGS */
switch ($_POST['tcunitflag_option']) // $trinityFunc->unit_flags
{
    case "None":
        $trinityFunc->unit_flags = 0;
        break;
    case "Server Controlled":
        $trinityFunc->unit_flags = 1;
        break;
    case "Not Attackable":
        $trinityFunc->unit_flags = 2;
        break;
    case "Disable Movement":
        $trinityFunc->unit_flags = 4;
        break;
    case "PvP Attackable":
        $trinityFunc->unit_flags = 8;
        break;
    case "Rename":
        $trinityFunc->unit_flags = 16;
        break;
    case "Preparation":
        $trinityFunc->unit_flags = 32;
        break;
    case "Not Attackable_1":
        $trinityFunc->unit_flags = 128;
        break;
    case "Immune to PC":
        $trinityFunc->unit_flags = 256;
        break;
    case "Immune to NPC":
        $trinityFunc->unit_flags = 512;
        break;
    case "Looting":
        $trinityFunc->unit_flags = 1024;
        break;
    case "Pet in Combat":
        $trinityFunc->unit_flags = 2048;
        break;
    case "PvP":
        $trinityFunc->unit_flags = 4096;
        break;
    case "Silenced":
        $trinityFunc->unit_flags = 8192;
        break;
    case "Pacified":
        $trinityFunc->unit_flags = 131072;
        break;
    case "Stunned":
        $trinityFunc->unit_flags = 262144;
        break;
    case "In Combat":
        $trinityFunc->unit_flags = 524288;
        break;
    case "Taxi Flight":
        $trinityFunc->unit_flags = 1048576;
        break;
    case "Disarmed":
        $trinityFunc->unit_flags = 2097152;
        break;
    case "Confused":
        $trinityFunc->unit_flags = 4194304;
        break;
    case "Fleeing":
        $trinityFunc->unit_flags = 8388608;
        break;
    case "Player Controlled":
        $trinityFunc->unit_flags = 16777216;
        break;
    case "Not Selectable":
        $trinityFunc->unit_flags = 33554432;
        break;
    case "Skinnable":
        $trinityFunc->unit_flags = 67108864;
        break;
    case "Mount":
        $trinityFunc->unit_flags = 134217728;
        break;
    case "Sheathe":
        $trinityFunc->unit_flags = 1073741824;
        break;
}
/* UNIT FLAGS TWO */
switch ($_POST['tcunitflag2_option']) // $trinityFunc->unit_flags2
{
    case "None":
        $trinityFunc->unit_flags2 = 0;
        break;
    case "Feign Death":
        $trinityFunc->unit_flags2 = 1;
        break;
    case "Ignore Reputation":
        $trinityFunc->unit_flags2 = 4;
        break;
    case "Comprehend Language":
        $trinityFunc->unit_flags2 = 8;
        break;
    case "Mirror Image":
        $trinityFunc->unit_flags2 = 16;
        break;
    case "Force Move":
        $trinityFunc->unit_flags2 = 64;
        break;
    case "Disarm Offhand":
        $trinityFunc->unit_flags2 = 128;
        break;
    case "Disarm Ranged":
        $trinityFunc->unit_flags2 = 1024;
        break;
    case "Regenerate Power":
        $trinityFunc->unit_flags2 = 2048;
        break;
    case "Allow Enemy Interact":
        $trinityFunc->unit_flags2 = 16384;
        break;
    case "Allow Cheat Spells":
        $trinityFunc->unit_flags2 = 262144;
        break;
}
/* TYPE FLAGS */
switch ($_POST['tctypeflag_option']) // $trinityFunc->type_flags
{
    case "None":
        $trinityFunc->type_flags = 0;
        break;
    case "Tamable":
        $trinityFunc->type_flags = 1;
        break;
    case "Ghost":
        $trinityFunc->type_flags = 2;
        break;
    case "Dead Interact":
        $trinityFunc->type_flags = 128;
        break;
    case "Herb Loot":
        $trinityFunc->type_flags = 256;
        break;
    case "Mining Loot":
        $trinityFunc->type_flags = 512;
        break;
    case "Mounted Combat":
        $trinityFunc->type_flags = 2048;
        break;
    case "Aid Players":
        $trinityFunc->type_flags = 4096;
        break;
    case "Engineer Loot":
        $trinityFunc->type_flags = 32768;
        break;
    case "Exotic":
        $trinityFunc->type_flags = 65536;
        break;
}
/* EXTRA FLAGS */
switch ($_POST['tcextraflag_option']) // $trinityFunc->extraflags
{
    case "None":
        $trinityFunc->extraflags = 0;
        break;
    case "Instance Bind":
        $trinityFunc->extraflags = 1;
