这也是我的链接列表questions
的延续我没有得到有关删除的答案。当调用delete是删除的实际值还是只是指向它的指针?
对于我的问题,这次是关于clone()和list_copy()函数。我想用这些功能做的是;
首先调用列表_copy()将一个结构复制到一个新结构中。
list _copy()调用clone(),它将递归克隆所有节点
我现在对该功能的问题是它将复制。但是我只得到一个新结构,它指向相同的值而不是一个独立的新结构。我想知道问题是什么?
#include <iostream>
using namespace std;
struct list_item
{
int key; // identifies the data
double value; // the data stored
struct list_item* next; // a pointer to the next data
};
// Why do you need this? And why would you want it anyway?
struct my_list
{
struct list_item* first; // a pointer to the first element of the list
};
//+-----------------------------------------------------
//| Module: list_init
//| Description: Initiate the list to an empty list
//| Input: A pointer to the uninitialized list
//| Result: The list is empty
//| Conditions: Assumes the list is uninitialized
//+-----------------------------------------------------
void list_init(struct my_list* my_this)
{
// ADD YOUR CODE HERE (approx 1 line)
//set the list NULL at beginning
my_this->first = NULL;
}
//+-----------------------------------------------------
//| Module: list_add
//| Description: Insert a new key, value pair in a sorted list
//| Input: The list to insert in and the key, value to insert
//| Result: The list is sorted according to keys and include the
//| new key, value pair
//| Conditions: The list is assumed to be sorted before the insert
//| Duplicate keys are allowed. The order of duplicate
//| keys is undefined
//+-----------------------------------------------------
void list_add(struct my_list* my_this, int key, double value)
{
// ADD YOUR CODE HERE (approx 23 lines)
//create new list_item node
list_item* new_node;
//allocate memory to it
new_node = new list_item;
//adding values
new_node->key = key;
new_node->value = value;
if ( my_this->first != NULL)
{
new_node->next = my_this->first;
}
else
{
new_node->next = NULL;
}
my_this->first = new_node;
}
//+-----------------------------------------------------
//| Module: list_remove
//| Description: Remove the value with key from a sorted list
//| Input: The list to remove from and the key of the value to remove
//| Result: The list is sorted and do not contain a value with that key
//| Conditions: The list is assumed to be sorted before the insert
//| If duplicates of the key to remove exist only is removed.
//| It is undefined which of the duplicates that are removed.
//+-----------------------------------------------------
void list_remove(struct my_list* my_this, int key)
{
// ADD YOUR CODE HERE (approx 23 lines)
list_item *curr;
//allokera minne
curr = new list_item;
curr = my_this->first;
list_item *prev = new list_item;
for(int i=0; i<key;i++)
{
prev = curr;
curr = curr->next;
}
prev->next = curr->next;
delete(curr);
}
//+-----------------------------------------------------
//| Module: destroy
//| Description: First destroy any next list item, then release the
//| memory of the specified list item.
//| This will recursively destroy an list starting on this item.
//| Input: The list item to relese memory for (delete)
//| Result: The memory used by the list item, and any linked items,
//| are reclaimed by the OS
//| Further use of the list item is invalid
//| Conditions: The item is a pointer allocated with new and not
//| deleted before
//+-----------------------------------------------------
void destroy(struct list_item* item)
{
// ADD YOUR CODE HERE (approx 5 lines)
if(item)
{
list_item *temp = item;
item = temp->next;
cout << "Destroy item" << endl;
delete temp;
destroy(item);
}
}
//+-----------------------------------------------------
//| Module: list_destroy
//| Description: Free the memory of an entire list.
//| Input: The list to destroy.
//| Result: All memory used by the list is reclaimed by the OS.
//| The list will become a valid but empty list.
//| Conditions: The list is initiated and valid.
//+-----------------------------------------------------
void list_destroy(struct my_list* my_this)
{
// ADD YOUR CODE HERE (approx 2 lines)
destroy(my_this->first);
cout << "Destroy list" << endl;
delete(my_this);
}
//+-----------------------------------------------------
//| Module: clone
//| Description: First create a new copy of the specified list
//| then append to the new item a clone of the next.
//| This will recursively create a copy of a entire
//| list starting on this item.
//| Input: The list item to clone.
//| Result: A copy of the specified item and any linked items.
//| Conditions: The item is valid.
//+-----------------------------------------------------
struct list_item* clone(struct list_item* item)
{
// ADD YOUR CODE HERE (approx 10 lines)
list_item *new_node = new list_item;
if(item != NULL)
{
new_node->key = item->key;
new_node->value = item->value;
new_node->next = item->next;
cout <<"Clone "<< item->key << ". " << item->value << endl;
clone(item->next);
}
else
{
new_node->next = NULL;
cout << "END" << endl;
}
return new_node;
}
//+-----------------------------------------------------
//| Module: list_copy
//| Description: Copy an entire list
//| Input: The list to copy
//| Result: A new and valid list that are an independent copy
//| Conditions: The list is initiated and valid.
