这是我的代码,它旋转我的对象。我必须旋转两种相同类型的对象。
初始化:
private TransformGroup trGrp;
private RotateTransform trRot;
private TransformGroup trGrp1;
private RotateTransform trRot1;
static private double angle;
SerialPort port;
value v;
string result;
public int zeroValue;
public MainWindow()
{
InitializeComponent();
angle = 0;
zeroValue = 327;
trGrp = new TransformGroup();
trRot = new RotateTransform(angle) { CenterX = rectangle1.Width / 2, CenterY = rectangle1.Height };
trGrp1 = new TransformGroup();
trRot1 = new RotateTransform(angle) { CenterX = rectangle1.Width / 2, CenterY = rectangle1.Height };
// trGrp.Children.Add(trRot);
//trGrp1.Children.Add(trRot1);
v = new value();
port = new SerialPort("COM1", 9600, Parity.None, 8, StopBits.One);
port.DataReceived += new SerialDataReceivedEventHandler(port_DataReceived);
port.Open();
}
代码用于串口接收数据:
void port_DataReceived(object sender, SerialDataReceivedEventArgs e)
{
if (!port.IsOpen)
{
port.Open();
}
try
{
result = port.ReadLine();
result = result.Replace("\r", "");
}
catch (Exception e1)
{ MessageBox.Show(e1.Message); }
int[] temp = new int[4];
this.Dispatcher.BeginInvoke(System.Windows.Threading.DispatcherPriority.Background,
new Action(
delegate()
{
try
{
temp[0] = int.Parse(result[1].ToString() + result[2].ToString() + result[3].ToString() + result[4].ToString());
if (temp[0] == zeroValue)
{
trRot.Angle = 0;
trGrp.Children.Add(trRot);
rectangle1.RenderTransform = trGrp;
trGrp.Children.RemoveAt(0);//because Add function adds a new trGrp so its size increases and we do not need old trGrp so we remove them.
label3.Content = trRot.Angle.ToString();
}
else if (temp[0] > zeroValue)
{
int totalValues = temp[0] - zeroValue;
if (totalValues == 1)
{
totalValues = 0;
}
textBox3.Text = temp[0].ToString();
angle = totalValues * Properties.Settings.Default.angle;
if (angle<31)
{
trRot.Angle = angle / 2;
trGrp.Children.Add(trRot);
rectangle1.RenderTransform = trGrp;
//trGrp.Children.RemoveAt(1);//because Add function adds a new trGrp so its size increases and we do not need old trGrp so we remove them.
trGrp.Children.Remove(trRot);
label3.Content = angle.ToString();
}
}
else if (temp[0] < zeroValue)
{
int totalValues = zeroValue - temp[0];
if (totalValues==1)
{
totalValues = 0;
}
textBox3.Text = temp[0].ToString();
angle = -totalValues * Properties.Settings.Default.angle;
if (angle> -21)
{
trRot.Angle = angle / 2;
trGrp.Children.Add(trRot);
rectangle1.RenderTransform = trGrp;
trGrp.Children.Remove(trRot);//because Add function adds a new trGrp so its size increases and we do not need old trGrp so we remove them.
label3.Content = angle.ToString();
}
}
}
catch (Exception)
{ }
}
));
this.Dispatcher.BeginInvoke(System.Windows.Threading.DispatcherPriority.Background,
new Action(
delegate()
{
try
{
temp[1] = int.Parse(result[6].ToString() + result[7].ToString() + result[8].ToString() + result[9].ToString());
if (temp[1] == zeroValue)
{
trRot1.Angle = 0;
trGrp.Children.Add(trRot1);
rectangle2.RenderTransform = trGrp1;
trGrp1.Children.RemoveAt(1);//because Add function adds a new trGrp so its size increases and we do not need old trGrp so we remove them.
// textBox3.Text = trRot.Angle.ToString();
label4.Content = angle.ToString();
}
else if (temp[1] > zeroValue)
{
int totalValues = temp[1] - zeroValue;
if (totalValues == 1)
{
totalValues = 0;
}
angle = totalValues * Properties.Settings.Default.angle;
angle = Math.Round(angle, 0);
if (angle < 21)
{
trRot1.Angle = angle / 2;
trGrp1.Children.Add(trRot1);
rectangle2.RenderTransform = trGrp1;
trGrp1.Children.RemoveAt(0);//because Add function adds a new trGrp so its size increases and we do not need old trGrp so we remove them.
label4.Content = angle.ToString();
}
}
else if (temp[1] < zeroValue)
{
int totalValues = zeroValue - temp[1];
if (totalValues == 1)
{
totalValues = 0;
}
angle = -totalValues * Properties.Settings.Default.angle;
if (angle > -21)
{
trRot1.Angle = angle / 2;
trGrp1.Children.Add(trRot1);
rectangle2.RenderTransform = trGrp1;
trGrp1.Children.RemoveAt(0);//because Add function adds a new trGrp so its size increases and we do not need old trGrp so we remove them.
label4.Content = angle.ToString();
}
}
}
catch (Exception)
{
}
}));
}
我在这里使用了两个Dispatcher.BeginInvok'函数,因为我想同时旋转两个对象。但问题是,当我只使用一个物体旋转时,没有问题。但是当我包含第二个对象时,根据我在程序中提到的角度,第一个对象无法正确旋转。据我所知,每次事件被触发都是一个问题,transformGroup添加了一个新的rotateTransform。所以我试图在添加后删除添加的TrRot。但这对我也不起作用。 谢谢。
答案 0 :(得分:0)
您可以添加一个简单的Trigger
来启动XAML中的动画...假设您添加了一个名为bool
的{{1}}属性。然后,当您将其设置为IsReady
时,可以触发动画启动,并在将其设置为true
时停止。将此false
添加到包含需要设置动画的Style
对象的对象中:
RotateTransform