        break;
    case "Civilian":
        $trinityFunc->extraflags = 2;
        break;
    case "Don't Parry":
        $trinityFunc->extraflags = 4;
        break;
    case "Don't Counter Attack w/Parry":
        $trinityFunc->extraflags = 8;
        break;
    case "Don't Block":
        $trinityFunc->extraflags = 16;
        break;
    case "Don't Crush":
        $trinityFunc->extraflags = 32;
        break;
    case "Don't give XP":
        $trinityFunc->extraflags = 64;
        break;
    case "Trigger":
        $trinityFunc->extraflags = 128;
        break;
    case "Immune to taunt auras":
        $trinityFunc->extraflags = 256;
        break;
    case "World Event":
        $trinityFunc->extraflags = 16384;
        break;
    case "Guard":
        $trinityFunc->extraflags = 32768;
        break;
    case "Don't Crit":
        $trinityFunc->extraflags = 131072;
        break;
    case "Don't Gain Skill":
        $trinityFunc->extraflags = 262144;
        break;
    case "Taunt Dimnish":
        $trinityFunc->extraflags = 524288;
        break;
    case "All Dimnish":
        $trinityFunc->extraflags = 1048576;
        break;
    case "Dungeon Boss":
        $trinityFunc->extraflags = 2097152;
        break;
}
/* MECHANIC IMMUNE MASK */
switch ($_POST['tcimmune_option']) // $trinityFunc->mechanic_immune_mask
{
    case "None":
        $trinityFunc->mechanic_immune_mask = 0;
        break;
    case "ALL":
        $trinityFunc->mechanic_immune_mask = 2147483647;
        break;
    case "Charm":
        $trinityFunc->mechanic_immune_mask = 1;
        break;
    case "Disoriented":
        $trinityFunc->mechanic_immune_mask = 2;
        break;
    case "Disarm":
        $trinityFunc->mechanic_immune_mask = 4;
        break;
    case "Distract":
        $trinityFunc->mechanic_immune_mask = 8;
        break;
    case "Fear":
        $trinityFunc->mechanic_immune_mask = 16;
        break;
    case "Grip":
        $trinityFunc->mechanic_immune_mask = 32;
        break;
    case "Root":
        $trinityFunc->mechanic_immune_mask = 64;
        break;
    case "Pacify":
        $trinityFunc->mechanic_immune_mask = 128;
        break;
    case "Silence":
        $trinityFunc->mechanic_immune_mask = 256;
        break;
    case "Sleep":
        $trinityFunc->mechanic_immune_mask = 512;
        break;
    case "Snare":
        $trinityFunc->mechanic_immune_mask = 1024;
        break;
    case "Stun":
        $trinityFunc->mechanic_immune_mask = 2048;
        break;
    case "Freeze":
        $trinityFunc->mechanic_immune_mask = 4096;
        break;
    case "Knockout":
        $trinityFunc->mechanic_immune_mask = 8192;
        break;
    case "Bleed":
        $trinityFunc->mechanic_immune_mask = 16384;
        break;
    case "Bandage":
        $trinityFunc->mechanic_immune_mask = 32768;
        break;
    case "Polymorph":
        $trinityFunc->mechanic_immune_mask = 65536;
        break;
    case "Banish":
        $trinityFunc->mechanic_immune_mask = 131072;
        break;
    case "Shield":
        $trinityFunc->mechanic_immune_mask = 262144;
        break;
    case "Shackle":
        $trinityFunc->mechanic_immune_mask = 524288;
        break;
    case "Mount":
        $trinityFunc->mechanic_immune_mask = 1048576;
        break;
    case "Infected":
        $trinityFunc->mechanic_immune_mask = 2097152;
        break;
    case "Turn":
        $trinityFunc->mechanic_immune_mask = 4194304;
        break;
    case "Horror":
        $trinityFunc->mechanic_immune_mask = 8388608;
        break;
    case "Invulnerability":
        $trinityFunc->mechanic_immune_mask = 16777216;
        break;
    case "Interrupt":
        $trinityFunc->mechanic_immune_mask = 33554432;
        break;
    case "Daze":
        $trinityFunc->mechanic_immune_mask = 67108864;
        break;
    case "Discovery":
        $trinityFunc->mechanic_immune_mask = 134217728;
        break;
    case "Immune Shield":
        $trinityFunc->mechanic_immune_mask = 268435456;
        break;
    case "Sapped":
        $trinityFunc->mechanic_immune_mask = 536870912;
        break;
    case "Enraged":
        $trinityFunc->mechanic_immune_mask = 1073741824;
        break;
}

