Eveyone。
如何解决错误代码10054?关于此错误有some description。这是我完整的通信源代码。我想知道我的代码是否正常。
WSAECONNRESET10054通过对等方重置连接。现有连接 被远程主机强行关闭。这通常会导致 远程主机上的对等应用程序突然停止,主机是 重新启动,主机或远程网络接口被禁用,或者 远程主机使用硬关闭(有关更多信息,请参阅setsockopt) 远程套接字上的SO_LINGER选项)。也可能导致此错误 如果由于保持活动检测到连接而断开连接 一个或多个操作正在进行时失败。操作 正在进行WSAENETRESET失败。后续操作失败 与WSAECONNRESET。
完整源代码
using System;
using System.Net;
using System.Net.Sockets;
using System.Reflection;
using System.Threading;
using LogManager;
namespace CoreUnitPlatform
{
public class SocketCommCoreUnit
{
#region property
private volatile bool _shouldStop;
private LogWriter log = LogWriter.Instance;
private bool m_bSocketConnected = false;
private Socket m_clientSocket = null;
private SocketCommType m_connectedSockType;
private EventHandlerDataReceived m_evtHandlerDataReceived;
private EventHandlerSocketConnected m_evtHandlerSocketConnected;
private EventHandlerSocketConnectedFailed m_evtHandlerSocketConnectedFailed;
private EventHandlerSocketDisconnected m_evtHandlerSocketDisconnected;
private IPAddress m_IPAddress;
private IPEndPoint m_IPEndPoint;
private int m_portNo;
private Socket m_serverSocket = null;
private Thread m_threadConnectSocket = null;
private string Name = string.Empty;
#endregion
#region constructor
public SocketCommCoreUnit()
{
this.Name = "SocketCommCoreUnit";
Instance();
}
#endregion
#region delegatge
public delegate void EventHandlerDataReceived(string msg);
public delegate void EventHandlerSocketConnected();
public delegate void EventHandlerSocketConnectedFailed();
public delegate void EventHandlerSocketDisconnected();
public enum SocketCommType { SERVER, CLIENT };
public bool SocketConnected
{
get { lock (this) { return m_bSocketConnected; } }
set { lock (this) { m_bSocketConnected = value; } }
}
#endregion
#region public
public void ConnectSocketProc()
{
while (!_shouldStop)
{
try
{
if (SocketConnected == false)
{
if (m_connectedSockType == SocketCommType.SERVER)
{
m_clientSocket = m_serverSocket.Accept(); // If a client is connected, wait for data from client
m_evtHandlerSocketConnected();
SocketConnected = true;
}
else
{
m_clientSocket.Connect(m_IPAddress, m_portNo);
if (m_clientSocket.Connected == true)
{
m_evtHandlerSocketConnected();
SocketConnected = true;
}
}
}
else
{
try
{
byte[] buffer = new byte[1024];
int readBytes = this.m_clientSocket.Receive(buffer);
if (readBytes == 0)
{
this.reConnect();
}
else
{
string received = System.Text.Encoding.ASCII.GetString(buffer);
m_evtHandlerDataReceived(received);
}
}
catch (SocketException sex)
{
if (sex.NativeErrorCode.Equals(10054))
{
log.AddErrorLog(this.Name, MethodBase.GetCurrentMethod().Name, string.Format("Error Occured [{0}]: MESASGE[{1}]\r\nSOURCE[{2}]\r\nTRACE[{3}]", sex.NativeErrorCode, sex.Message, sex.Source, sex.StackTrace));
this.reConnect();
}
}
}
}
catch
{
m_evtHandlerSocketConnectedFailed();
}
Thread.Sleep(100);
}
}
public void Initialize(string IP, int port, SocketCommType sockType, EventHandlerDataReceived evtHandlerDataReceived, EventHandlerSocketConnected evtHandlerDataConnected, EventHandlerSocketDisconnected evtHandlerSocketDisconnected, EventHandlerSocketConnectedFailed evtHandlerSocketConnectedFailed)
{
m_connectedSockType = sockType;
m_evtHandlerDataReceived = evtHandlerDataReceived;
m_evtHandlerSocketDisconnected = evtHandlerSocketDisconnected;
m_evtHandlerSocketConnected = evtHandlerDataConnected;
m_evtHandlerSocketConnectedFailed = evtHandlerSocketConnectedFailed;
m_portNo = port;
m_IPAddress = IPAddress.Parse(IP);
m_IPEndPoint = new IPEndPoint(m_IPAddress, m_portNo);
if (sockType == SocketCommType.SERVER)
{
OpenServer();
}
else
{
OpenClient();
}
}
public void Instance()
{
}
public void OpenClient()
{
try
{
#if _NO_USE_SOCKET
#else
RunClientSocket();
#endif
}
catch (System.Exception ex)
{
log.AddErrorLog(this.Name, MethodBase.GetCurrentMethod().Name, string.Format("Error Occured: MESASGE[{0}]\r\nSOURCE[{1}]\r\nTRACE[{2}]", ex.Message, ex.Source, ex.StackTrace));
}
}
public void OpenServer()
{
try
{
#if _NO_USE_SOCKET
#else
RunServerSocket();
#endif
}
catch (System.Exception ex)
{
log.AddErrorLog(this.Name, MethodBase.GetCurrentMethod().Name, string.Format("Error Occured: MESASGE[{0}]\r\nSOURCE[{1}]\r\nTRACE[{2}]", ex.Message, ex.Source, ex.StackTrace));
}
}
public void Release()
{
try
{
if (this.m_clientSocket != null && this.m_clientSocket.Connected)
{
SocketConnected = false;
m_evtHandlerSocketDisconnected();
this.m_clientSocket.Shutdown(SocketShutdown.Both);
this.m_clientSocket.Close();
}
if (m_serverSocket != null)
{
m_serverSocket.Close();
}
