我使用以下代码以编程方式生成资源文件。
ResXResourceWriter resxWtr = new ResXResourceWriter(@"C:\CarResources.resx");
resxWtr.AddResource("Title", "Classic American Cars");
resxWtr.Generate();
resxWtr.Close();
现在,我想修改上面代码中包含的资源文件。如果我使用相同的代码,则替换现有的资源文件。请帮我修改它而不丢失现有内容。
最诚挚的问候, ANKIT
答案 0 :(得分:4)
public static void AddOrUpdateResource(string key, string value)
{
var resx = new List<DictionaryEntry>();
using (var reader = new ResXResourceReader(resourceFilepath))
{
resx = reader.Cast<DictionaryEntry>().ToList();
var existingResource = resx.Where(r => r.Key.ToString() == key).FirstOrDefault();
if (existingResource.Key == null && existingResource.Value == null) // NEW!
{
resx.Add(new DictionaryEntry() { Key = key, Value = value });
}
else // MODIFIED RESOURCE!
{
var modifiedResx = new DictionaryEntry() { Key = existingResource.Key, Value = value };
resx.Remove(existingResource); // REMOVING RESOURCE!
resx.Add(modifiedResx); // AND THEN ADDING RESOURCE!
}
}
using (var writer = new ResXResourceWriter(ResxPathEn))
{
resx.ForEach(r =>
{
// Again Adding all resource to generate with final items
writer.AddResource(r.Key.ToString(), r.Value.ToString());
});
writer.Generate();
}
}
答案 1 :(得分:0)
这是一个可以帮助您修改资源文件的函数。
public static void UpdateResourceFile(Hashtable data, String path)
{
Hashtable resourceEntries = new Hashtable();
//Get existing resources
ResXResourceReader reader = new ResXResourceReader(path);
if (reader != null)
{
IDictionaryEnumerator id = reader.GetEnumerator();
foreach (DictionaryEntry d in reader)
{
if (d.Value == null)
resourceEntries.Add(d.Key.ToString(), "");
else
resourceEntries.Add(d.Key.ToString(), d.Value.ToString());
}
reader.Close();
}
//Modify resources here...
foreach (String key in data.Keys)
{
if (!resourceEntries.ContainsKey(key))
{
String value = data[key].ToString();
if (value == null) value = "";
resourceEntries.Add(key, value);
}
}
//Write the combined resource file
ResXResourceWriter resourceWriter = new ResXResourceWriter(path);
foreach (String key in resourceEntries.Keys)
{
resourceWriter.AddResource(key, resourceEntries[key]);
}
resourceWriter.Generate();
resourceWriter.Close();
}
参考链接here
答案 2 :(得分:0)
我有同样的问题解决它:
这将附加到您现有的.resx文件
var reader = new ResXResourceReader(@"C:\CarResources.resx");//same fileName
var node = reader.GetEnumerator();
var writer = new ResXResourceWriter(@"C:\CarResources.resx");//same fileName(not new)
while (node.MoveNext())
{
writer.AddResource(node.Key.ToString(), node.Value.ToString());
}
var newNode = new ResXDataNode("Title", "Classic American Cars");
writer.AddResource(newNode);
writer.Generate();
writer.Close();