最近我一直试图为Android做一个西蒙说游戏,并且比预期的要困难得多。
现在游戏已经基本完成,引擎工作正常,游戏逻辑运行良好等等......当序列必须在显示中自行显示以便玩家可以复制时,问题就出现了。
声音工作正常但是当必须完成序列时,在方法完成之前不会绘制任何内容。
重要的是要说每次动作之间都要暂停,为此我已经尝试了很多东西,每个动作都有相同的结果:
等等......
使用SystemClock.sleep(...)获得的最佳结果是屏幕没有显示任何内容,但其他一切工作正常。
同样重要的是要解释我没有使用drawables或xml文件来绘制按钮,而不是我在Canvas上绘制带有Path和Paint的形状以及SurfaceView中的所有这些。
我在这里放置了我认为工作不正常的方法,项目中还有一些代码,但似乎工作正常,而且没有弄乱任何东西。
这是我们正在做的最重要方法的surfaceView类:
public class MySurfaceView extends SurfaceView implements SurfaceHolder.Callback {
//Elementos del thread
public MySurfaceThread thread;
public boolean touched;
public boolean reproduciendo;
public boolean juega;
public boolean despierta;
public boolean llamaPausa;
//Colores
public int mediumOrchid = 0xBA55D3;
public int crimson = 0xDC143C;
public int gold = 0xFFD700;
public int cornFlowerBlue = 0x6495ED;
public int limeGreen = 0x32CD32;
public int darkOrchid = 0x9932CC;
public int fireBrick = 0xB22222;
public int goldenRod = 0xDAA520;
public int midNightBlue = 0x191970;
public int mediumSeaGreen = 0x3CB371;
public int[]colores = {mediumOrchid, crimson, gold, cornFlowerBlue, limeGreen};
public int[]tocados = {darkOrchid, fireBrick, goldenRod, midNightBlue, mediumSeaGreen};
//Coordenadas de pulsación
PointF click;
public int indice = 0;
public int repId;
private int correctas;
private Vector<Integer> secuencia = new Vector<Integer>();
private Random aleatorio;
//Sonido
SoundPool mp;
int idBell1;
int idBell2;
int idBell3;
int idBell4;
Activity padre;
public MySurfaceView(Context context, SoundPool mpObj, Random rnd) {
super(context);
getHolder().addCallback(this);
aleatorio = rnd;
//Soundloop
mp = mpObj;
idBell1 = mp.load(context, R.raw.sy01, 1);
idBell2 = mp.load(context, R.raw.sy02, 1);
idBell3 = mp.load(context, R.raw.sy04, 1);
idBell4 = mp.load(context, R.raw.sy06, 1);
}
@Override
public void surfaceCreated(SurfaceHolder holder) {
thread = new MySurfaceThread(getHolder(), this);
thread.setRun(true);
thread.start();
Log.e("surfaceCreated", "Creado");
}
@Override
public void surfaceChanged(SurfaceHolder holder, int format, int width, int height) {}
@Override
public void surfaceDestroyed(SurfaceHolder holder) {
boolean retry = true;
//Detenemos el hilo
thread.setRun(false);
while (retry){
try{
thread.join();
retry = false;
}
catch (InterruptedException e){}
}
}
@Override
public void onDraw(Canvas canvas){
if(reproduciendo){Log.e("onDraw", "Entro a onDraw desde repsec");}
//Fondo negro
canvas.drawColor(Color.BLACK);
//Creamos el pinceles
Paint pincel = new Paint();
pincel.setAntiAlias(true);
pincel.setStyle(Paint.Style.FILL);
if (touched){//Activates when user is touching the screen
int id = quePieza(click, canvas);
//Log.e("onDraw", touched + " " + id);
if(id != -1) colores[id] = tocados[id];
}
if(reproduciendo){//Activates when sequence must be shown, just changes colours in the color array conveniently
Log.e("onDraw", "repId = " + repId);
if(repId != -1){colores[repId] = tocados[repId];}
repId = -1;
correctas++;
Log.e("onDraw", "Correctas = " + correctas);
}
//Pintamos las piezas
for(int i = 0; i < colores.length; i++){
pincel.setColor(Color.rgb(Color.red(colores[i]), Color.green(colores[i]), Color.blue(colores[i])));
pintarPiezas(i, canvas, pincel);//Paint each button according to an int code (0 to 4)
}
//Pintamos el texto
pincel.setColor(Color.WHITE);
dibujarTexto(canvas, pincel);
//Reestablecemos colores originales
resetColor();
//Log.e("onDraw", "He terminado de pintar");
}
这是负责在显示屏中显示序列的方法:
public void reproducirSecuencia(final Canvas canvas){
reproduciendo = true;
//TODO: HACER QUE ESTO FUNCIONE!!