foreach ($_POST as $param_name => $param_val) {
    echo "Param: $param_name Value: $param_val<br />\n";
}

foreach只是测试返回的值

这是包含的tc_func.php,它生成信息:

<?php
session_start();

class TrinityCoreFunc
{
    /* Creature Template */
    var $creatureTemplateStructure;
    var $entry, $modelid1, $modelid2, $modelid3, $modelid4, $name, $subname, $minLevel, $maxLevel, $faction_A, $faction_H, $npcflag, $scale, $rank, $mindmg, $maxdmg, $dmg_multiplier, $attacktime,
    $unit_class, $unit_flags, $unit_flags2, $family, $type, $type_flags, $lootid, $resistance, $resistance2, $resistance3, $resistance4, $resistance5, $resistance6, $vehicleId, $mingold, $maxgold,
    $AIName, $movementtype, $health, $mana, $armor, $movementId, $equipmentId, $mechanic_immune_mask, $extraflags, $scriptname;

    // Generator
    var $generateStructure;

    function TrinityCoreFunc()
    {
        /* Creature Template */
        $this->creatureTemplateStructure = array("INSERT INTO `creature_template` (`entry`,", "`difficulty_entry_1`,", "`difficulty_entry_2`,", "`difficulty_entry_3`,", "`KillCredit1`,", "`KillCredit2`,",
            "`modelid1`,", "`modelid2`,", "`modelid3`,", "`modelid4`,", "`name`,", "`subname`,", "`IconName`,", "`gossip_menu_id`,", "`minlevel`,", "`maxlevel`,", "`exp`,", "`faction_A`,", "`faction_H`,",
            "`npcflag`,", "`speed_walk`,", "`speed_run`,", "`scale`,", "`rank`,", "`mindmg`,", "`maxdmg`,", "`dmgschool`,", "`attackpower`,","`dmg_multiplier`,", "`baseattacktime`,", "`rangeattacktime`,",
            "`unit_class`,", "`unit_flags`,", "`unit_flags2`,", "`dynamicflags`,", "`family`,", "`trainer_type`,", "`trainer_spell`,", "`trainer_class`,", "`trainer_race`,", "`minrangedmg`,", "`maxrangedmg`,",
            "`rangedattackpower`,", "`type`,", "`type_flags`,", "`lootid`,", "`pickpocketloot`,", "`skinloot`,", "`resistance1`,", "`resistance2`,", "`resistance3`,", "`resistance4`,", "`resistance5`,",
            "`resistance6`,", "`spell1`,", "`spell2`,", "`spell3`,", "`spell4`,", "`spell5`,", "`spell6`,", "`spell7`,", "`spell8`,", "`PetSpellDataId`,", "`VehicleId`,", "`mingold`,", "`maxgold`,", "`AIName`,",
            "`MovementType`,", "`InhabitType`,", "`HoverHeight`,", "`Health_mod`,", "`Mana_mod`,", "`Armor_mod`,", "`RacialLeader`,", "`questItem1`,", "`questItem2`,", "`questItem3`,", "`questItem4`,", "`questItem5`,",
            "`questItem6`,", "`movementId`,", "`RegenHealth`,", "`equipment_id`,", "`mechanic_immune_mask`,", "`flags_extra`,", "`ScriptName`,", "`WDBVerified`) VALUES (");
        /* End Creature Template */

