在我的WPF
4.0应用程序中,我实现了UDP
侦听器,如下所示。在我的Windows 7 PC上,我在localhost
上运行服务器和客户端。
每个接收到的数据报都是较大位图的扫描线,因此在收到所有扫描线后,位图显示在UI
线程上。这似乎有效。但是,偶尔会丢失一些1-50%的扫描线。我希望这在弱网络连接上,但在本地运行时不会。
使用以下代码可能会导致UDP
包裹丢失?
IPEndPoint endPoint = new IPEndPoint(IPAddress.Any, PORT);
udpClient = new UdpClient(endPoint);
udpClient.Client.ReceiveBufferSize = 65535; // I've tried many different sizes...
var status = new UdpStatus()
{
u = udpClient,
e = endPoint
};
udpClient.BeginReceive(new AsyncCallback(UdpCallback), status);
private void UdpCallback(IAsyncResult ar)
{
IPEndPoint endPoint = ((UdpStatus)(ar.AsyncState)).e;
UdpClient client = ((UdpStatus)(ar.AsyncState)).u;
byte[] datagram = client.EndReceive(ar, ref endPoint);
// Immediately begin listening for next packet so as to not miss any.
client.BeginReceive(new AsyncCallback(UdpCallback), ar.AsyncState);
lock (bufferLock)
{
// Fast processing of datagram.
// This merely involves copying the datagram (scanline) into a larger buffer.
//
// WHEN READY:
// Here I can see that scanlines are missing in my larger buffer.
}
}
如果我在回调中添加System.Diagnostics.Debug.WriteLine
,则包裹损失会急剧增加。似乎这个回调中的一个小毫秒延迟会导致问题。不过,在我的发布版本中也可以看到同样的问题。
当我稍微强调一下UI时,错误变得更加频繁。主线程上是否执行了UdpClient
实例?
答案 0 :(得分:1)
要避免线程阻塞问题,请尝试使用较新的IO完成端口接收方法的此方法:
private void OnReceive(object sender, SocketAsyncEventArgs e)
{
TOP:
if (e != null)
{
int length = e.BytesTransferred;
if (length > 0)
{
FireBytesReceivedFrom(Datagram, length, (IPEndPoint)e.RemoteEndPoint);
}
e.Dispose(); // could possibly reuse the args?
}
Socket s = Socket;
if (s != null && RemoteEndPoint != null)
{
e = new SocketAsyncEventArgs();
try
{
e.RemoteEndPoint = RemoteEndPoint;
e.SetBuffer(Datagram, 0, Datagram.Length); // don't allocate a new buffer every time
e.Completed += OnReceive;
// this uses the fast IO completion port stuff made available in .NET 3.5; it's supposedly better than the socket selector or the old Begin/End methods
if (!s.ReceiveFromAsync(e)) // returns synchronously if data is already there
goto TOP; // using GOTO to avoid overflowing the stack
}
catch (ObjectDisposedException)
{
// this is expected after a disconnect
e.Dispose();
Logger.Info("UDP Client Receive was disconnected.");
}
catch (Exception ex)
{
Logger.Error("Unexpected UDP Client Receive disconnect.", ex);
}
}
}