如何通过在WPF中使用命令模式来创建响应用户控件的拖放事件的UI?
答案 0 :(得分:1)
在用户控制
上实现具有参数的命令。我使用ICommand和Josh Smiths RelayCommand,但我扩展它给它一个参数。 (本回答末尾的代码)
/// <summary>
/// Gets and Sets the ICommand that manages dragging and dropping.
/// </summary>
/// <remarks>The CanExecute will be called to determin if a drop can take place, the Executed is called when a drop takes place</remarks>
public ICommand DragDropCommand {
get { return (ICommand)GetValue(DragDropCommandProperty); }
set { SetValue(DragDropCommandProperty, value); }
现在您可以将视图模型绑定到此命令。
为我们的实体拖动类型设置另一个属性(你可以对此进行硬编码),但是我将这个用户控件重用于不同的东西,我不希望一个控件在一个drop上接受错误的实体类型。
/// <summary>
/// Gets and Sets the Name of the items we are dragging
/// </summary>
public String DragEntityType {
get { return (String)GetValue(DragEntityTypeProperty); }
set { SetValue(DragEntityTypeProperty, value); }
}
重写OnPreviewLeftMouseButtonDown
protected override void OnPreviewMouseLeftButtonDown(MouseButtonEventArgs e) {
//find the item the mouse is over, i.e. the one you want to drag.
var itemToDrag = FindItem(e);
//move the selected items, using the drag entity type
DataObject data = new DataObject(this.DragEntityType, itemToDrag);
//use the helper class to initiate the drag
DragDropEffects de = DragDrop.DoDragDrop(this, data, DragDropEffects.Move);
//call the base
base.OnPreviewMouseLeftButtonDown(e);
}
当您调用DragDrop.DoDragDrop时,将在适当的时间调用以下方法
重写OnDragOver和OnDragDrop方法,并使用命令询问我们是否可以拖动,我们可以删除
protected override void OnDragOver(DragEventArgs e) {
//if we can accept the drop
if (this.DragDropCommand != null && this.DragDropCommand.CanExecute(e.Data)) {
// Console.WriteLine(true);
}
//otherwise
else {
e.Effects = DragDropEffects.None;
e.Handled = true;
}
base.OnDragOver(e);
}
protected override void OnDrop(DragEventArgs e) {
if (this.DragDropCommand == null) { }
//if we dont allow dropping on ourselves and we are trying to do it
//else if (this.AllowSelfDrop == false && e.Source == this) { }
else {
this.DragDropCommand.Execute(e.Data);
}
base.OnDrop(e);
}
在视图模型中
然后在视图模型中设置命令时使用类似的东西,然后将命令绑定到用户控件
this.MyDropCommand = new ExtendedRelayCommand((Object o) => AddItem(o), (Object o) => { return ItemCanBeDragged(o); });
通常你是从一个用户控件拖动到另一个用户控件,所以你要为一个用户控件设置一个命令,为另一个用户控件设置一个命令,每个命令都有一个你可以接受的不同的DragEntityType。两个用户控制一个拖动,一个拖放,反之亦然。每个用户控件都有一个不同的DragEntityType,因此您可以判断拖动源自哪一个。
private Boolean ItemCanBeDragged(object o) {
Boolean returnValue = false;
//do they have permissions to dragt
if (this.HasPermissionToDrag) {
IDataObject data = o as IDataObject;
if (data == null) { }
//this line looks up the DragEntityType
else if (data.GetDataPresent("ItemDragEntityTypeForItemWeAreDragging")) {
returnValue = true;
}
}
return returnValue;
}
当我们放弃
private void AddItem(object o) {
IDataObject data = o as IDataObject;
if (data == null) { }
else {
MyDataObject myData = data.GetData("ItemDragEntityTypeForItemWeAreDroppingHere") as MyDataObject ;
if (myData == null) { }
else {
//do something with the dropped data
}
}
}
我可能错过了一些东西,但这种技术让我问视图模型我是否可以拖动一个项目,并让我问视图模型我是否可以删除(如果视图模型将接受该项目)其可绑定,以及它很好地分离了视图/视图模型。如果您有任何问题,请随时提出。
扩展中继命令,谢谢Josh Smith ...
/// <summary>
/// A command whose sole purpose is to
/// relay its ExtendedFunctionality to other
/// objects by invoking delegates. The
/// default return value for the CanExecute
/// method is 'true'.
/// </summary>
public class ExtendedRelayCommand : ICommand {
#region Constructors
/// <summary>
/// Creates a new command that can always execute.
/// </summary>
/// <param name="execute">The execution logic.</param>
public ExtendedRelayCommand(Action<Object> execute)
: this(execute, null) {
}
/// <summary>
/// Creates a new command.
/// </summary>
/// <param name="execute">The execution logic.</param>
/// <param name="canExecute">The execution status logic.</param>
public ExtendedRelayCommand(Action<Object> execute, Func<Object, bool> canExecute) {
if (execute == null)
throw new ArgumentNullException("execute");
_execute = execute;
_canExecute = canExecute;
}
#endregion // Constructors
#region ICommand Members
[DebuggerStepThrough]
public bool CanExecute(object parameter) {
return _canExecute == null ? true : _canExecute(parameter);
}
public event EventHandler CanExecuteChanged {
add {
if (_canExecute != null)
CommandManager.RequerySuggested += value;
}
remove {
if (_canExecute != null)
CommandManager.RequerySuggested -= value;
}
}
public void Execute(object parameter) {
_execute(parameter);
}
#endregion // ICommand Members
#region Fields
readonly Action<Object> _execute;
readonly Func<Object, bool> _canExecute;
#endregion // Fields
}