我正在用WPF(C#)编写一个应用程序,它对一组Bitmaps进行长时间的操作。为了保持我的应用程序响应,我决定使用另一个线程来执行位图操作并报告主UI线程中进度条的进度。我认为BackgroundWorker会为我做任何事情,但看起来不会那么容易。
我有以下代码:
public class ImageProcessor
{
public Collection<WriteableBitmap> Pictures { get; private set; }
private BackgroundWorker _worker = new BackgroundWorker();
public ImageProcessor()
{
_worker.DoWork += DoWork;
}
public void DoLotsOfOperations()
{
_worker.RunWorkerAsync();
}
private void DoWork(object sender, DoWorkEventArgs e)
{
// operations on Pictures collection
}
}
在运行时,我使用标准打开文件对话框将图像加载到Pictures集合中,然后调用DoLotsOfOperations()方法。但是当我尝试访问单个位图的任何属性时,我得到InvalidOperationException:“调用线程无法访问该对象,因为不同的线程拥有它”。
显然是真的 - 我加载了位图并在UI线程中填充了集合,我尝试在另一个线程中读取集合元素。所以我尝试了不同的方法:
那么如何在另一个线程中访问位图的数据(最好是使用BackgroundWorker)?
我不知道,也许我的整个方法都是错的。我想要实现的一般想法是:
提前感谢您的帮助。
答案 0 :(得分:5)
1)代理类(没有线程限制)
public class WriteableBitmapProxy
{
public IntPtr BackBuffer { get; set; }
public int BackBufferStride { get; set; }
public int PixelHeight { get; set; }
public int PixelWidth { get; set; }
}
2)扩展方法(不安全)
public class RGBColor
{
public byte R { get; set; }
public byte G { get; set; }
public byte B { get; set; }
public uint Value
{
get
{
return (uint)(((uint)R << 16) + ((uint)G << 8) + (B) + ((uint)255 << 24));
}
}
}
public static RGBColor GetPixel(this WriteableBitmap bmp, uint x, uint y)
{
unsafe
{
if (y >= bmp.PixelHeight) return default(RGBColor);
if (x >= bmp.PixelWidth) return default(RGBColor);
// Get a pointer to the back buffer.
uint pBackBuffer = (uint)bmp.BackBuffer;
// Find the address of the pixel to draw.
pBackBuffer += y * (uint)bmp.BackBufferStride;
pBackBuffer += x * 4;
byte* pCol = (byte*)pBackBuffer;
return new RGBColor() { B = pCol[0], G = pCol[1], R = pCol[2] };
}
}
public static void SetPixel(this WriteableBitmapProxy bmp, uint x, uint y, RGBColor col)
{
SetPixel(bmp, x, y, col.Value);
}
public static void SetPixel(this WriteableBitmapProxy bmp, uint x, uint y, uint value)
{
unsafe
{
if (y >= bmp.PixelHeight) return;
if (x >= bmp.PixelWidth) return;
// Get a pointer to the back buffer.
uint pBackBuffer = (uint)bmp.BackBuffer;
// Find the address of the pixel to draw.
pBackBuffer += y * (uint)bmp.BackBufferStride;
pBackBuffer += x * 4;
// Assign the color data to the pixel.
*((uint*)pBackBuffer) = value;
}
}
3)在不同的线程中触发长时间运行的程序
var image = sender as Image;
var bitmap = image.Source as WriteableBitmap;
var prx = new WpfImage.MyToolkit.WriteableBitmapProxy()
{
BackBuffer = bitmap.BackBuffer,
BackBufferStride = bitmap.BackBufferStride,
PixelHeight = bitmap.PixelHeight,
PixelWidth = bitmap.PixelWidth
};
bitmap.Lock();
Thread loader = new Thread(new ThreadStart(() =>
{
Global_Histogramm(prx);
Dispatcher.BeginInvoke(DispatcherPriority.Background,
(SendOrPostCallback)delegate { bitmap.AddDirtyRect(new Int32Rect(0, 0, prx.PixelWidth - 1, prx.PixelHeight - 1)); bitmap.Unlock(); }, null);
}
));
loader.Priority = ThreadPriority.Lowest;
loader.Start();
4)长时间运行实施
void Global_Histogramm(WpfImage.MyToolkit.WriteableBitmapProxy src)
{
int SrcX = src.PixelWidth;
int SrcY = src.PixelHeight;
double[] HR = new double[256];
double[] HG = new double[256];
double[] HB = new double[256];
double[] DR = new double[256];
double[] DG = new double[256];
double[] DB = new double[256];
uint i, x, y;
// wyzeruj tablice
for (i = 0; i < 256; i++) HB[i] = HG[i] = HR[i] = 0;
// wypelnij histogramy R G B
for (y = 0; y < SrcY; y++)
for (x = 0; x < SrcX; x++)
{
var color = src.GetPixel(x, y);
HB[color.B]++;
HG[color.G]++;
HR[color.R]++;
};
// oblicz histogramy znormalizowane i przygotuj dystrybuanty
int ilosc_punktow = SrcX * SrcY;
double sumaR = 0, sumaG = 0, sumaB = 0;
for (i = 0; i < 256; i++)
{
DB[i] = sumaB + HB[i] / ilosc_punktow;
DG[i] = sumaG + HG[i] / ilosc_punktow;
DR[i] = sumaR + HR[i] / ilosc_punktow;
sumaB = DB[i];
sumaG = DG[i];
sumaR = DR[i];
};
Dispatcher.BeginInvoke(DispatcherPriority.Background,
(SendOrPostCallback)delegate { progressBar1.Maximum = SrcY - 1; }, null);
// aktualizuj bitmape
for (y = 0; y < SrcY; y++)
{
for (x = 0; x < SrcX; x++)
{
var stmp = src.GetPixel(x, y);
var val = new WpfImage.MyToolkit.RGBColor()
{
B = (byte)(DB[stmp.B] * 255),
G = (byte)(DG[stmp.G] * 255),
R = (byte)(DR[stmp.R] * 255)
};
src.SetPixel(x, y, val);
};
Dispatcher.BeginInvoke(DispatcherPriority.Background,
(SendOrPostCallback)delegate { progressBar1.Value = y; }, null);
}
}
5)希望它能证明这一点。
答案 1 :(得分:3)
WriteableBitmap明确支持线程。但是你必须遵循协议,使用线程中的Lock()方法来访问BackBuffer。