        $this->entry = 0;
        $this->modelid1 = 0;
        $this->modelid2 = 0;
        $this->modelid3 = 0;
        $this->modelid4 = 0;
        $this->name = "";
        $this->subname = "";
        $this->minLevel = 0;
        $this->maxLevel = 0;
        $this->faction_A = 0;
        $this->faction_H = 0;
        $this->npcflag = 0;
        $this->scale = 1;
        $this->rank = 0;
        $this->mindmg = 0;
        $this->maxdmg = 0;
        $this->dmg_multiplier = 0;
        $this->attacktime = 2000;
        $this->unit_class = 0;
        $this->unit_flags = 0;
        $this->unit_flags2 = 0;
        $this->family = 0;
        $this->type = 0;
        $this->type_flags = 0;
        $this->lootid = 0;
        $this->resistance = 0;
        $this->resistance2 = 0;
        $this->resistance3 = 0;
        $this->resistance4 = 0;
        $this->resistance5 = 0;
        $this->resistance6 = 0;
        $this->vehicleId = 0;
        $this->mingold = 0;
        $this->maxgold = 0;
        $this->AIName = "";
        $this->movementtype = 0;
        $this->health = 0;
        $this->mana = 0;
        $this->armor = 0;
        $this->movementId = 0;
        $this->equipmentId = 0;
        $this->mechanic_immune_mask = 0;
        $this->extraflags = 0;
        $this->scriptname = "";
    }

    function GetCreatureGenerateStructure()
    {
        $this->generateStructure = $this->entry . ", 0, 0, 0, 0, 0, " . $this->modelid1 . ", " . $this->modelid2 . ", " . $this->modelid3 . ", " . $this->modelid4 . ", '" . $this->name . "', '"
        . $this->subname . "', '', 0, " . $this->minLevel . ", " . $this->maxLevel . ", 0, " . $this->faction_A . ", " . $this->faction_H . ", " . $this->npcflag . ", 1, 1, " . $this->scale . ", " . $this->rank . ", "
        . $this->mindmg . ", " . $this->maxdmg . ", 0, 0, " . $this->dmg_multiplier . ", " . $this->attacktime . ", 2000, " . $this-> unit_class . ", " . $this->unit_flags . ", " . $this->unit_flags2 . ", 8, "
        . $this->family . ", 0, 0, 0, 0, 0, 0, 0, " . $this->type . ", " . $this->type_flags . ", " . $this->lootid . ", 0, 0, " . $this->resistance . ", " . $this->resistance2 . ", "
        . $this->resistance3 . ", " . $this->resistance4 . ", " . $this->resistance5 . ", " . $this->resistance6 . ", 0, 0, 0, 0, 0, 0, 0, 0, 0, " . $this->vehicleId . ", " . $this->mingold . ", "
        . $this->maxgold . ", '" . $this->AIName . "', 1, 1, 1, " . $this->health . ", " . $this->mana . ", " . $this->armor . ", 0, 0, 0, 0, 0, 0, 0, " . $this->movementId . ", 1, "
        . $this->equipmentId . ", " . $this->mechanic_immune_mask . ", " . $this->extraflags . ", '" . $this->scriptname . "', 1);";

        return $this->generateStructure;
    }

    function GetCreatureTemplateStructure()
    {
        $val = "";
        for ($i = 0; $i < count($this->creatureTemplateStructure); $i++)
        {
            $val .= $this->creatureTemplateStructure[$i];
        }
        return $val;
    }
}

所以问题是,从GetCreatureGenerateStructure返回generateStructure只给出前16个发布的变量,其余的显示为空白。

我希望这里有人可以看到我不是的东西。我现在已经用了一个多星期的压力,而且我没有想法。

1 个答案:

答案 0 :(得分:0)

如果您查看html检查器,某些字段实际上并不在您的表单中,因此不会提交。