我已成功编译/运行其他程序但是当我尝试编译/运行下面的代码时,它告诉我:“这个项目尚未构建,你想现在构建它吗?”。
当我从函数getWinnings()中取出int时,它将编译/运行,但是如果我添加更多参数,那么code :: blocks会给我上面的消息。造成这种情况的原因是什么?
#include <iostream>
#include <ctime>
#include <cstdlib>
#include <string>
int gameCoins;
using namespace std;
void instructions();
void playSlots();
void spin();
int main()
{
srand(time(NULL));
instructions();
playSlots();
}
void instructions()
{
cout << "\t\t" << "VIRTUAL SLOT MACHINE" << "\n\n";
cout << "INSTRUCTIONS: " << endl << "You start with 500 coins. The game is over either when you run out of coins or you quit the game." << "\n";
cout << "It will cost you 25 coins per spin. Good luck!" << "\n\n" ;
}
void playSlots()
{
string user_input;
string replay_or_quit;
while (replay_or_quit != "n" && replay_or_quit != "no")
{
gameCoins = 500;
cout << "Coins: " << gameCoins << "\n";
while (user_input != "spin" && user_input != "Spin")
{
cout << "Spin the wheels to start playing. Type 'spin' to begin" << "\n";
cin >> user_input; cout << "\n\n";
}
spin();
while (gameCoins > 0 && user_input != "no" && user_input != "n")
{
cout << "Spin again?" << "\n" << "Decision: ";
cin >> user_input;
if (user_input == "y" || user_input == "yes")
spin();
}
if (gameCoins == 0)
{
cout << "You went broke. Play again?" << "\n" << "Decision: ";
cin >> replay_or_quit;
}
else
{
cout << "Congratulations, you won " << gameCoins << " coins. Play again?" << "\n" << "Decision: ";
cin >> replay_or_quit;
}
}
}
int getWinnings(int a, int b)
{
return (a+b);
}
void spin()
{
int wheelOne_Top, wheelOne_Mid, wheelOne_Bot;
int wheelTwo_Top, wheelTwo_Mid, wheelTwo_Bot;
int wheelThree_Top, wheelThree_Mid, wheelThree_Bot;
int coinsWon;
gameCoins = gameCoins-25;
wheelOne_Top = (rand() % 3) + 1, wheelTwo_Top = (rand() % 3) + 1, wheelThree_Top = (rand() % 3) + 1;
wheelOne_Mid = (rand() % 3) + 1, wheelTwo_Mid = (rand() % 3) + 1, wheelThree_Mid = (rand() % 3) + 1;
wheelOne_Bot = (rand() % 3) + 1, wheelTwo_Bot = (rand() % 3) + 1, wheelThree_Bot = (rand() % 3) + 1;
while (wheelOne_Top == wheelOne_Mid || wheelOne_Top == wheelOne_Bot || wheelOne_Bot == wheelOne_Mid)
{
wheelOne_Mid = (rand() % 3) + 1;
wheelOne_Bot = (rand() % 3) + 1;
}
while (wheelTwo_Top == wheelTwo_Mid || wheelTwo_Top == wheelTwo_Bot || wheelTwo_Bot == wheelTwo_Mid)
{
wheelTwo_Mid = (rand() % 3) + 1;
wheelTwo_Bot = (rand() % 3) + 1;
}
while (wheelThree_Top == wheelThree_Mid || wheelThree_Top == wheelThree_Bot || wheelThree_Bot == wheelThree_Mid)
{
wheelThree_Mid = (rand() % 3) + 1;
wheelThree_Bot = (rand() % 3) + 1;
}
cout << "Coins: " << gameCoins << endl << endl;
cout << "\t\t\t" << wheelOne_Top << " " << wheelTwo_Top << " " << wheelThree_Top << "\n";
cout << "\t\t\t" << wheelOne_Mid << " " << wheelTwo_Mid << " " << wheelThree_Mid << "\n";
cout << "\t\t\t" << wheelOne_Bot << " " << wheelTwo_Bot << " " << wheelThree_Bot << "\n\n";
coinsWon = getWinnings(wheelOne_Top, wheelOne_Mid);
gameCoins = coinsWon + gameCoins;
if (gameCoins > 0)
cout << "You won " << gameCoins << " coins!" << "\n" << "Total Coins: " << gameCoins << "\n\n";
else
cout << "You lost 25 coins!" << "\n" << "Total coins: " << gameCoins << "\n\n";
}
答案 0 :(得分:0)
确保程序的最后一个实例仍未运行。如果你看到它,请检查你的任务管理器并强制关闭Slot Machine.exe。
答案 1 :(得分:0)
可能是编译器表现得很有趣,或者它可能与环境有关。
编译器:
如果它只是编译器的一些奇怪的故障导致它崩溃(这可能会使Code :: Blocks无法打开可执行文件并让它给你那个消息),那么我建议改变...
int getWinnings (int a,int b)
{
return a + b;
};
...到#define getWinnings(a,b) (a + b)
环境:
[我假设你正在使用Windows。]
我有时会在两种情况下收到通知。
首先是我不小心碰到了Build&amp;在我正在修复的头文件上运行,而不是在我使用测试头的实际程序上运行。在这种情况下,如果您为源文件提供了错误的扩展名,只需关闭它,将扩展名更改为“.c”或“.cpp”而不是“.h”,然后重新打开它。
第二个是Code :: Blocks在编译器在写入文件后关闭文件之后,在Windows打开它之前查找可执行文件。在这种情况下,在构建它之后,如果它给你消息,只需点击“否”然后点击运行按钮(不是Build&amp; Run按钮)。
如果这些都不是问题,则可能是文件访问存在问题,例如您不在管理员级别帐户上,或者Code :: Blocks未被授予管理员级别权限。尝试设置Code :: Blocks以管理员级权限打开(在Windows 7上,这意味着每次打开时都必须单击弹出窗口以允许它),或者如果你不能这样做那么也许更改您正在编译的目录。