我遇到了一些opengl ES驱动程序的问题,当为一个Pbuffer调用glReadPixels时,一些设备会杀死应用程序而根本没有消息。其他人会给我下一个跟踪,然后在杀死应用程序之前冻结大约10秒钟。
Unable to Find Phys Addr for 0
到目前为止,问题可重现的受影响设备是:
Galaxy Y, Galaxy Ace, Galaxy Mini, Galaxy Young
我还测试了下一个设备中的代码,它按预期正常工作,完全没有问题:
Nexy 4, Nexus 7, Nexus Galaxy, SGI, SGII, SGIII, Motorola Mini-Defy, and some others more.
我已经整理了一个快速测试功能,可以重现问题。也许有人可以发现这个问题。请注意这只是一种测试方法,没有必要对它进行评论,因为我只是把它放在一起以便测试bug,如果我错过了什么让我知道。
private static void bugTest()
{
EGL10 egl = (EGL10)EGLContext.getEGL();
EGLDisplay eglDisplay = egl.eglGetDisplay(EGL10.EGL_DEFAULT_DISPLAY);
// Initialize
int[] version = new int[2];
egl.eglInitialize(eglDisplay, version);
// Query total number of configurations
int[] totalConfigurations = new int[1];
egl.eglGetConfigs(eglDisplay, null, 0, totalConfigurations);
EGLConfig[] configurationsList = new EGLConfig[totalConfigurations[0]];
int attribs[] = { EGL10.EGL_RENDERABLE_TYPE, 4 /* EGL_OPENGL_ES2_BIT */, EGL10.EGL_RED_SIZE, 1, EGL10.EGL_GREEN_SIZE, 1, EGL10.EGL_BLUE_SIZE, 1, EGL10.EGL_NONE };
if (egl.eglChooseConfig(eglDisplay, attribs, configurationsList, 1, totalConfigurations) == false)
{
Log.e(TAG, "Could not find config for GLES2");
egl.eglTerminate(eglDisplay);
return;
}
// Create the PBuffer
EGLSurface eglSurface = null;
final int surfaceWidth = 512;
final int surfaceHeight = 512;
try
{
int[] attribList = new int[] { EGL10.EGL_WIDTH, surfaceWidth, EGL10.EGL_HEIGHT, surfaceHeight, EGL10.EGL_NONE };
eglSurface = egl.eglCreatePbufferSurface(eglDisplay, configurationsList[0], attribList);
}
catch (Exception ex)
{
Log.e(TAG, "Failed to create surface");
egl.eglTerminate(eglDisplay);
return;
}
// BUG Test for glReadPixels
if (eglSurface != null)
{
// Create context
final int EGL_CONTEXT_CLIENT_VERSION = 0x3098;
final int GLES_VERSION = 2;
int[] attribList = { EGL_CONTEXT_CLIENT_VERSION, GLES_VERSION, EGL10.EGL_NONE };
EGLContext eglContext = egl.eglCreateContext(eglDisplay, configurationsList[0], EGL10.EGL_NO_CONTEXT, attribList);
if (eglContext != null)
{
// Attach context to surface
if (egl.eglMakeCurrent(eglDisplay, eglSurface, eglSurface, eglContext) == true)
{
// Perform the actual bug test
GL10 gl = (GL10)eglContext.getGL();
int buffer[] = new int[surfaceWidth * surfaceHeight];
IntBuffer wrappedBuffer = IntBuffer.wrap(buffer);
wrappedBuffer.position(0);
// BUG: Line of failure
gl.glReadPixels(0, 0, surfaceWidth, surfaceHeight, GL10.GL_RGB, GL10.GL_UNSIGNED_BYTE, wrappedBuffer);
// Also fails when using RGBA
//gl.glReadPixels(0, 0, surfaceWidth, surfaceHeight, GL10.GL_RGBA, GL10.GL_UNSIGNED_BYTE, wrappedBuffer);
}
egl.eglDestroyContext(eglDisplay, eglContext);
}
egl.eglDestroySurface(display, eglSurface);
}
egl.eglTerminate(eglDisplay);
}
答案 0 :(得分:0)
使用Nvidia Tegra GPU的设备不支持Pbuffers。问题是他们的EGL驱动程序,而不是你的代码。但无论如何都没有充分的理由使用pbuffers。它们已经过时了。您应该使用FBO,尤其是在Android上。本文详细解释了原因:
http://processors.wiki.ti.com/index.php/Render_to_Texture_with_OpenGL_ES
在Android上创建离屏表面的最佳方法是构造一个新的SurfaceTexture()并将其传递给eglCreateWindowSurface()。