if ((m_threadConnectSocket != null) && (m_threadConnectSocket.IsAlive == true))
{
Thread.Sleep(1);
RequestStop();
SocketConnected = false;
m_threadConnectSocket.Abort();
m_threadConnectSocket.Join();
}
}
catch (System.Exception ex)
{
log.AddErrorLog(this.Name, MethodBase.GetCurrentMethod().Name, string.Format("Error Occured: MESASGE[{0}]\r\nSOURCE[{1}]\r\nTRACE[{2}]", ex.Message, ex.Source, ex.StackTrace));
}
}
public void RequestStop()
{
_shouldStop = true;
}
public void RunClientSocket()
{
m_clientSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
ConfigureTcpSocket(m_clientSocket, SocketCommType.CLIENT);
m_threadConnectSocket = new Thread(new ThreadStart(ConnectSocketProc));
m_threadConnectSocket.Start();
}
public void RunServerSocket()
{
m_serverSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
m_serverSocket.Bind(m_IPEndPoint);
m_serverSocket.Blocking = true; // The server socket is working in blocking mode
ConfigureTcpSocket(m_serverSocket, SocketCommType.SERVER);
m_serverSocket.Listen(1);
m_threadConnectSocket = new Thread(new ThreadStart(ConnectSocketProc));
m_threadConnectSocket.Start();
}
public void Send(byte[] msg)
{
#if _NO_USE_SOCKET
#else
if (SocketConnected == false)
{
throw new Exception("SOCKET_NOT_CONNECT_BEFORE_SEND_DATA;");
}
try
{
m_clientSocket.Send(msg);
}
catch (System.Exception ex)
{
SocketConnected = false;
m_evtHandlerSocketDisconnected();
log.AddErrorLog(this.Name, MethodBase.GetCurrentMethod().Name, string.Format("Error Occured: MESASGE[{0}]\r\nSOURCE[{1}]\r\nTRACE[{2}]", ex.Message, ex.Source, ex.StackTrace));
}
#endif
}
#endregion
#region private
private void ConfigureTcpSocket(Socket tcpSocket, SocketCommType socketCommType)
{
//// Don't allow another socket to bind to this port.
//tcpSocket.ExclusiveAddressUse = true;
//// The socket will linger for 10 seconds after
//// Socket.Close is called.
//tcpSocket.LingerState = new LingerOption(true, 10);
// Disable the Nagle Algorithm for this tcp socket.
tcpSocket.NoDelay = true;
//if (socketCommType == SocketCommType.CLIENT)
//{
// tcpSocket.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.DontLinger, false);
// tcpSocket.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.ReuseAddress, true);
// //tcpSocket.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.ReceiveTimeout, 3000);
// //tcpSocket.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.SendTimeout, 3000);
// // Set the receive buffer size to 8k
// tcpSocket.ReceiveBufferSize = 2048;
// // Set the send buffer size to 8k.
// tcpSocket.SendBufferSize = 2048;
//}
//// Set the receive buffer size to 8k
//tcpSocket.ReceiveBufferSize = 1024;
// Set the timeout for synchronous receive methods to
// 1 second (1000 milliseconds.)
//tcpSocket.ReceiveTimeout = 1000;
//// Set the send buffer size to 8k.
//tcpSocket.SendBufferSize = 1024;
// Set the timeout for synchronous send methods
// to 1 second (1000 milliseconds.)
//tcpSocket.SendTimeout = 1000;
//// Set the Time To Live (TTL) to 42 router hops.
//tcpSocket.Ttl = 42;
}
private void ConfigureTcpSocket(Socket tcpSocket)
{
//// Don't allow another socket to bind to this port.
//tcpSocket.ExclusiveAddressUse = true;
//// The socket will linger for 10 seconds after
//// Socket.Close is called.
//tcpSocket.LingerState = new LingerOption(true, 10);
// Disable the Nagle Algorithm for this tcp socket.
tcpSocket.NoDelay = true;
//// Set the receive buffer size to 8k
//tcpSocket.ReceiveBufferSize = 8192;
// Set the timeout for synchronous receive methods to
// 1 second (1000 milliseconds.)
//tcpSocket.ReceiveTimeout = 1000;
//// Set the send buffer size to 8k.
//tcpSocket.SendBufferSize = 8192;
// Set the timeout for synchronous send methods
// to 1 second (1000 milliseconds.)
//tcpSocket.SendTimeout = 1000;
//// Set the Time To Live (TTL) to 42 router hops.
//tcpSocket.Ttl = 42;
}
private void reConnect()
{
try
{
SocketConnected = false;
m_evtHandlerSocketDisconnected();
m_clientSocket.Disconnect(true);
log.AddSystemLog(this.Name, MethodBase.GetCurrentMethod().Name, string.Format("Try Re-Connection..."));
if (m_connectedSockType == SocketCommType.SERVER)
{
}
else
{
m_clientSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
}
}
catch (System.Exception exc)
{
log.AddErrorLog(this.Name, MethodBase.GetCurrentMethod().Name, string.Format("Error Occured: MESASGE[{0}]\r\nSOURCE[{1}]\r\nTRACE[{2}]", exc.Message, exc.Source, exc.StackTrace));
}
}
#endregion
}
}
答案 0 :(得分:0)
我在这里发了一篇关于异步套接字的(IMOHO)好文章,它有一些关于服务器/客户端套接字的伪代码。
文章:Unable to read data correctly from .Net socket in C#
我认为异步示例的代码很棒。