//+-----------------------------------------------------
struct my_list list_copy(struct my_list* my_this)
{
// ADD YOUR CODE HERE (approx 3 lines)
//copy of the list which will be returned
my_list *foo = new my_list;
list_item *temp = new list_item;
list_item *temp2 = new list_item;
temp = my_this->first; //head
temp2 = clone(temp);
foo->first = temp2;
//this is to check whether clone() worked
while(temp2)
{
cout << "Did it work? " << temp2->value << endl;
temp2=temp2->next;
}
return *foo;
}
struct my_iterator
{
struct list_item* current; // a pointer to the "current" list element
};
//+-----------------------------------------------------
//| Module: list_begin
//| Description:
//| Input:
//| Result:
//| Conditions:
//+-----------------------------------------------------
struct my_iterator list_begin(struct my_list* my_this)
{
struct my_iterator i;
i.current = my_this->first;
return i;
}
//+-----------------------------------------------------
//| Module: iterator_end
//| Description:
//| Input:
//| Result:
//| Conditions:
//+-----------------------------------------------------
bool iterator_end(struct my_iterator* i)
{
return i->current == NULL;
}
//+-----------------------------------------------------
//| Module: iterator_next
//| Description:
//| Input:
//| Result:
//| Conditions:
//+-----------------------------------------------------
void iterator_next(struct my_iterator* i)
{
i->current = i->current->next;
}
//+-----------------------------------------------------
//| Module: iterator_get_key
//| Description:
//| Input:
//| Result:
//| Conditions:
//+-----------------------------------------------------
int iterator_get_key(struct my_iterator* i)
{
return i->current->key;
}
//+-----------------------------------------------------
//| Module: iterator_get_value
//| Description:
//| Input:
//| Result:
//| Conditions:
//+-----------------------------------------------------
double iterator_get_value(struct my_iterator* i)
{
return i->current->value;
}
//+-----------------------------------------------------
//| Module: main
//| Description:
//| Input:
//| Result:
//| Conditions:
//+-----------------------------------------------------
int main()
{
// ADD YOUR CODE HERE (approx 50 lines)
my_list*list = NULL;
list = new my_list;
list_init(list);
//list->first = NULL;
int key = 0;
double value = 0;
int i =0;
while(i <5)
{
++i;
cin>> value;
value = (int) value;
key = (int) value;
list_add(list,key,value);
cout << "Adding" << endl;
}
my_list *list2 = new my_list;
// list_init(list2);
list2 = &list_copy(list);
list_remove(list, 3);
cout << endl << "Print list1" << endl;
for(my_iterator i = list_begin(list); !iterator_end(&i); iterator_next(&i))
{
cout << iterator_get_key(&i) << " " << iterator_get_value(&i) << endl;
}
cout << endl << "Print list2" << endl;
for(my_iterator i = list_begin(list2); !iterator_end(&i); iterator_next(&i))
{
cout << iterator_get_key(&i) << " " << iterator_get_value(&i) << endl;
}
cout << endl << endl;
list_destroy(list);
cout << endl << "Print list1" << endl;
for(my_iterator i = list_begin(list); !iterator_end(&i); iterator_next(&i))
{
cout << iterator_get_key(&i) << " " << iterator_get_value(&i) << endl;
}
// list_destroy(list2);
return 0;
}
答案 0 :(得分:2)
我将从纯C ++ /面向对象的角度回答这些问题(问题标记为C ++),即使您的代码更接近C并且您可能期望C解决方案。从评论中可以看出,这是您正在尝试实施的某种练习,而且评论似乎是针对C课程的。
我没有得到有关删除的答案。当调用delete是删除的实际值还是只是指向它的指针?
当你delete
指针时,调用指向的实例的析构函数(用于类类型),然后释放内存。对于没有提供析构函数的任何类(结构也是类),编译器将为您生成一个。
隐式生成的析构函数将调用每个子对象的析构函数(如果存在),但不会删除任何内容(也就是说,不会释放任何内存)。
如果您的课程需要管理资源(包括内存),您应该使用RAII技术。这两种最简单的方法是实现自己的析构函数,或者将资源存储在RAII对象中(通常是智能指针)。
在C中,没有析构函数,也没有RAII ...但同样的事实也是如此:它不会为你释放列表的其余部分,你必须手动删除其余的列表中的元素。
我现在对该功能的问题是它将复制。但是我只得到一个新结构,它指向相同的值而不是一个独立的新结构。我想知道问题是什么?
最简单的答案是你应该提供一个拷贝构造函数来复制列表的尾部。
答案 1 :(得分:0)
假设你有小纸条。你的朋友正在写信给他们拼写创意信息。当他问你一些滑动时,就像打电话给new
操作员一样。当他完成并将它们还给你时,那就是delete
。什么都没有被破坏:这是一个所有权问题。
在他退回之后,你的朋友仍然可以识别他正在使用的特定单。这就像指向那个单据,但你可以把它交给其他人。无法保证他写给他的信会在他还给你之后留在那里。
答案 2 :(得分:0)
这里有很多代码。很难看到每件事
new_node->next = item->next;
接下来是一个指针。那么你在这里做的是复制指针的值(地址到内存中),而不是值。因此,两种结构(原始和克隆)都指向同一个地方。
键和值不是指针,因此它们的值将被复制,它实际上克隆了数据。
请注意,在克隆函数内部调用clone时,没有指向内存分配的指针。因此,您将无法在其上调用delete,并且您将发生内存泄漏。
编辑这可能是一个解决方案:
list_item* clone(list_item* item)
{
list_item *new_node = new list_item;
if(item != NULL)
{
new_node->key = item->key;
new_node->value = item->value;
//NOTE: this is probably what you want
new_node->next = clone(item->next);
cout <<"Clone "<< item->key << ". " << item->value << endl;
}
// NOTE: the clone of NULL should be NULL, not a new list item !
return new_node;
}
但是,由于它是出于教育目的(否则你会使用std :: list),尝试用C语言开发,而不是用C ++开发。每次添加新函数或成员时,运行valgrind以确保没有问题。只有这样才能实现新功能。