Log.e("reproducirSecuencia", "Entro a reproducir");
int i = 0;
while(i < secuencia.size()){
Object o = secuencia.elementAt(i);
int num = 0;
if (o instanceof Integer) {num = (Integer) o;}
SystemClock.sleep(1000);
i++;
reproducirSonido(num);
repId = num;
onDraw(canvas);
i++;
//Log.e("reproducirSecuencia", "repId = " + repId);
//Log.e("reproducirSecuencia", "Invoco a pintarPiezas");
//SystemClock.sleep(1000);
//try {Thread.sleep(1000);}
//catch (InterruptedException e) {e.printStackTrace();}
}
reproduciendo = false;
}
最后这是在游戏Thread中播放的主要方法:
public void Play(Canvas canvas){
/*if(juega){
int piezaTocada = quePieza(click, canvas);
reproducirSonido(piezaTocada);
juega = false;
}
onDraw(canvas);*/
onDraw(canvas);
if (secuencia.isEmpty()){//Creamos el primer movimiento
crearMovimiento();
reproducirSecuencia(canvas);
}
else{//Sigue el juego
if(juega){//Esperamos a que haya una jugada
int piezaTocada = quePieza(click, canvas);//Method to find which button was pressed
//¿Coincide con lo que buscamos?
if(piezaTocada != 0){//Que no se cuente el botón central en el modo classic
reproducirSonido(piezaTocada);
if(esCorrecto(piezaTocada, secuencia.elementAt(indice), canvas)){//Check if user's move was correct or not
//Aumentamos el indice
indice++;
juega = false;//Acabamos con la jugada
if(indice > secuencia.size() - 1){//Hemos hecho toda la secuencia, ponemos un nuevo elemento y reiniciamos
//SystemClock.sleep(3000);
indice = 0;
crearMovimiento();
int buc = 0;
reproducirSecuencia(canvas);
}
}
else{//No es correcto...
gameOver(canvas);
}
}
}
}
}
我也在放入我的Thread类,因为它在播放序列时似乎被阻止了:
public class MySurfaceThread extends Thread {
private SurfaceHolder surface;
private MySurfaceView view;
private boolean run;
public boolean pausa;
//Metodo constructor
public MySurfaceThread(SurfaceHolder sh, MySurfaceView v){
this.surface = sh;
this.view = v;
}
public synchronized void pausar() {
pausa = true;
}
public synchronized void reanudar() {
pausa = false;
notify();
}
public synchronized void detener() {
run = false;
if (pausa) reanudar();
}
public void setRun(boolean r){
this.run = r;
}
public void run(){
//...
//Creamos un canvas
Canvas canvas;
//Mientras run sea true pintamos
while (run){
canvas = null;
try {
canvas = surface.lockCanvas(null);
//Usamos syncro
synchronized (surface){
if(canvas != null){//Si el canvas existe pintamos
view.Play(canvas);
}
while (pausa) {
try {
wait();
}
catch (Exception e) {
}
}
}
}
finally {
if (canvas != null){
//Liberamos el canvas y el soundPool
surface.unlockCanvasAndPost(canvas);
}
}
}
}
}
就是这样,我会尽可能清楚地回答答案,因为这是我的第一个应用程序,我有一年的早期编码和几个月尝试使用android。
非常感谢!
路易斯。
答案 0 :(得分:1)
不不不。不要在你的主线程中睡觉,它会阻止你的UI - 这正是你所经历的。你应该播放一个声音,然后设置一个计时器。一旦计时器到期,播放下一个声音,设置另一个计时器等等。
设置计时器的一种简单方法是使用Handler.sendMessageAtTime