我需要为不同的任务创建一个队列。目前,这是通过http://www.albahari.com/threading/part4.aspx#_Wait_and_Pulse提供的示例的自定义版本完成的:
using System;
using System.Threading;
using System.Collections.Generic;
public class PCQueue
{
readonly object _locker = new object();
Thread[] _workers;
Queue<Action> _itemQ = new Queue<Action>();
public PCQueue (int workerCount)
{
_workers = new Thread [workerCount];
// Create and start a separate thread for each worker
for (int i = 0; i < workerCount; i++)
(_workers [i] = new Thread (Consume)).Start();
}
public void Shutdown (bool waitForWorkers)
{
// Enqueue one null item per worker to make each exit.
foreach (Thread worker in _workers)
EnqueueItem (null);
// Wait for workers to finish
if (waitForWorkers)
foreach (Thread worker in _workers)
worker.Join();
}
public void EnqueueItem (Action item)
{
lock (_locker)
{
_itemQ.Enqueue (item); // We must pulse because we're
Monitor.Pulse (_locker); // changing a blocking condition.
}
}
void Consume()
{
while (true) // Keep consuming until
{ // told otherwise.
Action item;
lock (_locker)
{
while (_itemQ.Count == 0) Monitor.Wait (_locker);
item = _itemQ.Dequeue();
}
if (item == null) return; // This signals our exit.
item(); // Execute item.
}
}
}
使用主要方法:
static void Main()
{
PCQueue q = new PCQueue (2);
Console.WriteLine ("Enqueuing 10 items...");
for (int i = 0; i < 10; i++)
{
int itemNumber = i; // To avoid the captured variable trap
q.EnqueueItem (() =>
{
Thread.Sleep (1000); // Simulate time-consuming work
Console.Write (" Task" + itemNumber);
});
}
q.Shutdown (true);
Console.WriteLine();
Console.WriteLine ("Workers complete!");
}
然而,在浏览stackoverflow时,我偶然发现了这个修改过的版本:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading;
namespace Project
{
/// <summary>
/// Description of Multithread.
/// </summary>
public class Multithread<T> : IDisposable where T : class
{
object locker = new object();
Thread[] workers;
Queue<T> taskQ = new Queue<T>();
public void TaskQueue(int workerCount)
{
workers = new Thread[workerCount];
// Create and start a separate thread for each worker
for (int i = 0; i < workerCount; i++)
(workers[i] = new Thread(Consume)).Start();
}
public void Dispose()
{
// Enqueue one null task per worker to make each exit.
foreach (Thread worker in workers) EnqueueTask(null);
foreach (Thread worker in workers) worker.Join();
}
public void EnqueueTask(T task)
{
lock (locker)
{
taskQ.Enqueue(task);
Monitor.PulseAll(locker);
}
}
void Consume()
{
while (true)
{
T task;
lock (locker)
{
while (taskQ.Count == 0) Monitor.Wait(locker);
task = taskQ.Dequeue();
}
if (task == null) return; // This signals our exit
System.Diagnostics.Debug.WriteLine(task);
Thread.Sleep(1000); // Simulate time-consuming task
}
}
}
}
这似乎提供了更好的可用性。但是,我无法找到如何正确地将任务添加到此队列。
classname testclass = new classname();
Multithread<classname> testthread = new Multithread<classname>();
我认为这将是一件好事:
testthread.EnqueueTask(testclass.functioname());
然而它似乎不起作用。我坚持这个问题,在其他地方找不到任何帮助。
答案 0 :(得分:1)
我没有看到Multithread
如何提供更好的可用性,因为它似乎是如何通过不真正决定如何实际消费项目来以通用方式实现生产者/消费者模式。另一方面,PCQueue
使用允许它实际使用项目的动作。
要修改Multithread
以允许它执行某些工作,您可以删除泛型类型参数T
,并将T
的所有匹配项替换为Action
。在Consume
方法中,您需要替换代码
System.Diagnostics.Debug.WriteLine(task);
Thread.Sleep(1000); // Simulate time-consuming task
通过
task();
要将任务排入队列,您应该完全按照PCQueue
提供Action
时的方式执行此操作。你可以使用lambda表达式。
答案 1 :(得分:1)
您可以使用BlockingCollection
简化此操作。此数据结构实现为已封装生产者 - 消费者逻辑的队列。
public class PCQueue
{
private Thread[] workers;
private BlockingCollection<Action> queue = new BlockingCollection<Action>();
private CancellationTokenSource cts = new CancellationTokenSource();
public PCQueue(int workerCount)
{
workers = new Thread[workerCount];
for (int i = 0; i < workerCount; i++)
{
workers[i] = new Thread(Run);
workers[i].Start();
}
}
public void Shutdown(bool waitForWorkers)
{
cts.Cancel();
if (waitForWorkers)
{
foreach (Thread thread in workers)
{
thread.Join();
}
}
}
public void EnqueueItem(Action action)
{
queue.Add(action);
}
private void Consumer()
{
while (true)
{
Action action = queue.Take(cts.Token);
try
{
if (action != null) action();
}
catch (Exception caught)
{
// Notify somebody that something bad happened.
}
}
}
}