调用performSelector:onThread:withObject:waitUntilDone:在同一个线程上不止一次导致延迟

时间:2013-09-02 20:01:58

标签: objective-c multithreading

代码如下:

// Code in some object that will do work for an application:  

- (BOOL)shouldBeRunning  
{  
  [lockRunning lock];  
  BOOL shouldBeRunning= shouldRun;  
  [lockRunning unlock];  

  return shouldBeRunning;  
}  

- (void)stopRunning  
{  
  [lockRunning lock];  
  shouldRun= FALSE;  
  [lockRunning unlock];  
}  

- (void)threadEntryPoint:(id)object  
{  
  NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];  

  NSRunLoop *runLoop = [NSRunLoop currentRunLoop];  

  // From an example I saw awhile back:  
  // A runloop with no sources returns immediately from runMode:beforeDate:  
  // That will wake up the loop and chew CPU. Add a dummy source to prevent it.  
  NSMachPort *dummyPort = [[NSMachPort alloc] init];  
  [runLoop addPort:dummyPort forMode:NSDefaultRunLoopMode];  
  [dummyPort release];  
  [pool release];  

  while ([self shouldBeRunning])   
  {  
    NSAutoreleasePool *loopPool = [[NSAutoreleasePool alloc] init];  
    [runLoop runMode:NSDefaultRunLoopMode beforeDate:[NSDate distantFuture]];  
    [loopPool drain];  
  }   
}  

- (BOOL)startRunning:(NSError **)errorPtr  
{  
  [self stopRunning];  // Stop if we are already running.  

  [runWorker release];  
  runWorker= [[NSThread alloc] initWithTarget:self selector:@selector(threadEntryPoint:) object:nil];  

  if(!runWorker)  
    return (FALSE);  

  // Start up the thread.  
  shouldRun= TRUE;  

  [runWorker start];  

  return TRUE;  
}  

- (void)doLotsOfStuff  
{  
  // Some operation that is long and intensive  
  // that should be done in the background.  
  // This function will call the app delegate, which will display the  
  // results. It will also notify the app on completion.  
}    

- (void)doStuff
{  
  // Commented out for illustrative purposes.  
  //[self startRunning];  // Fire thread up.  

  [self performSelector:@selector(doLotsOfStuff) onThread:runWorker withObject:nil waitUntilDone:NO];  
}    

// Out in the delegate:  
- (void)applicationDidFinishLaunching:(NSNotification*)aNotification  
{  
  // Do setup....  
  [workObject startRunning];  // Start the worker thread in the worker object.  
}  

- (void)buttonHandler:(id)sender  
{  
  [workObject doStuff];  
}  

因此,在应用程序中有一个按钮。用户将按下它,任务将在工作线程上运行。该任务将为应用程序提供反馈。在这种情况下,按钮被禁用,直到任务完成。我只是不想显示所有代码。

如果编写了代码,如果我按下按钮一次,任务就会立即运行。通常,按下第二个按钮会产生相同的结果。但是,有时第二次按,但几乎总是第三次或之后,将导致执行任务的显着延迟。我把调试语句放进去,可以观察代码在线程上执行performSelector,然后有一个延迟,最后运行任务。

如果我取消注释doStuff中重新创建线程的行(使applicationDidFinishLaunching中的行冗余),当然它每次都能完美运行。

据我所知,线程正处于无响应的状态。

有关可能发生的事情的任何想法?设置和处理代码有什么明显错误吗?任何意见都赞赏。

0 个答案:

没有答案